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1381. Splitting salvage/drops - in EVE New Citizens Q&A [original thread]
For salvage, take the amount of each kind of salvage, divide it manually by the number of people you're running with. For modules, if someone would equip the module immediately, give it to 'em. Otherwise, reprocess the T1 shit, sell the rest and ...
- by Horchan - at 2008.08.14 23:50:00
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1382. Help with Archaeology/Profession Complexes - in Skill Discussions [original thread]
The exploration sites move around every time someone completes one. The area in which they will respawn once completed is of some debate, but the general consensus is they respawn in the same region or empire. That said, you might have to go anyw...
- by Horchan - at 2008.08.14 23:06:00
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1383. R&D Agents how many? - in Missions & Complexes [original thread]
Originally by: Kahega Amielden How much ISK can one make from an R&D agent? Assuming a decent quality L4 agent, the appropriate science skill to 5, Negotiations 5, and doing the daily quest to gain more RP, and an "average" price of 25...
- by Horchan - at 2008.08.14 01:25:00
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1384. The Lost and Found - in Science and Industry [original thread]
You can not scan down wrecks. When people use probes to find mission runners to "ninja salvage" their wrecks, they are scanning for ships and drones, and just assume there are those there are hopefully wrecks to salvage. Which means that since yo...
- by Horchan - at 2008.08.14 01:17:00
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1385. Pod fluid - in Science and Industry [original thread]
Formaldehyde. --- DesuSigs
- by Horchan - at 2008.08.13 19:41:00
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1386. freighter production ? - in Science and Industry [original thread]
You can build freighters anywhere you have an available manufacturing slot. --- DesuSigs
- by Horchan - at 2008.08.13 19:03:00
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1387. HOW TO : fiting a ship - in Ships and Modules [original thread]
If only this could be beaten into the brains of all the people who come here asking about fittings for a ship... --- DesuSigs
- by Horchan - at 2008.08.13 10:02:00
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1388. No Topic - in Ships and Modules [original thread]
I totally disagree. --- DesuSigs
- by Horchan - at 2008.08.13 09:59:00
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1389. Reprocessing- why are they still taking stuff? - in Science and Industry [original thread]
Just to double check, if you are actually trying to refine something, are any of the numbers in the "We Take" column non-zero? It might just be a graphical bug saying they'll take a cut when they actually don't. --- DesuSigs
- by Horchan - at 2008.08.12 05:33:00
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1390. Secure can question from a NeWb - in Science and Industry [original thread]
The biggest mistake people make with secure containers is twofold: First, people forget to anchor them. An unanchored container can be taken from space by anyone. Also note that you can't anchor anything in 1.0 to 0.8, so you'll have to be in 0.7...
- by Horchan - at 2008.08.11 21:16:00
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1391. Rookie ships .. - in Ships and Modules [original thread]
Originally by: AstroPhobic Velator is AWESOME tbh. Corrected for awesomeness. --- DesuSigs
- by Horchan - at 2008.08.10 19:38:00
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1392. Visibility skill - incorrect range?! (no not the standard confusion) - in Skill Discussions [original thread]
Find a region that has a radius of more than 50 jumps then come back here and complain. In most regions, a range of 20 jumps is more than enough to cover everything and then some. --- DesuSigs
- by Horchan - at 2008.08.10 19:31:00
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1393. Black market trading - in Skill Discussions [original thread]
As far as I was aware, it never worked. --- DesuSigs
- by Horchan - at 2008.08.10 19:29:00
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1394. RP exchange rates? - in Science and Industry [original thread]
50 RP/core for most fields 150 RP/core for (Racial) Starship Engineering (but you also earn these three times as fast) I'm sure there's one or two exceptions I'm forgetting, but the bottom line is they effectively all cost the same, in relation t...
- by Horchan - at 2008.08.09 03:35:00
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1395. Static DED Complexes still exist? - in Missions & Complexes [original thread]
All the 3+/10 complexes are now found as Unknown signature exploration sites. --- DesuSigs
- by Horchan - at 2008.08.08 01:58:00
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1396. Another POS Question - in EVE New Citizens Q&A [original thread]
First, you can only moon mine in 0.3 and lower. Adding to this, most moons that have any remotely profitable minerals are probably already being mined by someone. Next, it's not the greatest idea to store ore in a POS in lowsec when a station is ...
- by Horchan - at 2008.08.07 05:42:00
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1397. Specific Drones - in Ships and Modules [original thread]
Originally by: Katashi I****uka I would support Gallente Navy faction drones. This. Hell, even give each Navy faction drones for their damage type. --- DesuSigs
- by Horchan - at 2008.08.07 04:58:00
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1398. proth moon - in Science and Industry [original thread]
--- DesuSigs
- by Horchan - at 2008.08.06 06:30:00
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1399. Need help, dont understand passive tanking - in EVE New Citizens Q&A [original thread]
The main concept behind a "passive" tank is that it doesn't rely on a shield booster or armor repairer. They still usually use active hardeners to boost resists, almost always rely on shield extenders or armor plates, and (in the case of shields) ...
- by Horchan - at 2008.08.06 05:28:00
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1400. question about refining/processing - in Science and Industry [original thread]
Edited by: Horchan on 06/08/2008 04:26:11 I don't remember exactly, but I believe at a 50% refine station, you need Refining 5, + Refining Efficiency and "Ore" Processing combined to 5 (ie. Refining Efficiency 2 and Veldspar Processing 3) to r...
- by Horchan - at 2008.08.06 04:26:00
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