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3981. Desctructive Influence not honouring ransoms - in Crime and Punishment [original thread]
As for the DICE guys, I'd have done the same, killed you when aggressed, but I'd return the ISK afterwards.
- by HippoKing - at 2006.06.09 06:47:00
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3982. Desctructive Influence not honouring ransoms - in Crime and Punishment [original thread]
Originally by: Voculus Originally by: Porter Hadlend Originally by: Voculus Never pay ransoms. Terrible advice. You lose. Coming from a pirate. Its terrible advice. You are totally wrong.
- by HippoKing - at 2006.06.09 06:47:00
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3983. T1 cloak bpo needs to be on the market - in Ships and Modules [original thread]
Its weird that they were agent seeded to begin with, but changing it now isn't going to fix much, just screw the people who invested in their production. 15mil for a cloak is pretty reasonable tbh, its the t2 cloaks which cost a lot (particularly ...
- by HippoKing - at 2006.06.09 06:39:00
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3984. [Caldari] 101! - in Ships and Modules [original thread]
It wasn't even funny I have to go out in a minute, so I'll look into helping later today.
- by HippoKing - at 2006.06.09 06:35:00
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3985. how to fix logistics ships... - in EVE General Discussion [original thread]
Originally by: Tsavong Lah 1 - give them a tiny sig radius - longer to lock = more time to heal They are already nearer to frigs than cruisers Originally by: Tsavong Lah 2 - add more remote repair modules - heal over time, bur...
- by HippoKing - at 2006.06.08 22:03:00
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3986. Caldary Navy Raven when to use it - in Ships and Modules [original thread]
Fly it on missions if you can't afford to lose it. Fly it in PvP if you can.
- by HippoKing - at 2006.06.08 21:58:00
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3987. Mods ! - in EVE General Discussion [original thread]
Mods have no dominion over bug reports, though sharkbait may read this. Still, if you believe the tinfoil hat brigade, they won't read your bug-report anyway
- by HippoKing - at 2006.06.08 21:54:00
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3988. Tier 2 Battlecruisers' Tech 2 - in EVE General Discussion [original thread]
Originally by: Ortu Konsinni Originally by: Dinique An all out, no holds barred, combat tech 2 combat BC... *drools* You sound as if the current tech2 BCs aren't combat ships. The Field Command ones at least. THREE of the f...
- by HippoKing - at 2006.06.08 21:53:00
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3989. how to fix logistics ships... - in EVE General Discussion [original thread]
Remember, logistics ships can sit a way away from a gang (even further using my idea), so a clever logistics pilot can safespot away from his friends, and once they have engaged at close range, he can warp to 100km and support at pretty much no ri...
- by HippoKing - at 2006.06.08 21:52:00
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3990. phoenix - in Ships and Modules [original thread]
That shouldn't be there I think. Bug-report it, and maybe ask about it in the game development forum (Sharkbait may well look into it)
- by HippoKing - at 2006.06.08 21:40:00
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3991. how to fix logistics ships... - in EVE General Discussion [original thread]
The graphs for my suggsted changes can be found here
- by HippoKing - at 2006.06.08 21:36:00
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3992. how to fix logistics ships... - in EVE General Discussion [original thread]
There needs to be a logistics overhaul, including the friendly lock idea (which I posted in another thread a short while ago, its probably in the first couple of pages). I would also double the range bonuses, and invert the transfer bonuses so th...
- by HippoKing - at 2006.06.08 21:16:00
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3993. Looking beyond Tech 2 - in Ships and Modules [original thread]
Originally by: Tehyarec If only I could get a faction medium shield booster for my Cyclone. If only they were available medium Cyclone should be running a gist b- large (unless you can fit an X type)
- by HippoKing - at 2006.06.08 21:08:00
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3994. Big red spot on map of podded people... why? - in Crime and Punishment [original thread]
Originally by: Leandro Salazar I guess when Chuck counted past infinity, he found human stupidity. Chuck can count?
- by HippoKing - at 2006.06.08 20:55:00
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3995. Looking beyond Tech 2 - in Ships and Modules [original thread]
Gist XL booster and Dread Guristas Boost Amp are the most obvious and cost efficient upgrades. With these, you will laugh while tanking most level4s.
- by HippoKing - at 2006.06.08 20:24:00
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3996. Would CCP please put visible launchers on ships like turrets already.. - in Ships and Modules [original thread]
This is one thing I hope for in the new engine. Shame there weren't missile hardpoints on the caracal model Redundacy published (there were turrets though )
- by HippoKing - at 2006.06.08 20:24:00
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3997. phoenix - in Ships and Modules [original thread]
Originally by: aeti amps are broken in siege mode :\ are they? didn't know that They just don't work? Thats a big-ass bug if its true
- by HippoKing - at 2006.06.08 20:14:00
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3998. Ransoming and Common Sense - in Crime and Punishment [original thread]
Personally, if he paid, i'd unscramble and tell him to get out. If he didn't, and kept firing, he'd be toast. If he gave you ISK but refused to dis-engage, he deserved to lose the ship and the ISK. I would have given him time to leave though (unle...
- by HippoKing - at 2006.06.08 20:12:00
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3999. Tier 3 BS's - in Ships and Modules [original thread]
Originally by: Ortu Konsinni Since they're tier 3 and all, I think it's safe to say that as far as skills go they'll require the racial battleship skill at level 3. Despite my protesting this at every chance I get. Make it a second ti...
- by HippoKing - at 2006.06.08 19:38:00
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4000. Music for Me - in Out of Pod Experience [original thread]
Well, I've decided I need some new music, and my amazon surfing is just going round in loops at the moment. At the moment, I'm listening to Within Temptation, but I have fairly wide tastes. Pretty simply, make suggestions, I'll get some samples, ...
- by HippoKing - at 2006.06.08 19:37:00
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