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61. Inertia Stabs, Overdrives, Nanofibers and warp align times - in Ships and Modules [original thread]
Originally by: Burnharder Interesting. So without my having to run through the equation and search the DB for stats (at work atm), i-stabs are better than nanos for warp alignment? Yes but only because i-stabs have a higher bonus. 10%...
- by Hoshi - at 2008.04.15 11:54:00
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62. A Guide to Scan Probing in Revelations - in Ships and Modules [original thread]
Answered per evemail as requested but here is the cliff notes: 1. You must be using a really old cached version (eve-search maybe?). Both the scan strength formula and the examples have been updated around 16 months ago. 2. Yes the accuracy formu...
- by Hoshi - at 2008.04.15 08:59:00
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63. Inertia Stabs, Overdrives, Nanofibers and warp align times - in Ships and Modules [original thread]
V(t) = Vmax*(1-e^-(t / (A*M))) V(t) = Velocity after time t (in seconds) Vmax = Max Velocity t = Time in seconds A = Inertia Modifier M = Total mass / 1.000.000 (if a ship weights 120.000.000 kg M would be equal to 120). If you want to find ou...
- by Hoshi - at 2008.04.14 08:26:00
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64. Cloaking Issue: Reactivation bug? - in Ships and Modules [original thread]
The bonus is listed in the item database. Purifier Check at the bottom, it says: covertopsstealthbombercloakmoduledelay 5.00 sec ---------------------------------------- A Guide to Scan Probing in Revelations
- by Hoshi - at 2008.04.11 21:15:00
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65. So, uh, Caldari Navy Hookbill setup anyone? - in Ships and Modules [original thread]
The reason you don't see much about it is because it's a fairly worthless ship. Sure it can put up a tank that would rival most cruiser tanks but not without sacrificing but speed, range and dps. If you want to fly a ship with similar characteris...
- by Hoshi - at 2008.03.28 22:38:00
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66. Freighters - What one is best? - in Ships and Modules [original thread]
Originally by: Imperator Jora'h Edited by: Imperator Jora''h on 21/03/2008 06:12:30 The Charon is also the slowest of the lot (least nimble to align). Again not a huge difference but there. After the agility boost caldari recived a...
- by Hoshi - at 2008.03.21 09:43:00
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67. Formula for align time... what is it? - in Ships and Modules [original thread]
Originally by: Saietor Blackgreen Originally by: Phil Miller Eft knows. No EFT doesnt. Eft calculates time needed to accelerate to 75% speed from standstill (its said in EFT help). That being said, I dont even know formula for ...
- by Hoshi - at 2008.03.13 17:31:00
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68. Formula for align time... what is it? - in Ships and Modules [original thread]
Originally by: Kazuo Ishiguro Yes, some people do know: http://oldforums.eveonline.com/?a=topic&threadID=498317 It doesn't produce satisfactory results all the time, but it's usually a good approximation. Works for my freighter at l...
- by Hoshi - at 2008.03.10 20:05:00
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69. Transversal Velocity Question... - in Ships and Modules [original thread]
Originally by: Cpt Branko Edited by: Cpt Branko on 19/02/2008 23:33:34 Originally by: Kagura Nikon exaclty same thing. One is measured in m/s/distance other in radians/second. Just that That is a nice way to jump in your o...
- by Hoshi - at 2008.02.20 11:43:00
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70. Caldari Ships Inertia Modifier - in Ships and Modules [original thread]
Effective agility of caldari ships are almost exactly the same as their minmatar counterparts now. They are of course still much slower and get less speed boosts from ab/mwd. All caldari BC/CS effective agility (less is better): 11.06 All minmata...
- by Hoshi - at 2007.12.25 23:26:00
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71. "Fixing" Projectile Ammo? - in Ships and Modules [original thread]
T1 projectile ammo already have a built in penalty/bonus to make up for the fact that optimal range modifiers have less effect on effective range. This penalty/bonus is that their highest damage ammo have less total damage than the highest damage...
- by Hoshi - at 2007.12.25 23:14:00
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72. Help with Inertia Stabilizers please - in Ships and Modules [original thread]
A t2 Inertial Stabilizer will cut your time to warp by exactly 20% no matter the circumstances. If it takes 5 sec to go to warp from a standstill it will take 4 sec with an istab. If it takes 20 sec to go to warp from going full speed in the oppos...
- by Hoshi - at 2007.12.25 23:06:00
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73. A Guide to Scan Probing in Revelations - in Ships and Modules [original thread]
There are some strange things with scanning. Once there was this unpiloted ship sitting in a deep safe which I found by chance with the directional scanner while warping to another deepsafe. By some bookmark placing I got within snoop range, and a...
- by Hoshi - at 2007.12.15 22:29:00
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74. Halo vs Snake: Showdown! - in Ships and Modules [original thread]
Originally by: Dubious Drewski [qAre you sure about this? If this were true, it means that turrets have an advantage over missiles: If you fire a torp at a frigate that's standing still, the frigate will still only take partial damage bec...
- by Hoshi - at 2007.12.08 12:33:00
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75. Halo vs Snake: Showdown! - in Ships and Modules [original thread]
Originally by: Dubious Drewski Ok, I've double checked the math and you are perfectly correct (All he's doing is removing Pi from the equation, because it's multiplied to both sides anyway) You seeing this Dreaded? Using Halos will appar...
- by Hoshi - at 2007.12.07 23:37:00
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76. Cruiser tourny - in Ships and Modules [original thread]
Depends on rules, what mods are allowed? T1, T1 named, T2? What EW are allowed, ECM, damps? What start range, short, long? Here is a pure T1 setup for a Caracal. High: 5x Heavy Missile Launcher I Mid: 2x Large Shield Extender I, 3x Invulnerabilit...
- by Hoshi - at 2007.12.07 23:27:00
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77. Missile Damage Calculation - in Ships and Modules [original thread]
Missile Damage Formula ---------------------------------------- A Guide to Scan Probing in Revelations
- by Hoshi - at 2007.12.07 08:56:00
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78. Halo vs Snake: Showdown! - in Ships and Modules [original thread]
Originally by: velmistr Ecco Originally by: Hoshi ... When it comes to getting hit less a snake set will ALWAYS in every possible situation work better. Is it true if you are comparing AB ceptor with halo and MWD ceptor with s...
- by Hoshi - at 2007.12.07 08:55:00
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79. Halo vs Snake: Showdown! - in Ships and Modules [original thread]
There is only 2 reason (other than cost) to go with halo over snake. 1. Lock time, with a lower sig radius others will take longer to lock you. 2. Probing, with a lower sig radius you are less likely to be found by probes. When it comes to gettin...
- by Hoshi - at 2007.12.06 11:08:00
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80. A Guide to Scan Probing in Revelations - in Ships and Modules [original thread]
Just noticed my E:ON version of the guide (minus the pretty pictures) are available online on CCPs own site. Player Guide - Ship Probing So for anyone who didn't get that E:ON issue it's there for you to read. ---------------------------------...
- by Hoshi - at 2007.12.04 01:47:00
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