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21. An effective way to stop macro'ers - in Player Features and Ideas Discussion [original thread]
Originally by: Toxic Four Create a new type of war called a duel. Duel is personal war between two players (player can't declare war on corp/alliance and corp/alliance can't declare on player). Cost of duels would work like cost of wars (g...
- by HippoKing - at 2005.11.06 16:15:00
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22. Tech 2 ship insurance - in Player Features and Ideas Discussion [original thread]
there is indeed no issue. you fly a t2 ship to get better performance for that you have to make sacrifices one is price one is skills another is insurance make me a sig! Now 75mil of prizes! ends at midnight on tuesday morning This Zig. Fo...
- by HippoKing - at 2005.11.06 16:12:00
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23. T2 Battleships - in Player Features and Ideas Discussion [original thread]
make me a sig! Now 75mil of prizes! ends at midnight on tuesday morning This Zig. For great justice!
- by HippoKing - at 2005.11.06 16:11:00
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24. possible to make ppl your at war with highlighted in local? - in Player Features and Ideas Discussion [original thread]
that huge amount of time trawling killboards for opposing corp members would be gone... i vote it in! make me a sig! Now 75mil of prizes! ends at midnight on tuesday morning This Zig. For great justice!
- by HippoKing - at 2005.11.04 23:12:00
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25. Non-violent wealth sinks - in Player Features and Ideas Discussion [original thread]
Originally by: Red Flag Originally by: Chiralos Don't get me wrong, the myriad forms of war and violence in EVE are a blast ... but the lack of any other means of disposing of my hard-earned wealth is a bit depressing. I mean, the ...
- by HippoKing - at 2005.10.31 08:24:00
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26. PVPer and NonPVPer - in Player Features and Ideas Discussion [original thread]
Originally by: Nondi you guys are overlooking a possible easy fix, a one time selection, you can either start your life as a PVP'er or as a carebare no way! i make all my ISK carebearing then blow it on PvP! i don't want that to cha...
- by HippoKing - at 2005.10.30 15:51:00
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27. PVPer and NonPVPer - in Player Features and Ideas Discussion [original thread]
i don't like the idea of making a >0.5 area that is safe from PvP. thats the POINT in <0.4. in low sec or 0.0, the risks are higher, but so are the rewards. if you dislike PvP, then stay out of low sec or learn to avoid it. the only things...
- by HippoKing - at 2005.10.29 23:08:00
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28. TECH II BATTLECRUISERS - in Player Features and Ideas Discussion [original thread]
a t2 destroyer that is an uber frig killer in fleet battles would be nice even so, it would be an easy target for BSs
- by HippoKing - at 2005.07.22 15:25:00
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29. Laser, Hybrid, Projectile PDS (Point Defense Systems). Devs Plz Read - in Player Features and Ideas Discussion [original thread]
booohooohooooo haven't u killed missiles enough without having to **** on their graves???!!! seriously tho, i think that the defender system should be overhauled by having a new "defender launcher" that doesn't require a missile slot, takes cap ...
- by HippoKing - at 2005.07.22 15:24:00
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30. Separate training for different characters - in Player Features and Ideas Discussion [original thread]
it would make people make severla characters at once (a miner, a combatant, a researcher/industrialsit) without paying several accounts bad for CCp
- by HippoKing - at 2005.07.22 14:35:00
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31. Dividing hangars - in Player Features and Ideas Discussion [original thread]
Just found a thread on this here
- by HippoKing - at 2005.07.21 21:43:00
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32. Dividing hangars - in Player Features and Ideas Discussion [original thread]
Edited by: HippoKing on 21/07/2005 21:22:30 y can't players divide up their hangars like a corp hangar at the moment i use cans, but its pretty useless (can't see contents on assets, can't escrow items, THAT ******* AUTOLOCK ON STATION CANS) ...
- by HippoKing - at 2005.07.21 21:21:00
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33. Overhaul the skill training system - in Player Features and Ideas Discussion [original thread]
skills continue to train when an account is not paid and thus disabled CCP will never introduce a queue just cos ppl will make a trial account, set 6months of skills training, then start paying 6months later with 5mil SP
- by HippoKing - at 2005.07.21 21:20:00
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34. TECH II BATTLECRUISERS - in Player Features and Ideas Discussion [original thread]
i like the idea - specially as that way u might have BCs with enough CPU to fit multiple command modules still - a t2 BC shouldn't be a Really Heavy Assault Ship or whatever they will call the next size up from HACs. i think it would make a goo...
- by HippoKing - at 2005.07.19 12:21:00
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35. Petition to add new drone commands. - in Player Features and Ideas Discussion [original thread]
signed
- by HippoKing - at 2005.07.18 15:48:00
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