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181. Is matching R&D agent skill required? - in Science and Industry [original thread]
The agent's info just tells you what level the agent has the skill at, not what you need your skill to be at. For reference, the RP/day formula: ( Your_Skill_Lvl + Agent_Skill_Lvl ) ^2 * ( 1 + ( Agent_Effective_Quality / 100 ) ) --- DesuSigs
- by Horchan - at 2010.03.16 02:02:00
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182. connections skills question - in Missions & Complexes [original thread]
Originally by: Hormone1971 both To add to this, they're additive instead of multiplicative. In other words, if you have them both to 5, you'll get +50% ( 0.25 + 0.25 ) instead of +56.25% ( 1.25 * 1.25). They're the only set of skills in...
- by Horchan - at 2010.03.15 06:35:00
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183. Skill to decrease mineral cut when reprocessing? - in EVE New Citizens Q&A [original thread]
Refining, Refinery Efficiency, (Ore)/Scrapmetal/Ice Processing for less refining waste. Corp standing of 6.67 to reduce refining tax ("We take") to 0%. --- DesuSigs
- by Horchan - at 2010.03.15 05:14:00
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184. Grinding standings and ships... - in Missions & Complexes [original thread]
Originally by: Sir Waka 1. What level missions should I run to grind standings? I realize L4 would be ideal, but is L3 or even L2 effective? If you run L3 missions with decent speed, those can be helpful to raise faction standings. It's...
- by Horchan - at 2010.03.15 05:08:00
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185. Noob question about jovian ships - in EVE General Discussion [original thread]
Originally by: Yuzzem201 Can a player fly Jovian ships? No. --- DesuSigs
- by Horchan - at 2010.03.14 23:44:00
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186. what skills needed for R&D agents - in Skill Discussions [original thread]
Edited by: Horchan on 12/03/2010 22:26:40 Originally by: Ravenal you need to get ONE of those skills up to the level required by the agent . Surprisingly, no you don't. That's just the agent's level in the skill. You only need it t...
- by Horchan - at 2010.03.12 22:21:00
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187. Time and Material Multiplier vis Manufacturing - in Science and Industry [original thread]
Material Multiplier indicates personal waste; if you don't have Production Efficiency 5 trained, it will be above 1.0. Time Multiplier is reduced by the Research skill. --- DesuSigs
- by Horchan - at 2010.03.12 14:53:00
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188. what skills needed for R&D agents - in Skill Discussions [original thread]
Depends on the agent. Look at the agent's info window, attributes tab. It will list 2-5 "advanced" science skills like Mechanical Engineering, Rocket Science, and the like. You must have one of those skills trained to 1 to begin research with the ...
- by Horchan - at 2010.03.12 04:23:00
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189. Learning Skills for Learning - in Skill Discussions [original thread]
All of them. --- DesuSigs
- by Horchan - at 2010.03.11 20:31:00
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190. EVE Tyrannis Screenies - in EVE General Discussion [original thread]
Originally by: Saturous btw, has anyone managed to find water? Is it definitely bugged to have 0% yield wherever? I don't think it's a bug. Water, Carbon, and Silicon are all "0" yield, even though they have cycle times and durations wh...
- by Horchan - at 2010.03.11 15:42:00
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191. Warnings or bans on a purchased character ? - in EVE New Citizens Q&A [original thread]
Characters aren't warned/banned, accounts are. --- DesuSigs
- by Horchan - at 2010.03.11 15:37:00
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192. Question about building Freighters/Jumpfreighters/Orcas in highsec - in Science and Industry [original thread]
Yes. --- DesuSigs
- by Horchan - at 2010.03.10 16:16:00
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193. T2 nerf in next expansion...?? - in EVE General Discussion [original thread]
Originally by: Black Sabbath your right, source is forum posts I read. Especially sell order posts. (post delay sucks!) Hint: the source of said forum posts were from people trying to scaremonger prices of T2 BPO's to firesale prices. ...
- by Horchan - at 2010.03.10 05:57:00
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194. POS anchor question - in Science and Industry [original thread]
Originally by: Sophia Trinidad no one can take it and no matter how low my racial standings fall I can still anchor modules like labs correct? Correct. Once anchored, your standings could drop to -10.0 for all the game cares. Standing i...
- by Horchan - at 2010.03.10 05:42:00
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195. R&D agents - in Science and Industry [original thread]
Originally by: dread full do they still encounter problems if you the the skill to level 5? "Encountering problems" is their way of telling you that they have a mission for you. It never has, nor never will stop RP from accumulating. --...
- by Horchan - at 2010.03.09 16:13:00
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196. R&D agents - in Science and Industry [original thread]
After they first offer you a mission (which may take a few days), yes. --- DesuSigs
- by Horchan - at 2010.03.09 15:36:00
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197. Corporate Hangar Bay, POS & Alliance - in Science and Industry [original thread]
Originally by: Krauug I should be more specific. Is there any POS structure that can store Ore in which an alliance member could access to freighter out? (Assembly arrays have a hangar just like the corp hangar bays) No. There is no st...
- by Horchan - at 2010.03.09 15:02:00
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198. Drone Link Augmentor - in Ships and Modules [original thread]
Originally by: Vix Straight pic Well i uploaded a pic of it.. And I checked on my alt, and couldnt get it to show that either.. Pretty wierd. Very strange. That doesn't show up on any of my fitted DLA's; just checked in game. Dunn...
- by Horchan - at 2010.03.09 05:39:00
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199. Office Fees - The Final Word - in Science and Industry [original thread]
Edited by: Horchan on 09/03/2010 01:17:55 Originally by: Slade Trillgon Time to show my noobishness. I thought the purpose of a research POS was to research BPO's. They are. =) But the catch is the BPO never has to physically be ...
- by Horchan - at 2010.03.09 01:18:00
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200. How often do hidden belts spawn? - in Missions & Complexes [original thread]
They respawn immediately after they despawn. They despawn after all the ore is mined from them or at downtime after 72 hours after they were first found. --- DesuSigs
- by Horchan - at 2010.03.09 01:03:00
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