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1. Mobile Tractor Unit Suggestion - in Ships and Modules [original thread]
Zimmer Jones wrote: Ah, future space world problems. They already do the job of a subscriber that requires very few skillpoints. Sorting through lazily collected items is hardly a chore and, as mentioned above, also removes risk in the form of ...
- by Iain Cariaba - at 2015.07.15 15:56:46
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2. Mobile Tractor Unit Suggestion - in Ships and Modules [original thread]
Gremzd wrote: While I understand that MTU's have a 0 or a 1 setup (aka no charge, or charge) profile in the way they work regarding their use that they just perform one action that is to collect from items in space, I was just thinking it might...
- by Iain Cariaba - at 2015.07.15 15:10:52
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3. orca - in Ships and Modules [original thread]
The chevron is fleet access, the star is Corp access. Make sure you have the correct one turned on.
- by Iain Cariaba - at 2014.11.20 20:22:04
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4. mobile tractor unit question - in Ships and Modules [original thread]
Todo Akamura wrote: So, i had the weirdest of ideas, but in order to try it i need to know some things first. So i am asking for your help. How does a mobile tractor unit work? How fast can you deploy it, how easy is it to destroy one and so ...
- by Iain Cariaba - at 2014.11.20 20:17:15
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5. Catalyst needing a Nerf to bring it in line with other destroyers ? - in Ships and Modules [original thread]
Answer this one, OP. If the catalyst is so uber powerful, why do I see more thrashers outside highsec than catalysts? Shirley if EFT's word is gospel, and raw dps is all that matters in picking a ship, than no one would fly any destroyer than a ca...
- by Iain Cariaba - at 2014.09.19 22:18:00
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6. Retriever or mackinaw? - in Ships and Modules [original thread]
Sister Bertrille wrote: No its not. Its way out of balance. Mining barges are probably the most balanced ships in the game right now, provided you use them for their intended roles. Sister Bertrille wrote: Destroyer vs Hulk Capable pilots...
- by Iain Cariaba - at 2014.09.14 20:36:00
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7. L3-L4 Mission ship: Why do you fly it? - in Ships and Modules [original thread]
chaosgrimm wrote: I'd suggest moving away from missiles if ur not too invested because: * gunnery support skills apply to 3 different weapon systems * you don't need to train target painting * missles don't mesh with incursions * turret boats u...
- by Iain Cariaba - at 2014.09.12 16:44:00
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