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1. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
I like the current version of bastion and I like paladin in this third update. I believe that maybe introduction some "attack bastion mode" could be fine but please leave also this version like it it.
- by Isinero - at 2013.10.28 08:16:00
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2. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
I believe that we should maybe get "bonus to targeting range". It will be really helpful (we get range but we dont get better targeting range) maybe something like +5% per level or something like that Some of the marauder (especially vargur) will...
- by Isinero - at 2013.10.18 13:43:00
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3. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
I can see everyone crying but I am probably one of people who likes the changes I am really looking forward to new paladin which will be at least for me much better in L4 missions and I dont see major probem in frigates 1) I can jump out and wipe...
- by Isinero - at 2013.10.18 13:36:00
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4. Sticky:[Rubicon] Sisters of EVE faction ships - in Player Features and Ideas Discussion [original thread]
I would like to see SOE battleship ...
- by Isinero - at 2013.10.15 09:38:00
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5. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Johann Rascali.... yeah but the ressist should be better spread ...
- by Isinero - at 2013.10.15 09:31:00
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6. high sec travel - transporting expensive low volume goods - in Ships and Modules [original thread]
T3 cruiser will be really very hard to gang even if something goes wrong, because you can fit there cover ops cloak, have "fine" align time and have some nice tank which will require lot of sacrifice to gang it. (basically its all in one even with...
- by Isinero - at 2013.10.11 14:21:00
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7. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
I would say that "new" paladin is better than current one I would only want to see "reduced mass" to original value.... The problem is that they will create super sniper ship from paladin with ability to repair themself if needed but other ships ...
- by Isinero - at 2013.10.11 13:53:00
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8. high sec travel - transporting expensive low volume goods - in Ships and Modules [original thread]
Bertrand Butler wrote: Have in mind though, no amount of tank is going to help you if you autopilot with a cargo worth the gank. Especially since you can only fit passive modules. Don't autopilot. yeah .... its clear :-D (to be honest I ne...
- by Isinero - at 2013.10.11 13:40:00
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9. high sec travel - transporting expensive low volume goods - in Ships and Modules [original thread]
Thanks for advice :-) (I will train blockade runner) for autopilot I will use a Brick :-) (so they will lost more than they will gain :-) and for super fast traveling I will have a daredevil :-)
- by Isinero - at 2013.10.11 13:27:00
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10. high sec travel - transporting expensive low volume goods - in Ships and Modules [original thread]
you are right that its quite risky to attack blockade runner because you never know if he is just flying with empty cargo or not :-) and I am not even talking about covert ops cloak I checked it and I will be able to fit blockade runner to have a...
- by Isinero - at 2013.10.11 10:06:00
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11. high sec travel - transporting expensive low volume goods - in Ships and Modules [original thread]
Hello I would like to ask whats best for transporting low volume goods which is really expensive. I just want to have something what is impossible to catch at gate. I can see possibilities like Interceptor, cloak transport ship, covertops or ste...
- by Isinero - at 2013.10.11 09:47:00
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12. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Cyaron wars wrote: Dear CCP, I would like to point out to some issue I found testing different setups on SiSi last night. Issue is ASB tank on Vargur and Golem. So I had a very plain fit on my golem: MJD, 2x XL ASB, 2x Invuls, Shield boost amp...
- by Isinero - at 2013.10.10 08:45:00
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13. [pyfa][rubicon][preview] Bastion Module and Marauder Changes - in Ships and Modules [original thread]
Zor'katar wrote: marVLs wrote: Good luck with doing missions on Vargur with that range when standing still... Vargur is now the worst marauder, slow like hell when hee need to move because of falloff, bastion range is stacking penalized so ...
- by Isinero - at 2013.10.08 12:38:00
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14. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
marVLs wrote: Most of problems would be fixed by non-stacking penalized range bonuses and selectable jump distance for MJD (even if its only for marauders) If there will be selectable jump bonus it will be really great and it will solve lot ...
- by Isinero - at 2013.10.08 11:12:00
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15. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
I count this for paladin and I should have around 1000+ dps on 75 optimal (multi) or 900+ on 90+ (gamma) optimal so I am pretty happy and thanks to cap change I have free slots. And this values were even with 1600 omni tank (which is not needed, b...
- by Isinero - at 2013.10.08 11:09:00
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16. [pyfa][rubicon][preview] Bastion Module and Marauder Changes - in Ships and Modules [original thread]
Nice graphs ... I would say that with micro jump drive I would prefer tachyons over pulse. I can jump away so I can still be in optimal range far away from targets and they will at least in PvE go directly to me so angle will be most of the time 0...
- by Isinero - at 2013.10.08 10:03:00
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17. [pyfa][rubicon][preview] Bastion Module and Marauder Changes - in Ships and Modules [original thread]
good job... I created excel file for that but this is much much better :-) THAAAAAANK YOUUU :-D
- by Isinero - at 2013.10.08 07:23:00
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18. Decline mission - 4 hours per agent or 4 hours total - in Missions & Complexes [original thread]
thanks for info :-D
- by Isinero - at 2013.10.07 10:01:00
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19. Best Non-Pirate L4 boat? - in Missions & Complexes [original thread]
I like tengu now (65km with heavy assault, nice damage, incredible tank, small radius and very fast :-D) and you can quickly traint skills for it, because it requires only medium and its easier to get than large weapons .... But I think that new ...
- by Isinero - at 2013.10.06 21:44:00
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20. Decline mission - 4 hours per agent or 4 hours total - in Missions & Complexes [original thread]
Hello, I would like to ask how the 4 hours window works (decline a mission) I know that I can decline mission every 4 hours .... but is it counted per agent, faction .... Simply does anybody know how this works? thanks for answers :-)
- by Isinero - at 2013.10.06 21:36:00
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