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61. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
I really do want to know how this nerfs bombers. People keep saying it does, and I keep thinking about in, but I just can't figure it out.
- by HiddenPorpoise - at 2015.06.17 05:33:15
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62. New Navy Ship Type - in Player Features and Ideas Discussion [original thread]
Wouldn't a DST do that better? Frontlining the thing full of money is a bad idea.
- by HiddenPorpoise - at 2015.06.16 22:13:39
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63. The eagle and the Zealot - in Player Features and Ideas Discussion [original thread]
Shield muninn is love. At some point arty could use a buff though.
- by HiddenPorpoise - at 2015.06.16 16:50:32
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64. A Simple Assault Frigate Buff - in Player Features and Ideas Discussion [original thread]
Portiko wrote: I think T3s are in the place they should be. They're healthy for the game in their current state. They are cancer: they are better than AF in everyway; they even have smaller sigs and align faster for some reason.
- by HiddenPorpoise - at 2015.06.16 16:40:59
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65. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Scipio Artelius wrote: HiddenPorpoise wrote: baltec1 wrote: Before CCP nerfed drone assist yea, they did fire your weapons for you. Unless you were in Low where such niceties don't work. And where a lack of bombs hasn't set off a battle...
- by HiddenPorpoise - at 2015.06.13 05:09:17
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66. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Before CCP nerfed drone assist yea, they did fire your weapons for you. Unless you were in Low where such niceties don't work. And where a lack of bombs hasn't set off a battleship meta.
- by HiddenPorpoise - at 2015.06.13 04:05:22
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67. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Marech Bhayanaka wrote: afkalt wrote: Moving a fleet through a wormhole chain in a cohesive manner WITHOUT needing to put a scout on EVERY bookmark first. You need ONE scout with bookmarks. The fleet warps to the scout and before they ev...
- by HiddenPorpoise - at 2015.06.13 01:27:57
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68. [AEGIS] Concerns of weapon system balances (sub capitals) - in Player Features and Ideas Discussion [original thread]
Theia Matova wrote: As missiles are getting more buffs and love I am worried that other weapon systems are getting more and more outdated. Next will become the missile ships as they will soon be the superior weapon. Go on.
- by HiddenPorpoise - at 2015.06.12 21:41:01
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69. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
D'Kmal wrote: Dunk Dinkle wrote: ...causing so many cancellations in the thousands. Citation needed. We aren't at a real "EvE is dying" point, but yes, the numbers are slipping pretty bad from a late 2013 peak.
- by HiddenPorpoise - at 2015.06.12 21:33:00
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70. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Zloco Crendraven wrote: Sasha Sen wrote: Zappity wrote: Zloco Crendraven wrote: When BALEX as a corp roams (10-15 ppl) max we always have min 5 alts in the fleet, be it links, or probers/scouts. We move around lowsec trough WH a lot. W...
- by HiddenPorpoise - at 2015.06.12 10:07:07
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71. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
If we want to take this to its core, I don't actually understand how this is hard on bombers. They have all the time they want or need. Most bombing targets are near a warpable point and everytime I've been in a cloaky fleet all closing in warps w...
- by HiddenPorpoise - at 2015.06.12 07:01:12
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72. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Rowells wrote: Restricition to content enablers? plenty of fleet jobs just opened up and you're going to tell me thats not content? You have to look at it from both directions. Just because there isnt an easy way to get on top of someone, doesn...
- by HiddenPorpoise - at 2015.06.12 03:34:06
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73. Sticky:[Carnyx] Sentry Drone Adjustments - in Player Features and Ideas Discussion [original thread]
Joanna RB wrote: HiddenPorpoise wrote: Iroquoiss Pliskin wrote: afkalt wrote: Iroquoiss Pliskin wrote: The other two "issues" are derivative and are actually working as intended. Both are valid tbh, sort either one and the the ot...
- by HiddenPorpoise - at 2015.06.11 22:44:56
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74. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Does this mean I can't herd noobs into 4s in a fleet? That's dumb.
- by HiddenPorpoise - at 2015.06.11 22:18:46
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75. Depth-Buffer output. - in Player Features and Ideas Discussion [original thread]
Leto Aramaus wrote: but I don't want to learn how to 3D model Are you kidding me? This is one way to say you don't model. And for what it's worth CCP has this tool internally already.
- by HiddenPorpoise - at 2015.06.11 21:29:53
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76. Sticky:[Carnyx] Sentry Drone Adjustments - in Player Features and Ideas Discussion [original thread]
Xequecal wrote: Overall, the real problem is that if the Ishtar is 130km away from you, you can't hit it at all with anything besides kin/therm weapons. Medium lasers and projectiles can not reach, large lasers don't have a non faction hull t...
- by HiddenPorpoise - at 2015.06.11 01:45:54
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77. Sticky:[Carnyx] Sentry Drone Adjustments - in Player Features and Ideas Discussion [original thread]
Iroquoiss Pliskin wrote: afkalt wrote: Iroquoiss Pliskin wrote: The other two "issues" are derivative and are actually working as intended. Both are valid tbh, sort either one and the the other stops being a problem. Six and half a do...
- by HiddenPorpoise - at 2015.06.10 14:16:22
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78. Sticky:[Carnyx] The Jackdaw - in Player Features and Ideas Discussion [original thread]
I made cuts to dps for speed and utility. Sticking to cheap means when it all settles it will cost 45-55mil. And it has sub 2 tick align. I suppose I could move up to T2 rigs. [Jackdaw, LML] Ballistic Control System II Overdrive Injector Syste...
- by HiddenPorpoise - at 2015.06.09 11:27:26
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79. Sticky:[Carnyx] The Jackdaw - in Player Features and Ideas Discussion [original thread]
It can hit to 70 km, it has flight time of 7.5 and a cycle of 6, you aren't wasting shots. My preferred fit has managed to get LML, a T2 MSE, and combat probes. The people complaining about tight fits don't use nongank destroyers and the other D3...
- by HiddenPorpoise - at 2015.06.09 02:57:57
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80. 8 Turret Syndrome and Missile Boat fitting problems - in Player Features and Ideas Discussion [original thread]
The argument that the raven's utility high is what makes it work falls apart when most solo ravens don't depend on that slot. If there was an 8 launcher battleship it would subvert solo ravens and typhoons.
- by HiddenPorpoise - at 2015.06.06 06:20:17
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