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121. How to bring a smile to everyone's face - in Skill Discussions [original thread]
Edited by: HiRider on 07/09/2005 14:57:51 Originally by: Fingalickin a once only redo - a shift about of max 5 skill pts only. Those two together wouldn't be as usefull as they would limit it too much. But yes, a once only redo of ...
- by HiRider - at 2005.09.07 14:58:00
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122. ROF down with 0.5 on missiles??! - in Test Server Feedback [original thread]
Usually it is in the skill description. Like for example, pulse laser specialization has in it's description, "2% increase to damamge of modules that require this skill" 010001100111010101110010011100100111100100100001
- by HiRider - at 2005.09.07 14:40:00
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123. Drones in deadspace = random suicide ? - in Test Server Feedback [original thread]
They only problems with drones that have ever bothered me is how they slow down to a crawl when you tell them to attack something after they've chosen their own targets. That being fixed would be more than enough to please me. 010001100111010101...
- by HiRider - at 2005.09.07 14:36:00
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124. One day - in Test Server Feedback [original thread]
I dream of a day when all items that are available on TQ are in the FFC hanger. 010001100111010101110010011100100111100100100001
- by HiRider - at 2005.09.07 13:59:00
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125. Return to drone bay: Does not work. - in Test Server Feedback [original thread]
Maybe they are going to add a skill that affects how many drones auto-dock with you when you use that command. :P 010001100111010101110010011100100111100100100001
- by HiRider - at 2005.09.07 13:57:00
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126. ROF down with 0.5 on missiles??! - in Test Server Feedback [original thread]
do you have the Cruise missle specialization skill trained any? Before that skill was affecting all missle launchers when it was only supposed to affect tech2. If you had that skill then it was it being fixed that you noticed. 01000110011101010111...
- by HiRider - at 2005.09.07 13:52:00
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127. Moving Skill points - in Test Server Feedback [original thread]
Edited by: HiRider on 02/09/2005 12:49:41 Originally by: Sable Moran EDIT: Alongside with the 'let us shuffle around our attributes' idea. We've actually had a few good ideas on that that didn't get shot down. But that's because ...
- by HiRider - at 2005.09.02 12:49:00
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128. extreme target painting - in Ships and Modules [original thread]
Torps away! 010001100111010101110010011100100111100100100001
- by HiRider - at 2005.09.01 15:26:00
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129. How to bring a smile to everyone's face - in Skill Discussions [original thread]
After I brought it up, I'm really begining to like my idea of only 1-2 redos. I would suggest it be at only 2 redos, since you know someone would be an idiot and screw up when redoing their stats. That way you can get some time after creating your...
- by HiRider - at 2005.08.30 17:27:00
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130. New missile skill big fix? - in Skill Discussions [original thread]
Originally by: Jelosavich[quote=Kedo Actually the mathematics are derived off the base value written on the missle for the increased damage skill so going from 8 to 25 is a 17 increase out of a 300 base damage. No it's not, what the he...
- by HiRider - at 2005.08.30 17:10:00
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131. FCC Ship Stocks - in Test Server Feedback [original thread]
No one wants to take the time to modify whatever it is they use to fill the hangers to add all the new stuff. 010001100111010101110010011100100111100100100001
- by HiRider - at 2005.08.30 12:37:00
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132. How to bring a smile to everyone's face - in Skill Discussions [original thread]
The best way to do a Respec thing in this game would be to give all players 1 or 2 respecs, and only that. Thus no "farming" of respec giving items. That way you can't constantly change your attributes to match the skills you are learning. That wa...
- by HiRider - at 2005.08.25 16:21:00
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133. Boosters - in Test Server Feedback [original thread]
Originally by: sonofollo nope boosters specifically arent mentioned in that link still a good idea though You didn't check out the other link on that page did you? You know, the line at the top that says "If you want to see what is upc...
- by HiRider - at 2005.08.24 12:24:00
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134. Zealot, Sacrilege or Cerberus - in Ships and Modules [original thread]
Originally by: Meridius Predictability is problably it's biggest weakness, imo. The second biggest weakness being the lack of supply. 010001100111010101110010011100100111100100100001
- by HiRider - at 2005.08.22 19:12:00
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135. Auto targeter, do this stuff work?? - in Ships and Modules [original thread]
When I tried the "auto-Targeter" It would not only target any npc enemies, but it would target ANY targetable object within range, Asteroids, cargo containers, Structures, It didn't matter. This made it rather useless because you don't know what i...
- by HiRider - at 2005.08.22 16:31:00
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136. Is there a ship scanner that will tell me what he's using? - in Ships and Modules [original thread]
I like the special Cheat Modules. Those Evil GMs and their haxxoring. 010001100111010101110010011100100111100100100001
- by HiRider - at 2005.08.19 13:04:00
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137. Biggest Hits (with small guns!) - in Ships and Modules [original thread]
Quote: Your Medium Pulse Laser II perfectly strikes Landing Pad, wrecking for 235.1 damage. That being in a retribution. I also have this one. Quote: Your Civilian Light Electron Blaster perfectly strikes Training Drone, wrecking...
- by HiRider - at 2005.08.19 12:17:00
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138. Test-Server is still VERY Unstable: - in Test Server Feedback [original thread]
eek, scary Jovian. :P 010001100111010101110010011100100111100100100001
- by HiRider - at 2005.08.17 16:56:00
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139. Warping without cap or 1 cap didnĘt that used to be impossible? - in Ships and Modules [original thread]
except Now you're ships emediatly jumps again after exiting the last jump. Back then it wouldn't do that. 010001100111010101110010011100100111100100100001
- by HiRider - at 2005.08.11 12:26:00
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140. Where are the test patches? [Sticky plz] - in Test Server Feedback [original thread]
I'm just waiting for the new test patches to be released. Server upgraded to 3555 but no matching client patch. 010001100111010101110010011100100111100100100001
- by HiRider - at 2005.08.10 20:02:00
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