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1. T3: which Ship are you flying and why? - in Ships and Modules [original thread]
I fly a protheus, Fitted as a PVE ship (though it probably could stand its ground in limited pvp as well). Hull: proteus 1: nanobot injector 2: dissolution sequencer 3: capacitor regeneration matrix 4: hybrid propulsion armature 5: localized inje...
- by Hyperforce99 - at 2010.02.19 23:57:00
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2. What to do, with a Tengu? - in Ships and Modules [original thread]
Originally by: Pater Peccavi Make it unprobable (unprobeable? meh) and start running L4's in lowsec/0.0 how do you make something unprobable? --------------------------------------------- Somewhere beyond happyness and sadness, I need ...
- by Hyperforce99 - at 2009.12.10 09:13:00
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3. Minimum warp need? - in Ships and Modules [original thread]
Edited by: Hyperforce99 on 12/07/2009 13:53:46 As far as i'm aware, A ship will allways be able to activate warp regardless of capacitor level. The distance traveled is however directly proportional to the amount of capacitor energy a ship h...
- by Hyperforce99 - at 2009.07.12 13:52:00
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4. Rokh Setup Advice. - in Ships and Modules [original thread]
I'm currently using the following setup on my Rokh for missions I'm also a Gallante battleship user, specialized in hybrids, drones and the Dominix with a full tank setup(don't nerf nos PLEASE ) I wanted to try something else so I trained up shie...
- by Hyperforce99 - at 2007.02.04 13:24:00
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5. New T2 Ships - in Ships and Modules [original thread]
during the last caldari championship they actually discused this with a dev. They said it wouldn't be ganking ships like HAC's but more like miniature titans wihout the huge GANK. they'd have limited jump bridge capability's able to jump in and o...
- by Hyperforce99 - at 2007.02.01 11:59:00
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6. (possible) Rokh lvl 4 mission setup - in Ships and Modules [original thread]
Originally by: Grey Area Edited by: Grey Area on 30/01/2007 18:03:50 Semi-related post alert. I've used an Apocalypse as a pirate squad boobytrap in the past - sit in a belt with one mining laser fired at a roid, when the pirates turn...
- by Hyperforce99 - at 2007.01.30 21:16:00
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7. (possible) Rokh lvl 4 mission setup - in Ships and Modules [original thread]
i'm currently using a rokh with the following setup 8x 350MM railgun II 1x Named 100MN Afterburner, 2x Active Hardener II (damage specific, 1x tracking computer II, X-Large Shield Booster II, 1x Shield Boost Amp II. 1x DCU (possibly II), 2x Ma...
- by Hyperforce99 - at 2007.01.30 11:59:00
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8. Perfect solution for 'NanoBS / Decreased Mass' > New EW : RGG - in Ships and Modules [original thread]
/bump -=-=-=-=-=-=-= SIGNATURE =-=-=-=-=-=-=-=- The perfect solution against Nano-Battleships without nerfing anything :D http://oldforums.eveonline.com/?a=topic&threadID=465863
- by Hyperforce99 - at 2007.01.30 08:48:00
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9. Perfect solution for 'NanoBS / Decreased Mass' > New EW : RGG - in Ships and Modules [original thread]
Originally by: Deathbarrage @ op webbers work like that? wouldn't that mean the pilot inside the capsule will get crushed by the increased weight? well thats to CCP to work out, maybe internal forcefield will keep it in check or somet...
- by Hyperforce99 - at 2007.01.28 16:07:00
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10. Perfect solution for 'NanoBS / Decreased Mass' > New EW : RGG - in Ships and Modules [original thread]
Originally by: BlackMoon Thrawn how about just adding that effect to target painters and making them useful? target painters... ¼¼ you know what a target painter is designed for, adding this effect to a target painter makes no sense, w...
- by Hyperforce99 - at 2007.01.28 15:55:00
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11. Perfect solution for 'NanoBS / Decreased Mass' > New EW : RGG - in Ships and Modules [original thread]
Edited by: Hyperforce99 on 27/01/2007 21:38:57 Originally by: Ice Conch /me looks at his sig yeh i've seen your sig a lot lately, I'd add something like (*Counter) in it. besides I was asking for comments, can I have a good one f...
- by Hyperforce99 - at 2007.01.27 21:38:00
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12. Perfect solution for 'NanoBS / Decreased Mass' > New EW : RGG - in Ships and Modules [original thread]
Originally by: Vicious Phoenix This does what you want it to, but it also nerfs smaller ships that should be able to go fast. What is needed is a solution that only affects BS and possibly BC but not as much. Cruisers and below should rema...
- by Hyperforce99 - at 2007.01.27 20:52:00
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13. Perfect solution for 'NanoBS / Decreased Mass' > New EW : RGG - in Ships and Modules [original thread]
Edited by: Hyperforce99 on 27/01/2007 17:24:50 Originally by: Amy Wang ... Its space... unless your flying near lightspeed there is no max speed. besides introducing hardcaps would kinda go against a lot of things this game is good...
- by Hyperforce99 - at 2007.01.27 17:27:00
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14. Perfect solution for 'NanoBS / Decreased Mass' > New EW : RGG - in Ships and Modules [original thread]
Edited by: Hyperforce99 on 27/01/2007 15:21:44 Edited by: Hyperforce99 on 27/01/2007 15:19:54 Originally by: Scordite You do nerf one thing. Player skill needed to beat nano ships. Fit an RGG, wait for nano ship to come in range, ...
- by Hyperforce99 - at 2007.01.27 15:18:00
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15. Perfect solution for 'NanoBS / Decreased Mass' > New EW : RGG - in Ships and Modules [original thread]
Edited by: Hyperforce99 on 26/01/2007 16:38:16 Edited by: Hyperforce99 on 26/01/2007 16:37:00 Originally by: Segmentor /signed I like the idea of dropping it as a dictor bubble. There have been some talks of CCP planning to add di...
- by Hyperforce99 - at 2007.01.26 16:36:00
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16. Perfect solution for 'NanoBS / Decreased Mass' > New EW : RGG - in Ships and Modules [original thread]
After reading a lot of rants about Nano ships and Inertia Stabilizers I have come up with a way to counter Nano Battleships by mass increase without segnificantly nerfing warp allignment speeds. Here I introduce a new type of Electronic Warfare:...
- by Hyperforce99 - at 2007.01.26 15:17:00
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17. Nerf i-stabs - in Ships and Modules [original thread]
Edited by: Hyperforce99 on 26/01/2007 09:59:48 Originally by: Tisanta Edited by: Tisanta on 25/01/2007 17:04:06 Originally by: Hyperforce99 Originally by: Tisanta do it tux.. do it. whats wrong with I stabs. the...
- by Hyperforce99 - at 2007.01.26 09:55:00
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18. Nerf i-stabs - in Ships and Modules [original thread]
Originally by: Tisanta do it tux.. do it. whats wrong with I stabs. they make warping a lot faster, and if your the pirate type that can't stand people warping away on you than thats just TO BAD, use a warp bubble or make your locking ...
- by Hyperforce99 - at 2007.01.25 17:06:00
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19. Flagships? - in Ships and Modules [original thread]
The devs where talking about flagships during the last tournament. they didn't plan to make a T2 combat battleship out of them, but rather a form of incursion vessle capable of using limited jumpdrives and taking another ship with it. it probably ...
- by Hyperforce99 - at 2007.01.25 10:06:00
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20. Anti NOS Domi question. - in Ships and Modules [original thread]
Originally by: Celedris Damps. Kill the drones; re-deployed drones won't agro unless he can get a new lock on you. nop, drones now auto attack enemy's that use EW on they're controller.
- by Hyperforce99 - at 2007.01.25 10:00:00
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