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1. Concurrent alpha skill training accross characters on the same accou... - in Player Features and Ideas Discussion [original thread]
Barf Lonestar wrote: gib me moar free stuffz No.
- by Iain Cariaba - at 2017.01.01 01:31:49
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2. Possible solution for sad data sides - in Player Features and Ideas Discussion [original thread]
Omnathious Deninard wrote: I thought they did almost this exact thing already? Changed the drops so almost all BPCs drop from data sites now. Though TBH I can't find the dev blog stating it. I remember reading this as well. IICR, was about th...
- by Iain Cariaba - at 2016.12.31 13:10:12
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3. Intrusive pop-up box. *Please move to Issue section* - in Player Features and Ideas Discussion [original thread]
CJB 000 wrote: I'm not sure if this is the right forum section. I couldn't find anywhere else to put this but I have an annoyance with some weird UI. http://imgur.com/P8XBrg6 Press "Esc" Go to "General Settings" tab Move "Tooltips Delay" s...
- by Iain Cariaba - at 2016.12.31 04:01:37
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4. Suggestion for omega players going back to Alpha - in Player Features and Ideas Discussion [original thread]
Matthias Ancaladron wrote: Daichi Yamato wrote: If people want the extra skills and to fly pirate ships they have to stay subbed. With your idea they pay once. Go ahead and train 4 different accounts. You dont get all e-war on one. Half of ...
- by Iain Cariaba - at 2016.12.31 03:58:58
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5. Bumping Mechanics Discussion - in Player Features and Ideas Discussion [original thread]
Faylee Freir wrote: NofriendNoLifeStilPostin wrote: such dumb ideas. As if cowardly high sec gankers didn't have it easy enough. Freighters should be made even more ungankable in high sec to push these weenies into real pvp. completely wha...
- by Iain Cariaba - at 2016.12.31 03:57:34
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6. Add collision spheres for planets and moons at subwarp speed - in Player Features and Ideas Discussion [original thread]
Nana Skalski wrote: Nevyn Auscent wrote: Because planets are larger than a single grid, even with the super expanded grids they have added. The largest planets I believe would require 125 grids worth of size just to model the single collisio...
- by Iain Cariaba - at 2016.12.30 22:07:12
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7. Suggestion for omega players going back to Alpha - in Player Features and Ideas Discussion [original thread]
Lena Crews wrote: Many games have a "premium" status for those who pay real money but don't subscribe. Thinking about how alpha clones work... there isn't a whole lot that would be advisable for a "former Omega" to get that a normal Alpha does...
- by Iain Cariaba - at 2016.12.30 21:25:39
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8. Wormholes' Anomaly - in Player Features and Ideas Discussion [original thread]
They already do this. Quick lesson on anomaly mechanics. When an anomaly spawns, it starts a timer of about a week. Now, when you run an anomaly, a new one instantly spawns in some random system within the same region. If no one runs a site, it d...
- by Iain Cariaba - at 2016.12.30 06:12:35
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9. Change charactors without logging out - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: Dean Shimaya wrote: I believe it would be beneficial to all players with multiple pilots to have the ability to change pilots w/o logging out. Is this something you can add in a future release? Thanks!! It is somet...
- by Iain Cariaba - at 2016.12.29 19:46:45
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10. Bumping Mechanics Discussion - in Player Features and Ideas Discussion [original thread]
Donnachadh wrote: Iain Cariaba wrote: Retracting that idiotic watchlist change would help more than being able to point freighters. I will not debate the whole watch list change thing here as this is not the appropriate topic for it. I wil...
- by Iain Cariaba - at 2016.12.28 18:12:34
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11. Bumping Mechanics Discussion - in Player Features and Ideas Discussion [original thread]
How would any of this actually impact bumping? Honestly, this looks more like something to get free points on freighters in highsec. Points are a much more reliable method than bumping to keep your freighter from warping off. The downside is that...
- by Iain Cariaba - at 2016.12.28 10:07:00
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12. Set destination + return trip - in Player Features and Ideas Discussion [original thread]
PopeUrban wrote: Iain Cariaba wrote: Really? You realize it's the same number of clicks to use the AP drop down menu as it is to right click the station as you undock and add waypoint? What's the point in this? It's literally two click...
- by Iain Cariaba - at 2016.12.28 00:40:28
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13. IRON MAN MODE! - in Player Features and Ideas Discussion [original thread]
Remiel Pollard wrote: Iain Cariaba wrote: Daichi Yamato wrote: What danika says. Use accounts like this to run pve where the npcs dont pod you even if you suck, or trading alts, pi alts etc Or the fact that you have to be pretty bad at ...
- by Iain Cariaba - at 2016.12.27 21:10:29
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14. IRON MAN MODE! - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: What danika says. Use accounts like this to run pve where the npcs dont pod you even if you suck, or trading alts, pi alts etc Or the fact that you have to be pretty bad at EvE to lose a pod in highsec or lowsec.
- by Iain Cariaba - at 2016.12.27 17:56:13
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15. [REQUEST] Option to defer new character customization until later - in Player Features and Ideas Discussion [original thread]
Don't you still get a free resculpt anyway after you create a character?
- by Iain Cariaba - at 2016.12.27 17:51:44
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16. Set destination + return trip - in Player Features and Ideas Discussion [original thread]
Really? You realize it's the same number of clicks to use the AP drop down menu as it is to right click the station as you undock and add waypoint? What's the point in this? It's literally two clicks. Two. You cannot possibly get less unless...
- by Iain Cariaba - at 2016.12.27 05:53:03
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17. Planetary interaction android game - in Player Features and Ideas Discussion [original thread]
PopeUrban wrote: Anyone who wants any system to remain obtuse and irritating as a balance measure is ignoring the fact that annoying , ****** systems are not intentionally made annoying and ****** for balance reasons. Insinuating they ar...
- by Iain Cariaba - at 2016.12.27 05:49:32
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18. Planetary interaction android game - in Player Features and Ideas Discussion [original thread]
I read, somewhere I can't find it now for citation, that CCP had planned on incorporating some PI stuffs into EvE Portal. This is probably listed on their SoonGäó list.
- by Iain Cariaba - at 2016.12.26 20:04:32
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19. Cyno Balance - in Player Features and Ideas Discussion [original thread]
James Zimmer wrote: Cade, I pulled the most relevant statistics that I could find, unfortunately, they didn't cover large periods of time. If you have better statistics, by all means, bring them into the conversation. I'd like to see them. Dr...
- by Iain Cariaba - at 2016.12.26 19:56:06
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20. Boarding ships in space while criminal - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: ...letting a single player gank a Freighter with a hold full of Catalysts was deemed not good for the game. I don't know about that. Freighter pilots think it's perfectly okay for a single person to stuff several billi...
- by Iain Cariaba - at 2016.12.26 19:40:10
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