Pages: [1] |
1. Automated Targeting Systems vs ECM - in Player Features and Ideas Discussion [original thread]
Edited by: Insultan on 18/10/2010 07:32:36 Another module that could work for this idea is the Passive Targeters. They don't use any of the four sensor types to lock a target, so they should be immune to ECM.
- by Insultan - at 2010.10.18 07:27:00
|
2. Automated Targeting Systems vs ECM - in Player Features and Ideas Discussion [original thread]
Edited by: Insultan on 29/08/2010 19:12:16 Originally by: AtheistOfFail Not supported. Quit whining about ships with no tank that have no DPS... If you're dying to ECM, fit up an ECCM Badger for your travels. 6 remote ECCMs per badger...
- by Insultan - at 2010.08.29 19:09:00
|
3. Automated Targeting Systems vs ECM - in Player Features and Ideas Discussion [original thread]
Edited by: Insultan on 28/08/2010 15:12:04 ECCM just reduces your chance of getting jammed by boosting sensor strength. But ATS increases your max targets which is directly opposite what ECMs do. It doesn't need a different channel. Think of A...
- by Insultan - at 2010.08.28 15:09:00
|
4. Automated Targeting Systems vs ECM - in Player Features and Ideas Discussion [original thread]
ECM is very strong, sometimes too strong. It often ends a fight before it even begins. ECCM is good at reducing the chance of being jammed but it's not a true countermeasure. Rather than nerf ECM or buff ECCM, I wonder if balanced can be improved...
- by Insultan - at 2010.08.27 18:57:00
|
5. ecm burst. - in Player Features and Ideas Discussion [original thread]
Originally by: Zanzbar You may want to clarify that your talking about a suppercariers remote ecm burst as initialy your post looks like it talking about the battleship ecm burst I thought he was talking about strategic cruisers. Oo7
- by Insultan - at 2010.08.10 09:17:00
|
6. An option to change automatic target selection behavior - in Player Features and Ideas Discussion [original thread]
Edited by: Insultan on 10/08/2010 08:57:45 No, I didn't know about that. I just tested it on some poor asteroids and it's freakin sick! Thanks for the tip. :)
- by Insultan - at 2010.08.10 08:57:00
|
7. An option to change automatic target selection behavior - in Player Features and Ideas Discussion [original thread]
Edited by: Insultan on 10/08/2010 08:50:10 I only ask that this be an option to players. There are two ways to lock and shoot a target. The usual way is to first select an object in your overview and then click 'Target' in the 'selected' win...
- by Insultan - at 2010.08.10 08:44:00
|
8. "Mixed" Races - in Player Features and Ideas Discussion [original thread]
Actually, all the four major races in Eve are mutts.
- by Insultan - at 2010.08.09 07:12:00
|
9. ecm burst. - in Player Features and Ideas Discussion [original thread]
Edited by: Insultan on 09/08/2010 07:04:00 1. No. Cool down times are nothing but a waste of time. 2. No. But an omnidirectional Stasis Webifier module by itself would be very useful. 3. ECM Burst modules DON'T jam their host ships. 4. ECM Bu...
- by Insultan - at 2010.08.09 07:03:00
|
10. No History in the Journal ! - in Player Features and Ideas Discussion [original thread]
The whole idea of a journal is to keep records of where you've been and what you've done. When I take a mission or a contract, it get's listed in the Journal under a specific tab and my journal button blinks to let me know of this critical life-ch...
- by Insultan - at 2010.08.04 06:59:00
|
11. Option to Delete Skills - in Player Features and Ideas Discussion [original thread]
Edited by: Insultan on 02/08/2010 01:26:23 Originally by: Lemmy Kravitz I would support this idea if it was a once a year kind of thing like the attribute relocation. But @ the same time I can see it being very greatly abused. Also m...
- by Insultan - at 2010.08.02 01:15:00
|
12. Option to Delete Skills - in Player Features and Ideas Discussion [original thread]
Edited by: Insultan on 30/07/2010 18:03:43 Originally by: Jint Hikaru Pointless - why waste dev and programmer time with this If it were pointless, I wouldn't be asking for it. The point is to reduce the cost of replacing clone...
- by Insultan - at 2010.07.30 17:58:00
|
13. Option to Delete Skills - in Player Features and Ideas Discussion [original thread]
Edited by: Insultan on 30/07/2010 17:47:28 Originally by: Zanzbar Allowing the respec of a character for any role would reduce the need to interact with other players and player interaction is somthing ccp will never want to nerf ...
- by Insultan - at 2010.07.30 17:47:00
|
14. Option to Delete Skills - in Player Features and Ideas Discussion [original thread]
Edited by: Insultan on 29/07/2010 03:26:42 I have a lot of skills that I don't need anymore and I really want to delete them. I expect I'll have to re-train them if I ever want them back but it's a reasonable trade off to me.
- by Insultan - at 2010.07.29 03:17:00
|
15. ECM - in Player Features and Ideas Discussion [original thread]
Edited by: Insultan on 26/07/2010 04:34:52 Manual aiming is a nice idea but, it would require the server to trust client data and that's just not safe. So many crackers would take advantage of that over night that it would crash the server an...
- by Insultan - at 2010.07.26 04:32:00
|
16. Warp Core Stabilizer Bonus - in Player Features and Ideas Discussion [original thread]
Originally by: Abdiel Kavash Small Hyperspatial Velocity Optimizer Gravitational Capacitor Oh, cool. Oh but, it's a rig and a T3 subsystems. Still cool. Originally by: Abdiel Kavash Also, I would like the stabilizers to...
- by Insultan - at 2010.07.26 02:59:00
|
17. Warp Core Stabilizer Bonus - in Player Features and Ideas Discussion [original thread]
Increased ship warp speed! It only makes sense that a more stable warp core should offer increased Warp Speed as well as a bit of scramble protection, especially with all it's heavy penalties. No other module gives a warp seed bonus so, this woul...
- by Insultan - at 2010.07.26 01:52:00
|
18. Better damage notifications - in Player Features and Ideas Discussion [original thread]
There has to be a better way to show me how much damage I'm taking and how much of each type it is. There is only the text box that pops up on the screen, it's hard to read and it's in the way, and the Log which displays ridiculously long statemen...
- by Insultan - at 2010.05.30 05:17:00
|
19. Battle-Recorder & Battle-Player + Eve O's in-game fight record tool - in Player Features and Ideas Discussion [original thread]
No, no, terrible idea! It's too easy, it would just make the game too fun. I hate fun. I want everyone to suffer and cry as my 425ms LAG IIs return you to your stations and causes your fraps to hang.
- by Insultan - at 2010.05.30 04:41:00
|
20. SI - Star Mining - in Player Features and Ideas Discussion [original thread]
Star mining... sounds interesting.
- by Insultan - at 2010.05.27 17:34:00
|
Pages: [1] |
First page | Previous page | Next page | Last page |