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121. Planetary Interaction API - in Player Features and Ideas Discussion [original thread]
Could we have at least a statement on these issues? Something like: We are looking into it We will look into it soon (tm) We will look into it later We don't care about PI anymore So that I can stop spamming the forum and we know ...
- by Ideki - at 2016.07.11 19:28:28
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122. Planetary Interaction API - in Player Features and Ideas Discussion [original thread]
We still need answers regarding: Extractors do not have their number of heads or material set API not refreshing when looking at a planet (like it is advertised), but only when updating the planet.
- by Ideki - at 2016.07.07 17:13:45
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123. Planetary Interaction API - in Player Features and Ideas Discussion [original thread]
I feel like we are being ignored. In the time of CCP FoxFour, we would get an answer after a few days, if only to say that CCP is aware of the issue and it is on the todo list. CCP FoxFour also said that the new team that took over his work was gr...
- by Ideki - at 2016.07.06 15:22:57
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124. Planetary Interaction API - in Player Features and Ideas Discussion [original thread]
We still need answers regarding: Extractors do not have their number of heads or material set API not refreshing when looking at a planet (like it is advertised), but only when updating the planet.
- by Ideki - at 2016.07.05 12:44:27
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125. EVE Planetary Planner - in Science and Industry [original thread]
Raker Plaude wrote: Ideki wrote: CowRocket Void wrote: I'll provide encouragement now and ISK later if your tool does what i think it will. Having 90 planets and using a spreadsheet is inefficient. I await greatness :D Then prepare you...
- by Ideki - at 2016.07.05 02:52:23
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126. Planetary Interaction API - in Player Features and Ideas Discussion [original thread]
Could we have at least a statement on these issues? Something like: We are looking into it We will look into it soon (tm) We will look into it later We don't care about PI anymore So that I can stop spamming the forum and we know ...
- by Ideki - at 2016.07.04 13:03:09
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127. EVE Planetary Planner - in Science and Industry [original thread]
I fixed several issues in loading the new plans format, handling the new controls for the plans so they react properly to user interaction. I also rewrote the screenshot parsing mechanism. Replaced it with something that is very close to a neural...
- by Ideki - at 2016.07.04 13:02:18
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128. EVE Planetary Planner - Version 6.4.1 with new Extractors! - in EVE Technology Lab [original thread]
Status report: I fixed several issues in loading the new plans format, handling the new controls for the plans so they react properly to user interaction. I also rewrote the screenshot parsing mechanism. Replaced it with something that is very c...
- by Ideki - at 2016.07.04 13:01:06
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129. Planetary Interaction API - in Player Features and Ideas Discussion [original thread]
We still need answers regarding: Extractors do not have their number of heads or material set API not refreshing when looking at a planet (like it is advertised), but only when updating the planet.
- by Ideki - at 2016.06.29 14:30:11
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130. Can I have a rough idea of PI isk/time please? - in Science and Industry [original thread]
There is no magic formula for how much you can make with PI. It mainly depend on how you will run your setup. Income is based on 3 things: - Choosing a product in high demand that requires as few as possible planets and moving very little th...
- by Ideki - at 2016.06.29 14:28:08
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131. Planetary Interaction API - in Player Features and Ideas Discussion [original thread]
Could we have at least a statement on these issues? Something like: We are looking into it We will look into it soon (tm) We will look into it later We don't care about PI anymore So that I can stop spamming the forum and we know ...
- by Ideki - at 2016.06.28 12:01:27
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132. Planetary Interaction API - in Player Features and Ideas Discussion [original thread]
We still need answers regarding: Extractors do not have their number of heads or material set API not refreshing when looking at a planet (like it is advertised), but only when updating the planet.
- by Ideki - at 2016.06.27 14:50:54
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133. EVE Planetary Planner - in Science and Industry [original thread]
CowRocket Void wrote: I'll provide encouragement now and ISK later if your tool does what i think it will. Having 90 planets and using a spreadsheet is inefficient. I await greatness :D Then prepare your wallet to go dry!
- by Ideki - at 2016.06.23 16:36:56
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134. Planetary Interaction API - in Player Features and Ideas Discussion [original thread]
We still need answers regarding: Extractors do not have their number of heads or material set API not refreshing when looking at a planet (like it is advertised), but only when updating the planet.
- by Ideki - at 2016.06.23 12:23:25
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135. EVE Planetary Planner - Version 6.4.1 with new Extractors! - in EVE Technology Lab [original thread]
Some good news, I was able to squash the severe issues the new version had when loading plans. The controls now behave properly, and that makes me very happy. It looks like it might take me less time than I thought to finish this new version. Woot!
- by Ideki - at 2016.06.21 20:48:20
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136. EVE Planetary Planner - in Science and Industry [original thread]
Some good news, I was able to squash the severe issues the new version had when loading plans. The controls now behave properly, and that makes me very happy. It looks like it might take me less time than I thought to finish this new version. Woot!
- by Ideki - at 2016.06.21 20:47:23
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137. Planetary Interaction API - in Player Features and Ideas Discussion [original thread]
One bump a day, keeps devs busy...
- by Ideki - at 2016.06.21 13:37:28
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138. Planetary Interaction API - in Player Features and Ideas Discussion [original thread]
One bump a day, gets an answer... someday. Shiverwarpz, you are right, there is a discrepancy between what CCP said and what is actually happening. It would be nice if the values could really update when you just look at the planet instead of h...
- by Ideki - at 2016.06.20 13:50:13
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139. Planetary Interaction API - in Player Features and Ideas Discussion [original thread]
Any update regarding the issue I just posted? Or should I create a bug report about ?
- by Ideki - at 2016.06.17 15:40:13
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140. EVE Planetary Planner - Version 6.4.1 with new Extractors! - in EVE Technology Lab [original thread]
Regarding the Citadel components, and other PI components in general, I was thinking of having a slider to be able to filter out product below and above set levels. For example: You want to produce Broadcast Node, but only from LVL3 stuff (meaning...
- by Ideki - at 2016.06.15 19:44:23
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