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1. L4 Mission rewards are a joke - in Missions & Complexes [original thread]
The ship bounties are supposed to be a big part of the reward for the mission. Sure they could remove all the bounties and move it to the mission reward but then they would have to redesign most missions to be less blitzable to compensate. If you...
- by Hoshi - at 2012.07.07 09:52:00
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2. Elite drones parasites - in Missions & Complexes [original thread]
CCP claimed in another thread that it was a designed atm because they had not yet decided what type of reward it should give.
- by Hoshi - at 2012.07.03 09:52:00
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3. CN vs Tech II cruise missile launchers for maximum mission speed - in Missions & Complexes [original thread]
CN does around 3% more dps than T2 with spec 5. Note also that CN have slightly higher capacity (fits 30 missiles compared to 27 in T2) which can also have a slightly positive effect on dps.
- by Hoshi - at 2012.06.20 10:45:00
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4. The Recon or an expensive lesson why Acceleration Gates are also called Warp Gates - in Missions & Complexes [original thread]
It does 4k damage every 20 sec, spread out evenly over all damage types + 8k for the final wave (but you should have finished the mission long before that happens).
- by Hoshi - at 2012.06.03 17:06:00
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5. What are the best items for turning LP into isk? - in Missions & Complexes [original thread]
As I have already cashed out and are not likely to run missions again anytime soon I can tell what I used my LP on. Imperial Navy Energized Adaptive Nano Membrane 5 run BPCs I don't know what the tags cost today but a month ago the total cost (ta...
- by Hoshi - at 2011.09.16 19:29:00
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6. Dealing with missions in nullsec that take you to other systems... - in Missions & Complexes [original thread]
Put that alt scout in a falcon. If someone uncloaks and scramble your mission ship you just uncloak the alt and jam them and then warp away with the mission ship. ---------------------------------------- "Memories are meant to fade. They're desig...
- by Hoshi - at 2011.06.29 15:04:00
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7. MWD in Deadspace - in Missions & Complexes [original thread]
Edited by: Hoshi on 02/09/2010 01:31:56 +500% speed / +500% sig radius is only correct for ships with a mass + mwd mass penalty equal to the trust of the mwd and level 0 in acceleration control. If the ship weights less it will get more than 5...
- by Hoshi - at 2010.09.02 01:25:00
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8. Agent Quality vs System Sec Rating - in Missions & Complexes [original thread]
each 0.1 sec status is worth the same as 10 agent quality. So a +20 in a 0.6 is the same as a +10 in a 0.5. ---------------------------------------- "Memories are meant to fade. They're designed that way for a reason."
- by Hoshi - at 2010.03.15 23:25:00
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9. Speedboat missions? - in Missions & Complexes [original thread]
It will be the same as with some of the missions in the previous arcs that you can complete and get new missions remotely. You might have to go to the station once or twice but mostly you can just stay in space was what they said. ----------------...
- by Hoshi - at 2009.10.02 07:57:00
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10. Speedboat missions? - in Missions & Complexes [original thread]
Some info from the fan fest about speed boat missions. This was from the Content: Meet and Greet presentation, so basically the info comes from the guys that are designing the missions. All speed boat mission in this release will be part of the 2...
- by Hoshi - at 2009.10.01 22:37:00
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11. Epic arc expired - in Missions & Complexes [original thread]
Originally by: CCP Big Dumb Object This is a known bug and a top priority. Programmers are working on it now. The GMs have been informed of the problem as well and can re-offer the expired mission if you petition to: Gameplay: Agent Missi...
- by Hoshi - at 2009.04.01 08:46:00
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12. Request: A Brief Guide to Probing in Apocrapha (Sisi) - in Missions & Complexes [original thread]
Right now scanning on sisi is extremely bugged. If you used the system when it actually worked in the beginning you can use that knowledge and work backwards to get it to sort of work but you are still going to have large problems. It's not really...
- by Hoshi - at 2009.02.26 22:04:00
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13. Exploration Guide - in Missions & Complexes [original thread]
Originally by: Polar Devil does anyone know a link for a guide for the more sinister half of scanning(pvp)? You can check the link my signature but beware that the scan system both pve and pvp is changing from the ground up in 13 days. ...
- by Hoshi - at 2009.02.26 10:05:00
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14. Sisters Scan probe launchers and new expansion - in Missions & Complexes [original thread]
Originally by: "CCP Greyscale talking about sisters launchers Oh, hmmm. Yeah, I should do something about those to make them cooler. I'll see if I can hack in a strength bonus. ---------------------------------------- A Guide to Scan...
- by Hoshi - at 2009.02.17 22:17:00
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15. Grav sites, worth it? - Constructive conversation version - in Missions & Complexes [original thread]
Originally by: Guerrica the solution is pretty simple. Grav sites need to spawn as a deadspace, with a gate. It will make hauling a pain, but that is the only way to offer the extra security you want. Deadspace would bring along the si...
- by Hoshi - at 2009.02.07 11:33:00
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16. Questions about the new Exploration - in Missions & Complexes [original thread]
Edited by: Hoshi on 02/02/2009 11:12:52 Originally by: rubico1337 Originally by: Hoshi No real news there. Seems they are looking at several different options. The latest hints indicate that they are looking at nerfing normal ...
- by Hoshi - at 2009.02.02 11:09:00
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17. Questions about the new Exploration - in Missions & Complexes [original thread]
Originally by: Kesha Cachet Oh, and Hoshi, please see my question for you in the other thread here . Thanks. No real news there. Seems they are looking at several different options. The latest hints indicate that they are looking at n...
- by Hoshi - at 2009.02.01 13:23:00
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18. Questions about the new Exploration - in Missions & Complexes [original thread]
No details yet but they have said that the skills will still be useful and more exactly the currently most important skills (like Signal Acquisition) will continue to be the most important skills post change (even if the exact thing it effects cha...
- by Hoshi - at 2009.01.31 19:15:00
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19. exploration dev blog - in Missions & Complexes [original thread]
Originally by: Delclara Nancekuke Edited by: Delclara Nancekuke on 27/01/2009 19:41:13 Originally by: Hoshi you won't need nearly as many anymore as you now will be able to scoop the probed back in after use and use them again...
- by Hoshi - at 2009.01.27 21:15:00
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20. exploration dev blog - in Missions & Complexes [original thread]
Originally by: Taak Coram I'm curious what'll happen to my Sister's Launcher and my thousands of probes? All sisters launchers (of both kinds) will be converted to a sister version of the new ship finding launcher. The ship finding laun...
- by Hoshi - at 2009.01.27 18:56:00
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