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1. Sticky:[Summer 2014] Hull Hitpoint Rigs - in Player Features and Ideas Discussion [original thread]
These are going to create some monster Gallente fits. You can now have a two slot tank in your lows (dcu + bulkhead) plus 3 hull rigs. Then devote the rest of your lows to mag stabs, ddas, TEs and ODs. Vexor Sexor. Goodnight Darlene.
- by Hrett - at 2014.05.13 05:10:00
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2. Sticky:[Kronos] Factional Warfare Complex Improvements - in Player Features and Ideas Discussion [original thread]
Yun Kuai wrote: Well let's see how to begin... First, my arazu would like a word with you about how it won't be viable in plex fights anymore. Second, my rapier would like a word with you about how it won't be viable in plex fights anymore. T...
- by Hrett - at 2014.05.13 00:19:00
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3. Sticky:[Rubicon 1.3] T1 Frigate and Cruiser Balance Pass - in Player Features and Ideas Discussion [original thread]
Iyacia Cyric'ai wrote: Garviel Tarrant wrote: Utility highs on frigates are utterly useless. Not really. A nos on a tackle frig helps keep takle against larger ships with a neut. Small neuts are useful for breaking active tanks on frigates...
- by Hrett - at 2014.02.28 04:37:00
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4. Sticky:[Rubicon 1.3] T1 Frigate and Cruiser Balance Pass - in Player Features and Ideas Discussion [original thread]
Zarnak Wulf wrote: I'm a little surprised the Rupture isn't getting a balance pass. I think it did. The vexor got nerfed.
- by Hrett - at 2014.02.27 21:41:00
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5. Deployables: Fleet Disruptor - in Player Features and Ideas Discussion [original thread]
Yes. Pleaseohpleaseohplease.
- by Hrett - at 2014.02.24 23:08:00
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6. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
I will admit it: I did not read all 54 pages. So: Mobile Photonic Usurping Subspace Sensor Yolking Deflector: Prevents Offgrid Boosting benefits from entering grid. Allows on-grid boosting. The name might need some work.
- by Hrett - at 2014.01.07 00:57:00
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7. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Clearly I havent read the whole thread. My two cents: RLML are extremely strong right now. Cerbs and Caracals fit them over everything else. In small gang - at least in FW - the long reload is going to be a very small drawback. If this change is...
- by Hrett - at 2013.11.09 06:22:00
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8. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Default AARs so auto reload is off.
- by Hrett - at 2013.11.02 02:29:00
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9. Sticky:[Rubicon] Warp Speed and Acceleration - in Player Features and Ideas Discussion [original thread]
First - awesome change. Kudos. My one concern - this, combined with Keres and interceptor changes seems like it is going to be the death knell for BC and larger ships - at least in small gang places like Black Rise. Large ships will literally hav...
- by Hrett - at 2013.10.13 00:00:00
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10. Sticky:[Winter] Attack Cruisers - in Player Features and Ideas Discussion [original thread]
OT Smithers wrote: Liang Nuren wrote: OT Smithers wrote: On first glance the Caracal changes looked a bit flacid. Where other already exceptional cruisers become still more epic, the Caldari joke boat would only become useable. After rea...
- by Hrett - at 2012.09.20 03:09:00
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11. Sticky:[Winter] Attack Cruisers - in Player Features and Ideas Discussion [original thread]
And one other thought - with the HML nerf (that was needed) is it still necessary to make TDs work on missiles? It's going to make TDs the only EWAR that is fit, and it will be fit on every ship with a spare mid... It's actually going to have the ...
- by Hrett - at 2012.09.19 14:41:00
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12. Sticky:[Winter] Attack Cruisers - in Player Features and Ideas Discussion [original thread]
Well, these look good. I am so happy about the tracking bonus on the Thorax. Possibility to dual prop it and/or ASB it will be nice. The one thing I am curious about is that seems to indicate a shift in Gallente hulls. I know people (including ...
- by Hrett - at 2012.09.19 14:35:00
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13. Sticky:FW: rebalancing NPCs and you - in Player Features and Ideas Discussion [original thread]
chatgris wrote: Julius Foederatus wrote: I'm with XG on the capture/contest range, making it 30km all around and being able to contest as soon as you're on grid gives a buff to kitey faggots that don't need any more buffs to their play style...
- by Hrett - at 2012.09.02 02:06:00
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14. Sticky:FW: rebalancing NPCs and you - in Player Features and Ideas Discussion [original thread]
X Gallentius wrote: Quote: * Complex size and name changes: current complex sizes are confusing as some major sites have no acceleration gates, while others do. Plan is to revamp sites to 4 sizes: rookie (only tech 1 frigates allowed, no nav...
- by Hrett - at 2012.09.02 01:22:00
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15. Sticky:FW: rebalancing NPCs and you - in Player Features and Ideas Discussion [original thread]
Warde Guildencrantz wrote: Cearain wrote: CCP Fozzie wrote: Durrr wrote: it will be at least 6 months (if not a year) before the cruisers get some love Sure about that? Unless they are going to be able to compete with hacs it...
- by Hrett - at 2012.09.02 01:17:00
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16. Sticky:FW: rebalancing NPCs and you - in Player Features and Ideas Discussion [original thread]
chatgris wrote: CCP Ytterbium wrote: * Increase contested range: at the moment an hostile pilot will only contest a capture timer if he is within capture range (whose reach varies depending on the point above) . We want to move the contes...
- by Hrett - at 2012.09.02 01:16:00
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17. [Winter] More Combat Frigates! - in Player Features and Ideas Discussion [original thread]
Well, as a member of fac war I think a logi frigate is going to be pretty cool for minor plexes. It will be nice to see the Navitas hull finally. I don't think Ive ever seen one in the wild. Tristan as a drone boat is a nice idea. I would really ...
- by Hrett - at 2012.08.17 03:17:00
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18. Sticky:Existing destroyer rebalancing for winter - in Player Features and Ideas Discussion [original thread]
Im no massive experts on Dessies, but I fly them on occasion and you see a lot of them in FW. Here are the common fits you see in FW and why people fly them: Corm ( awesome sniper) Coercer (brick or sniper or cockbag (insta-lock alpha)) Thrasher...
- by Hrett - at 2012.08.12 05:45:00
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19. Sticky:FW: rebalancing NPCs and you - in Player Features and Ideas Discussion [original thread]
Cearain wrote: Kurai Okala wrote: Milton Middleson wrote: If we don't want NPCs messing up PvP (I don't), but don't want to ditch them entirely (I don't), a possible solution would be to make the plex have two rooms: one with the NPCs and...
- by Hrett - at 2012.05.16 14:07:00
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