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141. simplified political system? - in Player Features and Ideas Discussion [original thread]
Very few people read the forum, fewer interact with it.
- by HiddenPorpoise - at 2014.12.27 12:41:10
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142. T3 Battleship - Juggernaut - in Player Features and Ideas Discussion [original thread]
It's actually worthless if it works the way you suggest it would; at most it would have 4/4/4 and could only use a DC half the time.
- by HiddenPorpoise - at 2014.12.27 12:00:51
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143. Tech C - in Player Features and Ideas Discussion [original thread]
Lienzo wrote: There's nothing stopping people from buying all of these things off the market. It's called everyone else in the market.
- by HiddenPorpoise - at 2014.12.27 08:50:59
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144. Where's the BS class remote shield ship. - in Player Features and Ideas Discussion [original thread]
I refuse to call the nestor a logiboat, triage paladin all the way; I'd assume a golem or vargur could do the same with enough boosters.
- by HiddenPorpoise - at 2014.12.26 21:03:16
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145. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
I think this is a bad idea; that said, I will take full advantage of it hoping they take it out. I think that the people saying that FW gates will be camped are simply uncreative, it's so much worse if you are inventive. Many people won't do anyth...
- by HiddenPorpoise - at 2014.12.26 04:07:14
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146. Suggestion for bigger mining ship - in Player Features and Ideas Discussion [original thread]
It's better than a barge at everything, no.
- by HiddenPorpoise - at 2014.12.26 03:27:05
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147. Why french and not spanish? - in Player Features and Ideas Discussion [original thread]
I'd assume that a ton of Spanish speakers play but they know enough English to deal with it and aren't as unlivable about it as the French.
- by HiddenPorpoise - at 2014.12.26 01:32:37
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148. Why french and not spanish? - in Player Features and Ideas Discussion [original thread]
Most French speakers are from the unpleasant parts of Africa so I'd assume Spanish's mostly American has that going for them. That and Spanish is the third most common first language and French is the 11th. So the real question: who's Spanish? Th...
- by HiddenPorpoise - at 2014.12.26 01:15:34
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149. Mechanics to Encourage Fights - in Player Features and Ideas Discussion [original thread]
Bob Maths wrote: HiddenPorpoise wrote: Bob Maths wrote: Cost scales quickly with the heavier classes, also the lack of impact to newer players would make engagements more likely and increase the interest in the game. Or the lack of impac...
- by HiddenPorpoise - at 2014.12.25 22:44:00
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150. Mechanics to Encourage Fights - in Player Features and Ideas Discussion [original thread]
Bob Maths wrote: Cost scales quickly with the heavier classes, also the lack of impact to newer players would make engagements more likely and increase the interest in the game. Or the lack of impact would bore them. EvE doesn't need mass appe...
- by HiddenPorpoise - at 2014.12.25 21:46:53
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151. Reduce cap consumption on active modules to 0 when idle. - in Player Features and Ideas Discussion [original thread]
Bob Maths wrote: HiddenPorpoise wrote: Most of those are actually impossible to do, and that's on top of that being a dumb idea. Uh how? All you need to do is set a relationship based on the percentage of the value you're influencing and...
- by HiddenPorpoise - at 2014.12.25 16:13:05
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152. Reduce cap consumption on active modules to 0 when idle. - in Player Features and Ideas Discussion [original thread]
Most of those are actually impossible to do, and that's on top of that being a dumb idea.
- by HiddenPorpoise - at 2014.12.25 14:09:01
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153. [Tech II Battleship] "Strike Battleships" - in Player Features and Ideas Discussion [original thread]
In the name of objectifying it: with precision cruises it's putting out 750 misslile dps at 72m 125m/s. That's smaller than HAMs.
- by HiddenPorpoise - at 2014.12.25 07:43:28
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154. [Tech II Battleship] "Strike Battleships" - in Player Features and Ideas Discussion [original thread]
It's still better than everything else, it has no real role, and it's cap independent with no tradeoff.
- by HiddenPorpoise - at 2014.12.25 06:14:10
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155. [Tech II Battleship] "Strike Battleships" - in Player Features and Ideas Discussion [original thread]
Your short range ship has a range over 100km.
- by HiddenPorpoise - at 2014.12.25 04:50:55
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156. Pirate Battlecruiser Command Ships - in Player Features and Ideas Discussion [original thread]
Because a skirmish linked serpentise ship is a good idea? Faction T2 is for AT and nothing else.
- by HiddenPorpoise - at 2014.12.25 03:34:59
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157. Rebalanced modules bullkheads - in Player Features and Ideas Discussion [original thread]
Welcome to hull tanking. Those reps are for putting yourself back together not repping midfight.
- by HiddenPorpoise - at 2014.12.24 11:29:32
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158. Rebalanced modules bullkheads - in Player Features and Ideas Discussion [original thread]
Bulkheads already do that; they're just stratifying the effect. As one of the people that does hull tank: yeah whatever.
- by HiddenPorpoise - at 2014.12.24 11:08:57
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159. CCP, Please Broaden Marauder lineup. - in Player Features and Ideas Discussion [original thread]
Drone marauder would suck and nothing remotely balanced can top a pali or a vargur at what they do.
- by HiddenPorpoise - at 2014.12.24 10:59:16
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160. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
D-scan immunity is staying because they figured out a chunk of legacy code and they're gonna prove it even if it kills us.
- by HiddenPorpoise - at 2014.12.24 04:49:10
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