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121. HP Boost, Heat, Slower Combat? - in EVE General Discussion [original thread]
I wholeheartedly agree and wish for longer combat (not counting the POS deal). The last few times I got cuaght by a gate camp I doubt the whole thing lasted a minute if that (and my ships were suitably fitted with tanks). Pretty much if they scram...
- by Humpalot - at 2007.04.02 00:04:00
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122. Safe in a Covetor ? in what security status ? - in EVE New Citizens Q&A [original thread]
There is a trick you can use that helps a lot. If you have a friend or a second account have them fly out to where you are mining with a rookie ship fitted with civvie whatever. Shoot your miner once. CONCORD will dutifully come by and blow the ro...
- by Humpalot - at 2007.04.01 23:45:00
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123. We have to dump the cargo, capn! - in Ships and Modules [original thread]
Edited by: Humpalot on 01/04/2007 18:55:27 Originally by: Crewman Jenkins Weight and mass are fundamentally different quantities: mass is an intrinsic property of matter, whereas weight is a force that results from the action of gravit...
- by Humpalot - at 2007.04.01 18:59:00
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124. We have to dump the cargo, capn! - in Ships and Modules [original thread]
Originally by: Tunajuice Only real place it would matter is a hauler with a full hold.. but haulers are already made to fly ungodly slow, no need for abusing them more ;p I agree but could be really cool if re-balanced. Make haulers re...
- by Humpalot - at 2007.04.01 17:56:00
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125. We have to dump the cargo, capn! - in Ships and Modules [original thread]
Originally by: VJ Maverick Originally by: Deathbarrage edit: and ofcourse mod mass is added to shipmass, thus affecting agility and mwd speed (and AB speeD) Not according to my tests. As far as I can tell, mods do not add to y...
- by Humpalot - at 2007.04.01 17:37:00
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126. Buzzard Set Up - in Ships and Modules [original thread]
I haven't fit a Buzzard so this is more along the lines of ideas than an exact fitting. Hi: CovOps Cloak Probe Luancher Med: MWD Shield rep/shield extenders/EW (thinking sensor damps or tracking disruptors) Low: 2 x Nano (or 1 nano and 1 i-sta...
- by Humpalot - at 2007.04.01 14:44:00
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127. Killed In 1.0 Space? - in EVE New Citizens Q&A [original thread]
Originally by: Fenix Shadowsong I did not buy this character, I simply played for a little bit after getting the game, realized it was too pvp-rich for my low skills, and sat inside a station for over a year only logging in to switch to an...
- by Humpalot - at 2007.04.01 07:12:00
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128. Deep transport vs Blockade runner - in EVE New Citizens Q&A [original thread]
Blockade runners were indeed hit hard by the nano nerfs which stinks. That said they still tend to be a bit more nimble than their bigger cousin and they warp faster (not align...actual warp speed). Deep transport is 3 AU/s and Blockade runner ar...
- by Humpalot - at 2007.04.01 06:44:00
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129. y no mwd?!!?!? - in Missions & Complexes [original thread]
Originally by: flaming phantom i want a logical repsonse at to why we cnat use mwd in missions Been asked before and here are the reasons: 1) People would send in an interceptor (or something fast) to draw aggro and then speedtank eve...
- by Humpalot - at 2007.04.01 05:46:00
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130. Damnation DPS - in Ships and Modules [original thread]
Originally by: Mastin Dragonfly Battlecruiser 5% resist bonus per lvl is not included. Easy to see at the 60% EM armor resist. Just tested this with my Absolution (don't own a Damnation) and you are all correct. The bonus is applied on...
- by Humpalot - at 2007.03.31 19:24:00
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131. Damnation DPS - in Ships and Modules [original thread]
Originally by: goodby4u The damnation gets a resistance bonus i think... I have always been told the ship descriptions already include the damage resist bonus on the stats. The bonus comes from the Battlecruiser part which everyone mus...
- by Humpalot - at 2007.03.31 18:56:00
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132. Damnation DPS - in Ships and Modules [original thread]
Gets worse in my view: Eos Resists (armor): EM: 60% EXP: 10% Kin: 83.75% Therm: 67.5% Damnation Resists (armor): EM: 60% Exp: 80% Kin: 62.5% Therm: 35% So, Eos has a pretty big hole on Explosive damage while the Damnation has a lesser hole on T...
- by Humpalot - at 2007.03.31 18:39:00
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133. T2 BPOs--->BPCs? Freighters dropping loot? - in EVE General Discussion [original thread]
Originally by: Driven As I understand it, there is discussion in devblogs about turning tech 2 BPOs into BPCs. The Devs have said nothing about turning T2 BPOs into BPCs. What they have said is they will likely stop the T2 Lottery. ...
- by Humpalot - at 2007.03.31 17:53:00
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134. Destroyers - waste of time for new players? - in EVE New Citizens Q&A [original thread]
Destroyers make great loot monkeys.
- by Humpalot - at 2007.03.31 14:02:00
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135. Pretty Please: A Devblog on the Battle? - in EVE General Discussion [original thread]
On the 700 ship limit deal I do not remember reading about CCP placing that in (but of course I may have missed it). Is it a good thing? Hard to decide. On the one hand I remember the accusations of an Alliance crashing a node and then utilizing...
- by Humpalot - at 2007.03.31 00:43:00
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136. BoB=Devs & GM is that true? - in EVE General Discussion [original thread]
I forget who the Dev is that is now in charge if internal affairs (or whatever they call it) that watches over CCP employee conduct in the game but he did write that he checked the records of which Devs were in what corps/alliances and found them ...
- by Humpalot - at 2007.03.31 00:29:00
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137. The Case for Joining a Corp? - in EVE New Citizens Q&A [original thread]
Originally by: Irilenn Well two things here. First, if I were to believe even half of what I've read in the NPC corp chat channel, 0.0 and even low-sec is this no-mans-land where once you enter the system pirates and generally bad people a...
- by Humpalot - at 2007.03.31 00:23:00
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138. The Case for Joining a Corp? - in EVE New Citizens Q&A [original thread]
Originally by: Easy Target Dont be afraid to try corporations You dont sign a contract, worst case is you have roles within the corp, and you have to give these up 24 hours before you can leave But other than that there is no tie to the ...
- by Humpalot - at 2007.03.31 00:03:00
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139. Low Sec Missions (What up wit h this DEVS?) - in Missions & Complexes [original thread]
Think you just had a run of bad luck. I have turned down missions in to low sec before and not had another one follow. I think the Agent AI is not thinking about low sec much if at all. The Agent just picks from a list of missions and has some ra...
- by Humpalot - at 2007.03.30 15:34:00
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140. Harder to be probed in an exploration site? - in Missions & Complexes [original thread]
If the Exploration site is in deadspace (which I think most if not all are) then yes. It is the Deadspace part that nerfs the probers.
- by Humpalot - at 2007.03.30 15:30:00
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