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61. ISS will fight to the Bitter End - in Corporation, Alliance and Organization Discussions [original thread]
They already used a traitor to do a corp theft and offline some POS. These paticular traitors just offered them something they didn't need, so instead they took the offer to the forums as propaganda material. A simple case of them flipping an of...
- by Illuminaty - at 2007.01.06 16:42:00
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62. AAA, D2, Goons, TCF and IAC Gangbang ISS - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: Algey IAC have admitted they were after the stations in the first place I'll clarify this since forums and informed opinions don't mix well. IAC leadership stated balls out in local chat that the plan was to take the st...
- by Illuminaty - at 2007.01.05 21:40:00
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63. What skills recommended for destroyers? - in Skill Discussions [original thread]
Originally by: Kirith Kodachi Best skill for flying Destroyers? How about Cruiser Lvl 1. Seriously, Destroyers are so underpowered in the Powergrid and CPU areas that arming them is difficult and then they can't take on anything that a ...
- by Illuminaty - at 2007.01.03 17:01:00
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64. What skills recommended for destroyers? - in Skill Discussions [original thread]
Originally by: Jameroz Edited by: Jameroz on 03/01/2007 04:38:54 Dunno what are good levels to start flying destroyer but here all the nice skills Caldari and Minmatar got 7 turret slots, 1 missile slot (nos?). Add missile skills if y...
- by Illuminaty - at 2007.01.03 08:18:00
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65. Fitting a Mega for dread killing. - in Ships and Modules [original thread]
Originally by: Imechal Ravpeim I almost thought about replying to this topic. Wouldn't want AAA sending you the bill now would we.
- by Illuminaty - at 2007.01.02 12:25:00
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66. Fitting a Mega for dread killing. - in Ships and Modules [original thread]
Does anyone have some sage advice for how to fit a Mega for dread killing? The obvious starting point seems to be 5x Heavy Nos & 3x Heavy Energy Neutralizers w/ 5x EV 900 drones for sustained drain. I'm wondering about the mids and lows though. ...
- by Illuminaty - at 2007.01.02 12:03:00
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67. ME Research - in Science and Industry [original thread]
ME research has diminishing returns. Researching past ME 10 is kinda silly. Going from ME 0 to 10 reduces the waste to 1%. I would think at that point, you'd be better off building with the BPO, or putting it into a copy slot and copying it. As...
- by Illuminaty - at 2007.01.01 17:16:00
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68. small freighter / big industrial ? - in Ships and Modules [original thread]
There really needs to be a 'middle range' hauler. You can fit 3-4 fighters in an Iteron V, or 180 fighters into an Obelisk. Iteron Vs cost 1 mil, Obelisks cost 1 bil. Logistics on a daily basis or logistics on a monthly basis. One option is si...
- by Illuminaty - at 2007.01.01 12:20:00
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69. Best ship for exploration? - in Ships and Modules [original thread]
Originally by: Tisanta charon- i want to find you and ransom you.. You'd come off as more " " if you maybe suggested an expensive ship with a high slot for a probe launcher.
- by Illuminaty - at 2007.01.01 11:15:00
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70. EANM II... advantage? - in Ships and Modules [original thread]
Benefits as I see them: 1 slot boosts 4 resists. If you only have 2 slots for your resists, if you plug your hole, and put on an ENAM, your going to have 4 decent looking resistances instead of 2 slightly better resistances. They make Amarr pla...
- by Illuminaty - at 2007.01.01 11:08:00
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71. fuckin ccp answer my petition u bastards - in Ships and Modules [original thread]
In before the lock!
- by Illuminaty - at 2007.01.01 11:01:00
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72. wtf CCP or Why do your artists hate Minmatar so much? - in Ships and Modules [original thread]
Originally by: Vharing Any explanation as to why the Rifter "sways" when it's docked? Because the Rifter rocks.
- by Illuminaty - at 2007.01.01 06:43:00
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73. Megathron setup for Level 4's? - in Ships and Modules [original thread]
How does the Mega stack up to the Domi for missions? With Heavy Nos, the Domi can run 2x LAR IIs constantly without cap issues. Does the Mega kill stuff fast enough to offset the tanking disadvantage?
- by Illuminaty - at 2007.01.01 06:31:00
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74. Interdictor Bubbles & Aggro - in EVE General Discussion [original thread]
Originally by: Timmy Bettenson intended otherwise dictor prices would be up 500% thx to every1 losing them I don't think it has so much to do with ppl losing them, as with the skill pre-reqs to fly them. There are quite a few unappea...
- by Illuminaty - at 2006.12.31 11:47:00
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75. Salvaging Changed again? - in EVE General Discussion [original thread]
It was stated by a Dev that drones were supposed to have siginificantly better salvage than anything else. The reply was in regards to the new region, but it was a pretty blanket statement about drones IIRC.
- by Illuminaty - at 2006.12.28 01:19:00
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76. Wrecks are not meant for YOU! - in EVE General Discussion [original thread]
If I run a mission, I only end up tractoring in some of the cans that drop from ships that were within 20km when they popped. My cargohold gets filled even with the limited looting. Picking up a loot/salvage ship pilot who will collect up all the...
- by Illuminaty - at 2006.12.27 11:24:00
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77. Emergency warp button - turn this logout tactic into an in-game tactic - in Revelations Testing and Development [original thread]
The better solution is to 100% remove the CTRL-Q 'option'. Not make it more accessable, or legitimate. You lose your connection, your ship sits there until it disappears from space. None of this ignoring warp bubbles, scrams applied after you c...
- by Illuminaty - at 2006.11.05 22:19:00
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78. EVE: A Billionaire's Game? - in EVE General Discussion [original thread]
There is nothing wrong with T2 and named prices. Rare and best = expensive. There are however problems with the game mechanics that govern cashflow in this game. Hopefully invention will help decentralize the profits of T2 out of the hands of ...
- by Illuminaty - at 2006.10.31 07:37:00
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79. Exploration and Scan Probing in Kali - in Revelations Testing and Development [original thread]
Two questions: a) Are ships that warp between 2 safe spots still essentially 100% invulnerable to probes? b) If you scan out a cloaked ship, warp to its location, and then simply click you speed gauge to start moving, will that put you on a coll...
- by Illuminaty - at 2006.10.29 21:45:00
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80. Tweak insurance scheme and free Faction ships from the display case! - in EVE General Discussion [original thread]
Originally by: Jenny Spitfire Edited by: Jenny Spitfire on 29/10/2006 11:34:07 Originally by: Illuminaty ... Insurance is bad for the game but for the sake of discussion, why must you insert T2 jealously remark. This thread...
- by Illuminaty - at 2006.10.29 11:55:00
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