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61. Some lessons I've learned as a FW / PVP newbie... - in Warfare & Tactics [original thread]
Kaivar Lancer wrote: Just a question on attacking purples (or allied militia). What happens if I attack a purple? From what I read, your faction and militia standings don't get hurt. What about security status? Sadly, there are some purple...
- by Hrett - at 2014.03.11 20:48:00
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62. New player, low skill friendly ship - in Warfare & Tactics [original thread]
Samedi Baron wrote: Plato Forko wrote: Caldari frigs straight-up suck solo. The options are awful, you can either fit dual web with rocket to hold a target in place but deal with awful DPS because you have to try and shoehorn a decent armor ...
- by Hrett - at 2014.03.10 20:48:00
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63. Caldari Cruiser line for your Consideration - in Ships and Modules [original thread]
baltec1 wrote: Caldari cruisers are fine, its the pilots that are the issue here. Agreed. I dont fly them, but I fight against them. The Caracal is a good ship in many roles. The Moa is a beast in its role. And it is about to get even better...
- by Hrett - at 2014.03.10 15:49:00
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64. Caldari Cruiser line for your Consideration - in Ships and Modules [original thread]
Aivo Dresden wrote: In my opinion the problem with Caldari is the poor damage application for heavy missiles. Firgate and Battleship sized launchers are in a good place. Cruiser sized launchers though ... Some drones would be nice too, but I c...
- by Hrett - at 2014.03.08 17:28:00
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65. Police Pursuit Comet - in Ships and Modules [original thread]
The line starts here. This public service announcement is brought to you by your friendly neighborhood Gallente Faction Warfare friends.
- by Hrett - at 2014.03.06 20:22:00
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66. WINMATAR. departures from the minmatar militia - in Warfare & Tactics [original thread]
Ash Stewart wrote: wait, what? bio now 'officially' amarr? it's confirmed? someone get me a freaking drink. True or troll?
- by Hrett - at 2014.03.05 23:24:00
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67. Questions for making future pvp vids: - in Warfare & Tactics [original thread]
Crosi Wesdo wrote: GavinGoodrich wrote: Cool. Some other questions for ya: What's a good, cheap (or free!) post-production video editing program? Premiere and Sony Vegas were suggested...any other good ones? So far so good...all unpacked ...
- by Hrett - at 2014.03.04 22:05:00
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68. Questions for making future pvp vids: - in Warfare & Tactics [original thread]
Most has been addressed here. I would add that it is useful when you are editing to read from one drive and write to another. At least that seems to help me get cleaner output videos.
- by Hrett - at 2014.03.04 18:15:00
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69. PvP Help (Month old player) - in Ships and Modules [original thread]
@Sonosko - you sound like you are having a problem with criminal flags and aggression. I will admit they tweaked those recently and I was gone so I ain't up on the details. To solve that, I just went full pirate. Don't do that yet, check the eve u...
- by Hrett - at 2014.03.03 21:18:00
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70. PvP Help (Month old player) - in Ships and Modules [original thread]
First - you don't need a fancy, big, expensive or 'cool role' ship to pvp. In fact, as a new player that is the worst thing you can do in eve. You have said you heard it all before, but I am going to say it all again anyway. . You should not be f...
- by Hrett - at 2014.03.03 01:58:00
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71. Best out of game fitting tool? - in Ships and Modules [original thread]
Gregor Parud wrote: Yes, not figuring out how certain situations, fits or fights pan out is terrible. Lets not think before hand what the best course of action would be, instead just "do stuff" and when it inevitably goes wrong just blame "bad ...
- by Hrett - at 2014.02.28 15:05:00
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72. Fix AAR - in Ships and Modules [original thread]
The dual asb hawk is overpowered, yes. But it's not all bad - in my area of space, we just ignore them and keep on looking for a target that actually wants to pvp. Flying around in a hawk is the best way to guarantee you won't get a fight at all, ...
- by Hrett - at 2014.02.28 15:01:00
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73. Sticky:[Rubicon 1.3] T1 Frigate and Cruiser Balance Pass - in Player Features and Ideas Discussion [original thread]
Iyacia Cyric'ai wrote: Garviel Tarrant wrote: Utility highs on frigates are utterly useless. Not really. A nos on a tackle frig helps keep takle against larger ships with a neut. Small neuts are useful for breaking active tanks on frigates...
- by Hrett - at 2014.02.28 04:37:00
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74. Best out of game fitting tool? - in Ships and Modules [original thread]
Ruareve wrote: I haven't played much over the past year but I came back recently and I want to do some theorycrafting. I used to use EHQ for fitting but it doesn't seem to have the bastion module so I'm wondering what else it might be missing....
- by Hrett - at 2014.02.27 21:58:00
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75. Sticky:[Rubicon 1.3] T1 Frigate and Cruiser Balance Pass - in Player Features and Ideas Discussion [original thread]
Zarnak Wulf wrote: I'm a little surprised the Rupture isn't getting a balance pass. I think it did. The vexor got nerfed.
- by Hrett - at 2014.02.27 21:41:00
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76. Fix AAR - in Ships and Modules [original thread]
You can dual rep ships with an AAR - the second just had to be a regular AR. It works quite well. I wont speak for battleship level because I haven't used it yet, (where it would seem a normal LAR would be advisable over a LAAR in a single rep s...
- by Hrett - at 2014.02.27 21:22:00
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77. Where is our shield love? - in Ships and Modules [original thread]
That old membrane isn't used. It would be better than a third eanm I think? Not sure if it would be better than a RAH unless you want completely passive tank. Good trip down memory lane of useless modules.
- by Hrett - at 2014.02.27 16:26:00
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78. Looking for feedback, beginner pvp fits - in Ships and Modules [original thread]
Illiar D'Anaari wrote: Chessur wrote: Don't fly the arbi, as its a horrible ship- and drones are horrible for PvP unless you are in a domi blob, carrier blob, or are flying an ishtar. I would suggest picking something else. Is that becau...
- by Hrett - at 2014.02.27 07:46:00
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79. Why are the Gallente so bad? - in Warfare & Tactics [original thread]
Divine Entervention wrote: I don't necessarily mean only in faction warfare where they have way less systems than the superior caldari. I mean as people. What is it about the gallente culture the produces such despicable, lowly players to migr...
- by Hrett - at 2014.02.27 06:16:00
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80. The Highest DPS per ISK (including fitting) past 40 km - in Ships and Modules [original thread]
Damien White wrote: Andy Landen wrote: My EFT shows only 699 dps at 18 km optimal. With 43 km optimal (Iridium), the dps sits at 481 (Gardes are 180 dps so DDA doesn't make the most sense). I wonder what the cost works up to here. Maybe 150...
- by Hrett - at 2014.02.26 20:12:00
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