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101. Projected Electronic Counter Measures Skill - ? - in Ships and Modules [original thread]
It's for the Remote ECM Burst mod that motherships can fit. Nothing else. ---------------------------------------- A Guide to Scan Probing in Revelations
- by Hoshi - at 2007.10.22 19:58:00
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102. Immune to all forms of electronic warfare??? - in Ships and Modules [original thread]
No, no and depends on if they aggro you before logging. They will behave like any other ship inside a bubble. Bubbles are not electronic warfare. It's to be seen if the new heavy dictor fields will effect them or not. -----------------------------...
- by Hoshi - at 2007.10.14 08:39:00
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103. The Torp nerf/buff on sisi - in Ships and Modules [original thread]
Originally by: LUKEC Originally by: Sokratesz We get us tracking computers and tracking enhancers to increase gun range and the ability to hit smaller fast moving targets better..give us something similar for missiles already! ...
- by Hoshi - at 2007.10.14 08:36:00
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104. Eagle -- 5th Turret? - in Ships and Modules [original thread]
Originally by: MailFan Originally by: Nyxus I wonder if the new nerf to Sensor boosters and tracking computers will make the Eagle more desirable. Since BS will no longer be able to instalock cruiser and smaller targets small group...
- by Hoshi - at 2007.10.13 13:31:00
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105. Use of Warp Stabilizers - in Ships and Modules [original thread]
Originally by: arbalesttom Originally by: Hoshi Originally by: arbalesttom Even better, drop in a t2 wcs and a t2 booster, much better It's still negative. 0.6 * 1.6 = 0.96 Check the specs and try again Uh? Warp...
- by Hoshi - at 2007.10.12 12:35:00
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106. Use of Warp Stabilizers - in Ships and Modules [original thread]
Originally by: arbalesttom Even better, drop in a t2 wcs and a t2 booster, much better It's still negative. 0.6 * 1.6 = 0.96 ---------------------------------------- A Guide to Scan Probing in Revelations
- by Hoshi - at 2007.10.12 11:52:00
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107. Killboards - No Amarr Ships - in Ships and Modules [original thread]
Our current board which has run for around 3 months has 4 amarr ships in top 20 out of which 2 is in top 5 (Armageddon at place 3 and Zealot at place 5), this makes them the only race with 2 ships in top 5. There are also 4 caldari, 5 minmatar an...
- by Hoshi - at 2007.10.04 10:01:00
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108. Speed tanking WTF? - in Ships and Modules [original thread]
Rapier is a force recon cruiser not a frigate, should really be much slower than a vaga. Less base speed, more mass, less lowslots. Vaga on the other hand is supposed to be fast, it is its trademark. From ships description: "The fastest cruiser i...
- by Hoshi - at 2007.09.28 17:22:00
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109. missile explostion falloff? - in Ships and Modules [original thread]
The missile damage reduction to speed formula looks like this: Final Missile Damage = Missile Damage * e^( -1 * (Target Velocity - Missile Explosion Velocity )^2 / ( Falloff ^2) ) All missiles have the same falloff (1500) and there is only one wa...
- by Hoshi - at 2007.09.23 10:28:00
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110. Why are Phased Plasma and EMP gimped? - in Ships and Modules [original thread]
It's fairly simple actually. Because projectile weapons have low optimal and high falloff (this is true for both ACs and Artillery) the range bonus/penalty of ammo end up having less effect. This means that a minmatar ship will not loose as much ...
- by Hoshi - at 2007.09.20 21:39:00
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111. Until the black ops frigate comes... help me with my Helios - in Ships and Modules [original thread]
Originally by: Reem Fairchild Edited by: Reem Fairchild on 18/09/2007 12:03:05 Originally by: Stakhanov That's because you're using an improved cloak , not covops cloak Why would I use anything other than a covert ops clo...
- by Hoshi - at 2007.09.18 12:24:00
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112. Angel ratting with drake: Explosive or Kinetic? - in Ships and Modules [original thread]
The facts. Against an Angel Seraphim (BS, 1.85m). Explosive missiles will do 2% more dps than kinetic with battle cruiser level 5. Against an Angel Commander (BS, 0.5m). Kinetic missiles with battle cruiser 5 will do 4% more dps than explosive m...
- by Hoshi - at 2007.09.18 00:43:00
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113. Is a Caracal really that bad for 1v1 PvP? - in Ships and Modules [original thread]
Originally by: DanKills Originally by: Crazy Tasty If he's solo, he'll have to be within 24k to warp scram. If you're already going to be that close, the extra damage of the HAM's would be worth it. But they're also talking ab...
- by Hoshi - at 2007.09.11 12:22:00
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114. Is a Caracal really that bad for 1v1 PvP? - in Ships and Modules [original thread]
It's not that bad ship but it has a couple of bad points that limits it in 1v1. Mainly: 1. Speed/mass. It's very slow and heavy, makes it hard to catch the targets, to keep them in range and to run away should you need to. 2. Shield tanking. It ca...
- by Hoshi - at 2007.09.11 02:04:00
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115. A question about Cargo hold space and increasing it. - in Ships and Modules [original thread]
Trying to put and unpacked shuttle (5k m3) into a bustards cargo hold with currently 9k m3 space left: "Popup: NOT ENOUGH SPACE Assembled ships don't fit in cargo. Try repackaging them first." ---------------------------------------- A Guide to...
- by Hoshi - at 2007.09.10 11:55:00
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116. A question about Cargo hold space and increasing it. - in Ships and Modules [original thread]
Originally by: Aramendel It is a problem - you are prolly confusing the crane with the bustard. Crane can get max 10k cargo. Yeah your right :) Was thinking about the bustard. ---------------------------------------- A Guide to Scan P...
- by Hoshi - at 2007.09.09 23:00:00
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117. A question about Cargo hold space and increasing it. - in Ships and Modules [original thread]
15k m3 cargo on a crane is not a problem but if I remember correctly you can't fit a unpacked ship in the cargo even if it fits. ---------------------------------------- A Guide to Scan Probing in Revelations
- by Hoshi - at 2007.09.09 21:56:00
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118. "In terms of one slot vs power, damps are overpowered as such" - Oveur - in Ships and Modules [original thread]
Most likely it will get the same treatment as sensor boosters. They will be able to do both range and scan res reduction just not at the same time. You can switch the mod to what ever function you think is best at the time. -----------------------...
- by Hoshi - at 2007.09.09 21:27:00
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119. Exploration Guide v2.0 - in Ships and Modules [original thread]
Originally by: Bob Farsenbruck one question... what happens if i lost connection and i was scanning with sift probes because before i found new signal with quest probes. What happens? i had a bookmarked it, may start again, or can continue...
- by Hoshi - at 2007.09.07 13:04:00
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120. The Hulk and it s CPU problem - in Ships and Modules [original thread]
Originally by: The Rincewind Edited by: The Rincewind on 07/09/2007 12:37:11 Originally by: Pinky Denmark You might be able to fit it with full T2 if you use the modules CCP had in mind when they created the hulk. And that migh...
- by Hoshi - at 2007.09.07 12:50:00
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