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1. Alliance Owned Stargates - in Player Features and Ideas Discussion [original thread]
the only way I'd ever see such a thing work is that when a system gets "blockaded" as you call it, Black Ops can freely bridge people in without needing an end-point cov ops Cyno AND, that regular cynojammers go off-line the second a system gets b...
- by Hurricane Carter - at 2013.01.06 12:57:00
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2. Black Ops Battleships - Covert Ops Cloak - in Player Features and Ideas Discussion [original thread]
Originally by: Shaka Quatuic a signature radius reduction (against sensors only... NOT against incoming weapons damage) of 25%-50%/level of blackops skill. AND a passive reduction of the effective range of any sensor attempting...
- by Hurricane Carter - at 2010.02.21 11:30:00
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3. Black Ops Battleships - Covert Ops Cloak - in Player Features and Ideas Discussion [original thread]
Ba-BUMP Support it for great Black Ops Justice :D No seriusly, we need a cov ops cloak on Black Ops
- by Hurricane Carter - at 2010.02.14 18:58:00
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4. Tier 3 Minmatar battlecruiser - in Player Features and Ideas Discussion [original thread]
Originally by: Jan'z Kolna Name: Stormbringer role: e-war / anti-ewar slot layout : 6/6/6 , 4 turrets/4 launchers bonus 1 : +2% to agility per level bonus 2 : +2% to effectiveness of modules requiing electronics skill Lord no.... 6...
- by Hurricane Carter - at 2010.02.05 15:29:00
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5. [Proposal] Cyno Field Changes - in Player Features and Ideas Discussion [original thread]
No, No, No and HEEEELLLLL No ! Right... to start I'll say this, I like you idea of being able to "interdict" Cyno's but it should only be from DICTORS (Not Hictors / Anchorable bubbles) and preff take some kind of "upgraded dictor probe" that cos...
- by Hurricane Carter - at 2010.02.05 15:20:00
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6. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Ketusan Edited by: Ketusan on 23/01/2010 16:55:53 Then... explain to me why they have a signature resolution on weapons? And why signature resolution decreases the damage on smaller targets? The reason is, the larger wea...
- by Hurricane Carter - at 2010.01.26 09:59:00
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7. Black Ops Battleships - Covert Ops Cloak - in Player Features and Ideas Discussion [original thread]
Originally by: Marlona Sky - while cloaked you disappear from local - increase the speed more while cloaked? - put the HP to be at least where their tier 1 hull is at 1) Nice but will never happen / be usefull unless you give that to...
- by Hurricane Carter - at 2010.01.26 09:32:00
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8. Can I please have local filter? - in Player Features and Ideas Discussion [original thread]
Originally by: Grarr Dexx It's a chat channel, not an intelligence tool. $50 that whatever you heard about that 'feature' was complete bogus. if it was a pure chat channel then CCP ought to remove the instant local and swap it for the ...
- by Hurricane Carter - at 2010.01.25 20:57:00
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9. Black Ops Battleships - Covert Ops Cloak - in Player Features and Ideas Discussion [original thread]
Edited by: Hurricane Carter on 24/01/2010 15:30:55 Originally by: Furb Killer They need to be at least as good in a straight up fight as their t1 counterparts. Increased jump/bridge range is also good imo. But fgor the love of god dont...
- by Hurricane Carter - at 2010.01.24 15:25:00
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10. Black Ops Battleships - Covert Ops Cloak - in Player Features and Ideas Discussion [original thread]
perhaps as a added "do want" feature: Allow Cov Ops cyno's to be popped in Hisec space (so > 0.5 since some people classify 0.1-->0.4 as hisec as well). This'd actually allow for BOBS to make it home "safe" again AND would give them a use ...
- by Hurricane Carter - at 2010.01.24 12:19:00
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11. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Ketusan I have seen arty-cruisers insta-popping frigates regularly. It's pretty stupid, and honestly not in any way a "game balance" effect. You really have to go back and revisit what you have done, you have done a lot t...
- by Hurricane Carter - at 2010.01.22 11:47:00
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12. Black Ops Battleships - Covert Ops Cloak - in Player Features and Ideas Discussion [original thread]
Bump for great justice !! ? :D No one have any feedback on this ? Bit hard to believe
- by Hurricane Carter - at 2010.01.22 11:28:00
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13. No black ops covert cloaks, what it really needs - in Player Features and Ideas Discussion [original thread]
Originally by: Millsy1 I still don't know what to do with the resists. As it stands, I have a tank good enough to rat, and I speed tank plexes and keep my distance. In battle I always think, if I am worried about my tank, I've already done...
- by Hurricane Carter - at 2010.01.21 18:50:00
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14. No black ops covert cloaks, what it really needs - in Player Features and Ideas Discussion [original thread]
Originally by: Millsy1 Edited by: Millsy1 on 20/01/2010 20:38:21 The big problem getting this changed is the lack of people asking for it, alliance of 1000 - 2000 seems to have maybe 10 people who have a black ops, with another 20 or s...
- by Hurricane Carter - at 2010.01.20 21:23:00
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15. No black ops covert cloaks, what it really needs - in Player Features and Ideas Discussion [original thread]
1st off you could've just replied to my thread instead of making your own :D 2ndly: Guerillia tactics, not gorrila. if it was gorrila tactics I should start flinging poo at my enemies ;) 3rd: While I agree that I'd like to have a lot more range ...
- by Hurricane Carter - at 2010.01.20 20:15:00
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16. Black Ops Battleships - Covert Ops Cloak - in Player Features and Ideas Discussion [original thread]
Right... I know this'll probably get flamed to hell and back by the "NERF CLOAKZ !!!!!!!" crowd but here goes anyways. A few months ago CCP decided that Bombers (Stealth Bombers) could not operate proper without getting a Covert Ops Cloaking dev...
- by Hurricane Carter - at 2010.01.20 14:01:00
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17. Coalition For Cyno reform - in Player Features and Ideas Discussion [original thread]
/Signed Lightning storm of DOOM !!!!
- by Hurricane Carter - at 2010.01.20 08:59:00
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18. Kraken. Rorqual's big brother. Planet mining. - in Player Features and Ideas Discussion [original thread]
eventhough I'm not a PVE'r AT ALL the idea defenitly has merit to it, but only if: - It is a sitting duck for the time its munching on the roid - Same tackling aspects are carriers/dreads, normal point will suffice no superpoint needed (either th...
- by Hurricane Carter - at 2010.01.19 14:53:00
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19. re-re-re-thinking about cloak balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Cedims (Note: Black Ops ought to be able to fit a Covert Ops Cloak, IMO, it is the natural extension of the CovOps/Recon line of ships.) THIS ! I love my panther but for the love of god give it a cov ops cloaking devi...
- by Hurricane Carter - at 2010.01.19 11:38:00
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20. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Ketusan On a seperate note... I've had ruptures shooting at me at 70km and hitting very hard. Sorry, but this is way too much range for a TECH 1 cruiser. Lasers have always been the longest range weapon, and I can guaran...
- by Hurricane Carter - at 2010.01.10 17:08:00
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