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141. DoT damage? - in Ships and Modules [original thread]
In my experience from different MMORPGs DoTs always end up falling into one of 2 categories: 1. Totally worthless, the extra damage is so low it's not worth the time it takes to apply it. 2. Gamebreakinly overpowered, the extra damage is high and ...
- by Hoshi - at 2007.08.08 21:29:00
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142. 1MN, 10MN, 100MN arent we missing something??? - in Ships and Modules [original thread]
A 10mn ab/mwd have a thrust of 15m kg. Cruisers weight between 10m kg (stabber) and 14m kg (blackbird) + 5m kg added when the ab/mwd is running. Battlecruisers weight between 12.5m kg (cyclone/hurricane) and 14m kg (ferox/drake) so the BCs doesn'...
- by Hoshi - at 2007.08.08 09:30:00
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143. Ships and Modules Guides, and Resources - in Ships and Modules [original thread]
Outdated guides. Probes FAQ Submitted 25/02/2005 Probe Guide 1 Submitted 18/04/2005 Semi-Official Scan Probe Guide External Link These all cover the pre revelations probe system which is vastly different from the current one. Probe and Safespo...
- by Hoshi - at 2007.08.08 09:17:00
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144. scan probes and wrecks - in Ships and Modules [original thread]
Originally by: Klaw SoBeK Just read another forum topic about acceleration gates. Open to one and all. Great. There is a fantastic suggestion about adding gate encryption, so lets hope that Eve team see it and perhaps (hopefully, please, p...
- by Hoshi - at 2007.08.06 00:36:00
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145. Exploration Guide v2.0 - in Ships and Modules [original thread]
Edited by: Hoshi on 03/08/2007 21:26:43 Originally by: Teihoo Thanks a lot for the superb guides to probing and exploration! Question: I have Astro 4, Signal Acqui 2, CovOps 4, 2x rigs (T1) and i get scan time 233 sec (Anathema). A fr...
- by Hoshi - at 2007.08.03 21:26:00
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146. [REV 2.2] Vengeance - PvE Setup - in Ships and Modules [original thread]
No need for a web on a missile pve ship. Switch it for maybe another cap recharger so you can switch the cap relay to something more interesting. ---------------------------------------- A Guide to Scan Probing in Revelations
- by Hoshi - at 2007.08.03 00:54:00
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147. T2 inertial Stabilizers vs T2 Nanos.... who is the victor? - in Ships and Modules [original thread]
Originally by: VB Sarge Go with nano's. You don't ever hear of Istabvega's... always nanovega's... or whatever ship is popular with that stuff, still a noob in some aspects myself, but if everyone is talkin about it... i'm sure it works ou...
- by Hoshi - at 2007.08.02 23:11:00
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148. A Guide to Scan Probing in Revelations - in Ships and Modules [original thread]
Originally by: Kamir SarZak Does anyone know if Observator Deep Space Probes are of any use ? All I have managed to pick up are ships (which is not what I want to do with these probes), and I have been using them for a while now. I have h...
- by Hoshi - at 2007.08.02 22:57:00
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149. Falloff on EW mods - in Ships and Modules [original thread]
Originally by: Waxau My bad - In my defense, i only use ECM, and just passed on what ive heard from others ^^ For ecm a hit chance and strength reduction will have the exact same practical effect unless the jam chance where more than 10...
- by Hoshi - at 2007.08.02 13:17:00
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150. Falloff on EW mods - in Ships and Modules [original thread]
Originally by: Hayward Cyprus On guns at 1xfalloff you get 50% damage, on ew mods you get 50% chance to fail. The farther in falloff the higher the chance for ew to fail, but you always get either 100% effect or 0 effect, not like with gun...
- by Hoshi - at 2007.08.02 13:15:00
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151. Is CNR with perma run gist-A large type enough for ALL missions? - in Ships and Modules [original thread]
Originally by: Qui Shon Could someone tell me if that would fare better against Serpentis then the previous tank? Probably not as serprentis do mainly thermal damage and your thermal resist where lower. A 4 hardener tank for that mis...
- by Hoshi - at 2007.07.31 11:14:00
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152. Exploration Guide v2.0 - in Ships and Modules [original thread]
Originally by: Rimhawk Thanks a lot for the info, it explains where I'm going wrong. However, this means I didn't find the sites I was looking for yet. I did have all the planets well-covered (even from mid-jump BM's) with quest probes an...
- by Hoshi - at 2007.07.27 21:12:00
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153. Exploration Guide v2.0 - in Ships and Modules [original thread]
Both sites you found bugged encounters. You are not going to get a signal that is strong enough to warp to directly with quest for any real exploration sites, and gravimetrical sites are the hardest of all exploration sites to find. Basically you...
- by Hoshi - at 2007.07.27 14:18:00
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154. Settle this issue for me probes and cloaks - in Ships and Modules [original thread]
Edited by: Hoshi on 26/07/2007 20:42:58 Nm, missread. ---------------------------------------- A Guide to Scan Probing in Revelations
- by Hoshi - at 2007.07.26 20:42:00
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155. Scimitar Setups? (Minmatar Logistics Cruiser) - in Ships and Modules [original thread]
Originally by: simonsnizzle16 Are the tracking links stacking nerfered if one if running on each separate ship in the gang ? Yes and they are also stacking nerfed with any tracking mods (tracking computer/tracking enhancer) the target ...
- by Hoshi - at 2007.07.25 23:00:00
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156. Something of a noob, Blasters vs Autocannons. - in Ships and Modules [original thread]
Originally by: Zkillz kun Originally by: Hunter Hughes you must have messed something up. check the transversal setting no quickfit and make sure it is at 0 because autocannons have worse tracking but they hit out MUCH farther due ...
- by Hoshi - at 2007.07.25 22:57:00
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157. Exploration Guide v2.0 - in Ships and Modules [original thread]
Originally by: HelloDevette Originally by: Hoshi Originally by: HelloDevette What will a hidden asteroid belt be called on the scanner? Deadspace Signature, like all other sites. On system map it will be named after wha...
- by Hoshi - at 2007.07.24 10:37:00
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158. Siege launchers need fixing - in Ships and Modules [original thread]
Originally by: sandamar Quote: None of the missile skills affect torps except torpedoes and torpedo specialization. Are you 100% sure about that? Because i did think that warhead upgrades and rapid launch affects the torps, and s...
- by Hoshi - at 2007.07.24 10:36:00
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159. Cheetah Fittings - in Ships and Modules [original thread]
Originally by: Marco P OK I appreciate answers, but how about a little more info? Are you saying that if I jump through a gate into a hostile camp, then warp somewhere or move, then immediately (say in 1 sec) cloak, I cannot be locked? ...
- by Hoshi - at 2007.07.24 10:27:00
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160. [REV] Basilisk (Missions) - in Ships and Modules [original thread]
My current setup is this, not perfect or anything but it works nicely for the things I use it for. High: 5x Medium Shield Transporter II, 1x Medium Energy Transfer Array II Mid: 1x Large Peroxide I Capacitor Power Cell, 2x Cap Recharger II, 1x La...
- by Hoshi - at 2007.07.22 21:01:00
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