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1. Refining tax vs. standings - in Science and Industry [original thread]
I had answer from GM about that it ll be probably fixed in patch if it s a new refinery.
- by Ishtari - at 2005.08.27 10:23:00
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2. I need some miner advice! - in Science and Industry [original thread]
get standing upto 6 with the station you refine at then they dont take a %tage of the minerals. At a 50% base station you ll need refining efficiency 4-5 and specialised ore processing skill 1-2 to get 0% loss. skillwise mining, mining drones, a...
- by Ishtari - at 2005.08.27 10:22:00
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3. how long .. - in Science and Industry [original thread]
Some agent runners have thousands of components in stock probably. Ready to use or recycle. If you count that some missions give more than 1000 t2 components as bonus reward, well you get the picture. To make an estimate open the market and check ...
- by Ishtari - at 2005.04.07 15:10:00
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4. npc ship builders - in Science and Industry [original thread]
All tech1 is made by players and npc corps. Tech 2 and later higher is/will be player made only.
- by Ishtari - at 2005.04.06 16:43:00
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5. Elusive Ferrogel ... - in Science and Industry [original thread]
Buy the right components low. I made 30 mil in an hour or 2 buying the right stuff at 5-9k, recycling it. Selling the ferrogel at 12k and the rest at whatever the market price was.
- by Ishtari - at 2005.04.01 03:44:00
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6. ice mining yeilds and refining - in Science and Industry [original thread]
You rfe loosing a lot due to low skills standing, with high skills and standings you ll get a lot more each refine. But to be honest ice is not worth the time unless you have a really good buyer. Even low mineraklls such as tritanium are selling a...
- by Ishtari - at 2005.03.06 15:25:00
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7. Refine - in Science and Industry [original thread]
Dont forget specific refine skill like scrapmetal or veldspar processing.
- by Ishtari - at 2005.02.26 16:23:00
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8. Simple Q: Is ice mining profitable? - in Science and Industry [original thread]
You hacve a point, but in my area there s a real price war going on between mass buyers, tritanium is at almost 3 isk a unit so when I put it for sale at let s say 2,8 I m sure that it s sold within hours. So in effect even if I only mine veldspar...
- by Ishtari - at 2005.02.25 16:32:00
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9. Lab/Office Prices Spiral Out of Control ! - in Science and Industry [original thread]
All this price thing only hurts the small corps. A much better solution in my opinion would be the following you pay a base price for your first office. if you own more then 1 you pay base price times number of offfices squared. easy and it wi...
- by Ishtari - at 2005.02.13 08:09:00
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10. Simple Q: Is ice mining profitable? - in Science and Industry [original thread]
My calculation is based on large barge with maxed skills across the board. Meaning barge, astrogeology, mining, mining drones, drone interfacing, refining efficiency, etc. Also doing 0% loss 0% we take refines. But as you say ice can be more pro...
- by Ishtari - at 2005.02.07 17:58:00
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11. Simple Q: Is ice mining profitable? - in Science and Industry [original thread]
Scordite is better then ice unless you can sell ice for at least 400k a unit. So at the moment with ice prices around 120k NOT.
- by Ishtari - at 2005.02.06 17:48:00
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12. Office Rent ? What gives !! - in Science and Industry [original thread]
Another solution. A base price for first office. After that you pay like base rent*number of offices owned squared for each you have. This will allow small corps to have 1 office and discourage larger ones to hoard them. example 1 office 100k ...
- by Ishtari - at 2005.02.01 06:23:00
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13. Why can you - in Science and Industry [original thread]
Sounds good, but belongs in the idea category.
- by Ishtari - at 2005.02.01 06:18:00
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14. Question about mining - in Science and Industry [original thread]
Excuse me trit is at 2.5 pyerite is closer to 5-7.
- by Ishtari - at 2005.01.26 17:58:00
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15. Question about mining - in Science and Industry [original thread]
Scordite is atm the most profitable non risk ore and as most people mine ice in safe space it serves as a good reference point. We can sell trit at 2,5 isk and pyerite at around 6 easily, buy orders of 400-500 mil units within 1-3 jumps almost pe...
- by Ishtari - at 2005.01.26 07:30:00
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16. Ice Mining - in Science and Industry [original thread]
I made the calculation for glacial mass. Selling the products out of it with 0 we take 0 loss that conme out off one unit of glacial mass for less then 400k is selling below equivalent time spend mining scordite. 400k is at around 90% of equival...
- by Ishtari - at 2005.01.21 07:08:00
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17. Ice Mining - in Science and Industry [original thread]
Indeed thats our way of ice mining too. Usually weekend ice mining time. Less chance for ore thieves etc and with the 10 min cycle a single indy can pick all up after every cycle. When we have like 100-200 units we refine and set it at a fair pric...
- by Ishtari - at 2005.01.20 06:25:00
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18. Ice Mining - in Science and Industry [original thread]
Unless you get a good `contract`for ice stick to scordite plagioclase. Ice buy prices are a lot lower then what you ll make over time mining low grade ore. With a large barge and maxed skills you have to be able to sell glacial mass at around 400...
- by Ishtari - at 2005.01.19 06:06:00
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19. Keeping a Lab Slot - in Science and Industry [original thread]
Keep it in use and dont forget to pay for it ;)
- by Ishtari - at 2004.07.01 05:36:00
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20. Keeping a Lab Slot - in Science and Industry [original thread]
Keep it in use and dont forget to pay for it ;)
- by Ishtari - at 2004.07.01 05:36:00
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