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1. Stop isk sellers in public channels - in Player Features and Ideas Discussion [original thread]
I agree the spam is annoying but then it is precisely the new players who want to use the Help channel. CCP wants the peeps in their trial period to find help so they stick around.
- by Humpalot - at 2007.03.25 00:16:00
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2. Dueling Arenas? >:) - in Player Features and Ideas Discussion [original thread]
I think the OP is looking for a more secure way to duel. Perhaps the gate has a window like a Trade window. Players who want to enter from either side put themself in the window which includes ship type. You could also lay down a wager if you wish...
- by Humpalot - at 2007.03.25 00:13:00
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3. Player Deployed Warning Beacons (idea for low sec escorts) - in Player Features and Ideas Discussion [original thread]
Edited by: Humpalot on 26/01/2007 15:41:51 I have been in numerous threads discussing the issues with mining in low sec. Namely that it is mostly a death sentence for the miners even if they have guards. One of the main problem for the guards ...
- by Humpalot - at 2007.01.26 15:45:00
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4. You don't like defenders anyways... - in Player Features and Ideas Discussion [original thread]
Originally by: Kella DelRae I think this has been mentioned before but I oculdn't find it. Defenders are an odd system in general, and I was thinking of a module that acted like a system currently used in militaries around the world. Pha...
- by Humpalot - at 2007.01.11 21:29:00
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5. New Super Tank Mining Barge - in Player Features and Ideas Discussion [original thread]
Originally by: At'lana Tir'freven OMG lets not make 0sec space more carebearish ... your alliance and your corperation is there to protect you. If you dont like the area you mine in ... either exodus your butt back to empire space where yo...
- by Humpalot - at 2007.01.08 18:19:00
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6. New Super Tank Mining Barge - in Player Features and Ideas Discussion [original thread]
Edited by: Humpalot on 06/01/2007 08:36:56 Originally by: Reggie Stoneloader This ties into the idea of a capital miner. There are a lot of good arguments on the topic, both for and against. I realize to some extent I am treading ...
- by Humpalot - at 2007.01.06 08:39:00
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7. New Super Tank Mining Barge - in Player Features and Ideas Discussion [original thread]
Edited by: Humpalot on 05/01/2007 22:28:55 In another thread in the General forum people are talking of ways to get more people into low sec (0.1 - 0.4) space. I'll post a piece of what I wrote there when someone suggested low sec mining was 3...
- by Humpalot - at 2007.01.05 22:20:00
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8. Decreasing Profitability of High Sec Suicide Ganking - in Player Features and Ideas Discussion [original thread]
Originally by: ArcticFox Secure cans need to be anchored for the pw to mean anything, and last I checked cargo scanners go right through secure containers (they do show the contents). As far as I know the only thing that actually is un-sca...
- by Humpalot - at 2006.06.05 23:16:00
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9. Uniqueness of Star Systems/Regions - in Player Features and Ideas Discussion [original thread]
A lot of the ideas here may be coming. I cannot say which as I do not know but Kali will bring us better graphics for one thing (assuming your comp can manage...current textures and such will still work too). As for environmental pieces I have re...
- by Humpalot - at 2006.06.05 02:20:00
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10. Missile Defenses - in Player Features and Ideas Discussion [original thread]
Originally by: Maya Rkell Okay, so then (since missiles are currently balanced). you need to raise missile damage to compensate, ad that stuffs everyone WITHOUT a missile defence. Balanced? How so? Missile users do not need to worry ...
- by Humpalot - at 2006.06.05 02:10:00
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11. Decreasing Profitability of High Sec Suicide Ganking - in Player Features and Ideas Discussion [original thread]
Not a bad idea overall although I can see a way around some of it. Loot grabber nabs loot and if he gets flagged just jettison the cargo and have another buddy pick that up. Thing is with cargo scanners they know full well which ships are worth g...
- by Humpalot - at 2006.06.02 23:37:00
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12. Simple solution to nerf macro miners? - in Player Features and Ideas Discussion [original thread]
Originally by: Reggie Stoneloader That doesn't nerf macrominers, it nerfs all miners. It's bad enough that we've got to deal with player pirates. Supercharging the rats against us is cruel. I would hardly call them supercharged rats ba...
- by Humpalot - at 2006.06.02 18:48:00
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13. Simple solution to nerf macro miners? - in Player Features and Ideas Discussion [original thread]
I'd add one more thing: Since it isn't too hard to just tank NPCs give all NPCs an ability to break a mining laser target lock (that is to say any target lock on an asteroid). Personally I find it annoying when they actually do jam me and I have ...
- by Humpalot - at 2006.06.02 16:14:00
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14. Simple solution to nerf macro miners? - in Player Features and Ideas Discussion [original thread]
It occurred to me that most miners use drones for defense. For a macrominer they are particularly useful as they will auto attack rats that engage them meaning the macrominer needs to pay less attention. How about making it that if you have a min...
- by Humpalot - at 2006.06.02 16:03:00
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15. A idea for new defender missles - in Player Features and Ideas Discussion [original thread]
Originally by: Prescience The effect of chaff would not be permanant unless the vessel was stationary and who sits still in a gunfight anyway? I do sometimes. It can actually be beneficial to sit still in some cases. Mainly it comes in...
- by Humpalot - at 2006.05.27 20:27:00
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16. A idea for new defender missles - in Player Features and Ideas Discussion [original thread]
Originally by: Maya Rkell What do you fly, and post a typical setup... Mostly Amarr ships although in a previous life (mixup at the cloning facility...long story) I was a missile junkie. I will not post every ship and every setup as t...
- by Humpalot - at 2006.05.27 20:17:00
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17. A idea for new defender missles - in Player Features and Ideas Discussion [original thread]
Originally by: ragewind they are currently balanced It's an odd sort of balance then. Of all the ships I fight in EVE missile ships easily give me the most trouble (both in PvP and PvE). The Crow, Ferox and Raven I'd wager are far an...
- by Humpalot - at 2006.05.27 19:28:00
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18. Secure Can infestation in belts - in Player Features and Ideas Discussion [original thread]
Originally by: Mistress Suffering The fact that they are made from metals forged in the heart of a black hole is just ridiculous. Where is that said? Seriously because it is absurd. Yes, I know it is a game and lots of things are done ...
- by Humpalot - at 2006.05.27 09:14:00
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19. A idea for new defender missles - in Player Features and Ideas Discussion [original thread]
Edited by: Humpalot on 27/05/2006 02:47:01 Originally by: Tresh Keen Edited by: Tresh Keen on 22/05/2006 10:46:03 and give the defender missiles the capability to destroy incoming projectils or lasers. If defender missiles are up...
- by Humpalot - at 2006.05.27 02:45:00
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