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581. Petition to remove the hacking minigame from Eve - in Player Features and Ideas Discussion [original thread]
I like it, it forces people to balance paying attention to hacking and paying attention to not dying. And it's better than sitting and waiting. But the spew sucks.
- by HiddenPorpoise - at 2013.10.03 12:26:00
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582. GLORY for ALL! - in Player Features and Ideas Discussion [original thread]
If 3 assault cruisers kill 50 cruisers in a show of skill, placement, and strategy they'd actually lose points. Your system is therefor bad and you should feel bad.
- by HiddenPorpoise - at 2013.10.02 06:40:00
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583. Soe Pirate ships are great and look awesome but.... - in Player Features and Ideas Discussion [original thread]
Silenciel wrote: So, talking about SOE ships with Amarr/Gallente skills is irrevelant. Someone didn't watch the announcement.
- by HiddenPorpoise - at 2013.10.01 09:01:00
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584. Kill authorizations idea - in Player Features and Ideas Discussion [original thread]
Every freighter is dead in 23 minutes on the dot.
- by HiddenPorpoise - at 2013.10.01 08:30:00
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585. Faction and Deadspace Damage Control - in Player Features and Ideas Discussion [original thread]
The FN is actually slightly worse than a DCII for most things.
- by HiddenPorpoise - at 2013.10.01 05:49:00
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586. On [Winter] Mobile Cynosural Field Jammers -- A plead to CCP - in Player Features and Ideas Discussion [original thread]
There's a reason they are so short range and one use only. All it takes in a cloaky that knows where to set up and is taking full advantage of how safe the supers will feel under the jammers. As opposed to now where Titans don't come out. They ju...
- by HiddenPorpoise - at 2013.10.01 00:33:00
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587. Why the upcoming nerf to Marauders is more horrible than most understand - in Player Features and Ideas Discussion [original thread]
Is this your second or third thread on how this is ruining the game?
- by HiddenPorpoise - at 2013.09.29 22:08:00
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588. Trade two slots (high mid or low) for one of your choice - in Player Features and Ideas Discussion [original thread]
0/6/6 Ishtar, 830 dps at 75km. How could it go wrong?
- by HiddenPorpoise - at 2013.09.29 08:14:00
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589. Interceptor changes - in Player Features and Ideas Discussion [original thread]
Well now interceptors hit top warp near instantly, have a 2 sec align, are bubble immune, and point past short gun range and long gun tracking. So if you can warp based on d-scan everything within 14 AU of a gate has 6 sec to GTFO or die. So yeah...
- by HiddenPorpoise - at 2013.09.29 03:21:00
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590. Armor Laser Pirate Faction Ship - in Player Features and Ideas Discussion [original thread]
SOE?
- by HiddenPorpoise - at 2013.09.28 13:51:00
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591. [Rubicon] Proposed EAF changes are pointless. - in Player Features and Ideas Discussion [original thread]
As we all know they can only change one thing about a ship at a time.
- by HiddenPorpoise - at 2013.09.28 11:50:00
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592. how about we make it an act of aggression to actively scan a ship? - in Player Features and Ideas Discussion [original thread]
Mole Guy wrote: you guys have it set so that any punk can walk around looking in peoples cars and telling their buddies whats in it so it can be burglarized. Good god, is this Florida now? Since when can you shoot people for looking at things?
- by HiddenPorpoise - at 2013.09.28 11:47:00
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593. Small, Medium, Large and Capital Cloaking Device - in Player Features and Ideas Discussion [original thread]
Bigger ships actually do have bigger decloaking ranges. It's not figured out from the center. And no to massive decloak ranges.
- by HiddenPorpoise - at 2013.09.27 05:15:00
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594. [Suggestion] Make Deep Space Transports into a battleship hull - in Player Features and Ideas Discussion [original thread]
You don't fly either of those, do you? Escort fleets are noticed and the slower aline time ruins it without a MWD cloak setup.
- by HiddenPorpoise - at 2013.09.27 03:03:00
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595. Cyno Twitch - in Player Features and Ideas Discussion [original thread]
If you want a short cyno time use a recon.
- by HiddenPorpoise - at 2013.09.25 20:51:00
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596. Cloaky solution - in Player Features and Ideas Discussion [original thread]
The threads continue; nomatter the cost it must be stopped.
- by HiddenPorpoise - at 2013.09.23 05:07:00
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597. Can the warp stab be combat-viable without being overpowered? - in Player Features and Ideas Discussion [original thread]
Benny Ohu wrote: Quote: I don't understand the point (pardon the pun). You are basically saying that you only want to stay in engagements that you are going to win and warp away from everything else. Except everybody will be doing it. It wo...
- by HiddenPorpoise - at 2013.09.22 15:18:00
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598. Mid warp interception - in Player Features and Ideas Discussion [original thread]
Commander Ted wrote: However right now gate camping blows nut sacks and usually leaves the victim with no escape options. So now the target hits a gate camp and even it they make it into warp they're screwed? Seems legit.
- by HiddenPorpoise - at 2013.09.22 14:52:00
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599. Freighter buff - Flying fortresses - in Player Features and Ideas Discussion [original thread]
Lair Osen wrote: Commander Ted wrote: If ships don't die, ships don't get ******* made. Supercaps hardly ever die, yet they're continuously made, so enough of your invalid arguments. Except they do die, and fairly often. And they are un...
- by HiddenPorpoise - at 2013.09.21 11:04:00
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600. Always on modules - in Player Features and Ideas Discussion [original thread]
Yolo wrote: Like Damage Control... 1 cap every 30 seconds... Really, I have to activate it over and over and over again. It's so you can kill cloaky ships if you know where they are.
- by HiddenPorpoise - at 2013.09.20 22:00:00
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