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121. Game Theory - in Player Features and Ideas Discussion [original thread]
CCP doesn't like being datamined. It I recall: high, null, wormholes, low is the order of where people live.
- by HiddenPorpoise - at 2015.01.20 13:09:24
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122. Warp Assist Module - in Player Features and Ideas Discussion [original thread]
Annette Nolen wrote: Exactly. At this point you have a fair chance to get your support webber there. That's not what happens when you web a cap as it's leaving warp; the issue gets compounded and it takes about 3 cycles to get the thing back ...
- by HiddenPorpoise - at 2015.01.19 18:19:15
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123. Can we make Overseers less terrible. - in Player Features and Ideas Discussion [original thread]
When 2bil is a strong possibility "it's really annoying" isn't the best way of dealing with it.
- by HiddenPorpoise - at 2015.01.19 18:14:36
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124. Warp Assist Module - in Player Features and Ideas Discussion [original thread]
But a freighter coming out of a warp 25-100km off at an odd angle is just setting up for another bump.
- by HiddenPorpoise - at 2015.01.19 18:04:01
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125. Warp Assist Module - in Player Features and Ideas Discussion [original thread]
If you have someone following a freighter around with this wouldn't they be better off with a cruor or daredevil?
- by HiddenPorpoise - at 2015.01.19 17:32:48
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126. Drone Idea Upgrades and Beyond - in Player Features and Ideas Discussion [original thread]
Fighters don't fit in any sub-cap's bay, why would they fit to launch one? There are no T2 capital mods aside from siege types.
- by HiddenPorpoise - at 2015.01.19 11:28:14
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127. ORE mining battleship - more fitting versatility, less mining output... - in Player Features and Ideas Discussion [original thread]
Reaver Glitterstim wrote: HiddenPorpoise wrote: He called your idea bad in a way that only works if he read it. Yes, I am quite convinced that he is just trolling, because rather than just shoot blanks, he finds specifically the purpose of...
- by HiddenPorpoise - at 2015.01.18 06:58:28
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128. ORE mining battleship - more fitting versatility, less mining output... - in Player Features and Ideas Discussion [original thread]
He called your idea bad in a way that only works if he read it. Also, your idea is bad and the skiff's fitting options are alarmingly wide if you dump convention. (it hull tanks oddly well)
- by HiddenPorpoise - at 2015.01.18 06:50:38
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129. Phantasm special slot - in Player Features and Ideas Discussion [original thread]
Those spikes are way bigger than you think.
- by HiddenPorpoise - at 2015.01.17 15:03:57
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130. A new design for the sansha's lineup of ships, namely the nightm... - in Player Features and Ideas Discussion [original thread]
You want the nightmare to be the procurer?
- by HiddenPorpoise - at 2015.01.15 06:26:02
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131. Bumping turns suspect idea - in Player Features and Ideas Discussion [original thread]
Get someone pinned against a rock/station/marauder/POCO with a team of 100mn stabbers and a battleship, kill them, lols are had. This is bad.
- by HiddenPorpoise - at 2015.01.09 02:32:36
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132. Bowhead wreck - in Player Features and Ideas Discussion [original thread]
Gilligan Zaftig wrote: Nors Phlebas Sabelhpsron wrote: Hopelesshobo wrote: It would really make it stand out that any assembled ships inside of it that were destroyed show up as apart of the Bowhead wreck model. Probably more effort th...
- by HiddenPorpoise - at 2015.01.08 23:14:44
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133. Sex DRUGS and rock'n roll - in Player Features and Ideas Discussion [original thread]
The stuff to make it is legal for more of less the same reason codeine is legal and meth isn't.
- by HiddenPorpoise - at 2015.01.07 16:53:43
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134. Next Cycle Setting - in Player Features and Ideas Discussion [original thread]
Basically a setting that allows mods to activate or load even if it means turning another off. It would mean that if an afterburner was clicked on it would force the micro off at the end of its cycle instead of the current two tick with accompanyi...
- by HiddenPorpoise - at 2015.01.07 08:12:45
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135. Return of the Avatar (Suggestions and illusions) - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: 2.) why do they need to get the cry engine to do this Because if you don't know how engines work 'it's cheap' makes sense.
- by HiddenPorpoise - at 2015.01.07 07:48:40
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136. In Game Ship Scripting - in Player Features and Ideas Discussion [original thread]
Consensus is: god no, why? why?
- by HiddenPorpoise - at 2015.01.04 11:00:06
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137. low sec ore needs a huge buff - in Player Features and Ideas Discussion [original thread]
Steppa Musana wrote: Nevyn Auscent wrote: While Low sec ores are actually the most valuable... Lol wut? Yes, until very recently Hedb was the top ore in the game.
- by HiddenPorpoise - at 2015.01.03 13:41:10
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138. Warp Disruption Rebalance - in Player Features and Ideas Discussion [original thread]
From a balance point of view however, only an idiot would shield tank.
- by HiddenPorpoise - at 2015.01.03 13:14:17
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139. Piracy patch - in Player Features and Ideas Discussion [original thread]
Mordu and sec tags made low belts suddenly very nice. I don't think locking drugs is the way to do it.
- by HiddenPorpoise - at 2015.01.01 10:26:15
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140. Piracy patch - in Player Features and Ideas Discussion [original thread]
As a lowsec person: all of those are bad and you should feel bad.
- by HiddenPorpoise - at 2015.01.01 03:47:48
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