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101. suggestions for treading longterm AFK cloaky hotdroppers in null sec - in Player Features and Ideas Discussion [original thread]
https://forums.eveonline.com/default.aspx?g=posts&t=397030&find=unread Your idea is bad and you should feel bad.
- by HiddenPorpoise - at 2015.04.29 01:42:04
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102. Rat AI suggestion - Target Prioritization - in Player Features and Ideas Discussion [original thread]
"Ganking is hard" Your change makes logi immune to sites and is bad for a host of smaller things you won't care about.
- by HiddenPorpoise - at 2015.04.29 01:39:21
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103. Sticky:Dev blog: Ship Customization: Time to Show Some SKIN - in EVE Information Portal [original thread]
Celgar Thurn wrote: I rest my case and ask for CCPs opinion on my comments. You are running high settings. The viewer is medium.
- by HiddenPorpoise - at 2015.04.22 17:06:54
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104. Sticky:Dev blog: Ship Customization: Time to Show Some SKIN - in EVE Information Portal [original thread]
Akrasjel Lanate wrote: Lena Lazair wrote: Akrasjel Lanate wrote: When will SKINs work in way that for example i have a Kor-Azor skin an it can be applied to all Amarr T1 hulls beacause now(still) if you fly a ship diffrent than those with...
- by HiddenPorpoise - at 2015.04.22 15:00:33
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105. Sticky:Dev blog: Ship Customization: Time to Show Some SKIN - in EVE Information Portal [original thread]
I suppose the reason I really don't like this is it means CCP is either going to be fighting itself from putting custom skins in or will charge over 30 dollars for their use. We are currently at half a monocle per ship.
- by HiddenPorpoise - at 2015.04.22 14:05:36
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106. Sticky:Dev blog: Ship Customization: Time to Show Some SKIN - in EVE Information Portal [original thread]
Damjan Fox wrote: And in addition to that, you can buy them with ISK from the market, which costs you no real life money at all. They ether won't be on the market or will only be there at large markup, same as painted ships were.
- by HiddenPorpoise - at 2015.04.22 10:15:05
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107. Sticky:Dev blog: Ship Customization: Time to Show Some SKIN - in EVE Information Portal [original thread]
I liked it more when the skin system was going to be a thing that could be attached to ships to allow custom fleet skins. The new ship skin system that was put in last year means that new textures aren't even being made, pallets are being put on ...
- by HiddenPorpoise - at 2015.04.22 09:51:43
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108. Sticky:Dev blog: Back Into the Structure - in EVE Information Portal [original thread]
You left in the powerpoint misspelling underlines for starbases. When is all I want to know.
- by HiddenPorpoise - at 2015.03.22 08:39:11
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109. Sticky:Dev blog: Fanfest 2015 - Worlds Collide - in EVE Information Portal [original thread]
Is this in anyway different than the yacht that got stolen by a player mid event?
- by HiddenPorpoise - at 2015.02.14 10:28:39
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110. Game of Stones - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: no im also feeling this allows miners too much of a head start to gtfo. random warp scrams or not, the advantage is still with the guy who cant be found (if im reading that right) and a major disadvantage is with the guy th...
- by HiddenPorpoise - at 2015.02.13 03:39:27
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111. Minmatar Typhoon - need some love - in Player Features and Ideas Discussion [original thread]
The Minmatar are unified under 'it works well enough for us,' all the shield focus is because CCP didn't want to make a pile of ships for every subtype. It's why the carriers are bonused for both. The Typhoon is a very good cruiser hunter armor f...
- by HiddenPorpoise - at 2015.02.11 11:14:05
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112. Fix for Ishtars online - in Player Features and Ideas Discussion [original thread]
In the name of posting more counters: typhoons. Because if it was your first thought everyone would be doing it already.
- by HiddenPorpoise - at 2015.01.31 12:05:11
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113. Jump Fatigue - Options & Ways Forward - in Player Features and Ideas Discussion [original thread]
Nope.
- by HiddenPorpoise - at 2015.01.31 11:14:10
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114. Battleship PVP Viability - in Player Features and Ideas Discussion [original thread]
Richard Stallmanu Stallmania wrote: I think at this point I give up on trying to explain simple game mechanics to you. You have no idea what on earth you are talking about. So let's try once more. If you need to gimp the tank of BS down to th...
- by HiddenPorpoise - at 2015.01.30 09:51:34
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115. Fix for Ishtars online - in Player Features and Ideas Discussion [original thread]
Ishtars are considered op for the same reason drakes were: null fights are just gathering up in a ball and shooting at the other guy until someone leaves. The ishtar is the second best ship for doing that next to the domi and the domi is slower. ...
- by HiddenPorpoise - at 2015.01.30 00:59:12
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116. Client side Load processing hacking prevention Idea - in Player Features and Ideas Discussion [original thread]
Apolion wrote: I can see how this can be a huge task. Could it be divided by segmenting of the local grid by the number of clients in it. Many very difficult parallel computations are done by multiple processors today. Even analyzing the genome...
- by HiddenPorpoise - at 2015.01.28 03:55:14
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117. Add signature radius to the overview - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: but i should be able to tell at a glance if you are mwd or ab fit? The game shows you what they are using if you zoom in, I just checked with a duel prop. It'll also tell you if they are using active hardeners; which is ...
- by HiddenPorpoise - at 2015.01.23 07:03:57
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118. Sticky:Dev blog: The Svipul Tactical Destroyer andProjectile Changes - in EVE Information Portal [original thread]
LUMINOUS SPIRIT wrote: noone in their right minds will fit a 100mil destroyer with autocannons and go brawl @ 10km range. This ship is an arty boat, and it needs more range in sniper mode. 50-60, I don't know why you think it would be 100. It...
- by HiddenPorpoise - at 2015.01.22 09:57:52
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119. Reward Positive Sec Pilots when they kill Negative Sec Pilots - in Player Features and Ideas Discussion [original thread]
Maccian wrote: HiddenPorpoise wrote: It would be really, really easy to farm that. Can you easily farm the bounty System? Because the bounty and insurance addup to slightly less than the price of a ship, no. Add anything to that and it ...
- by HiddenPorpoise - at 2015.01.21 00:22:39
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120. Reward Positive Sec Pilots when they kill Negative Sec Pilots - in Player Features and Ideas Discussion [original thread]
It would be really, really easy to farm that.
- by HiddenPorpoise - at 2015.01.21 00:07:31
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