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1. An end to high ranking useless prereq skills please - in Skill Discussions [original thread]
Originally by: Estel Arador Yeah we should be able to train any skill any time, with no prerequisites. In fact, we should just abolish the entire system, as all skills are just time sinks. Everyone can do anything in any ship they want any...
- by Ithildin - at 2006.12.17 11:56:00
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2. Start Again? - in Skill Discussions [original thread]
Gallente Gallente have 8 base charisma. Most of the other blood lines and races have 5 or 6 charisma. The most important attributes for a combat oriented character, most important highest: Perception Intelligence Willpower Charisma Memory The mo...
- by Ithildin - at 2006.12.17 11:55:00
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3. Whats one of the longest Skills to train up? - in Skill Discussions [original thread]
Highly accessible and useful. (approx. one and a half month) Industry: Research Project Management, rank 8 (note: the more useful industry oriented skills are rank 5 or less) Combat: <Race> Battleship or Command Ships, rank 8 Moderately acc...
- by Ithildin - at 2006.12.17 11:43:00
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4. An end to high ranking useless prereq skills please - in Skill Discussions [original thread]
Jump Drive Operations Rank 5 Reduces capacitor need of jumps from 95% to 70% by 5 per cent unit increments. Prerequisites: Level 3 for Jump Fuel Conservation, reduces jump fuel amount by 100 units per level and light year. Low usefulness. Level ...
- by Ithildin - at 2006.12.17 11:32:00
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5. Weird idea: capital shield boosters + CPRs ? - in Skill Discussions [original thread]
Originally by: Wrayeth Speaking from experience, cap power relays DO affect the shield boost amount of capital shield boosters. That said, two 35%+ faction boost amps offset the penalty from a full rack of CPRs quite handily. The questi...
- by Ithildin - at 2006.12.16 21:17:00
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6. Drones - in Skill Discussions [original thread]
1. Bigger drones are better. 2. When using bigger drones, don't web their target or they hit worse. 3. When using drones you will kill targets SLOWER than with any other weapon system. 4. NPCs react oddly and sometimes unpredictably to drones - ke...
- by Ithildin - at 2006.11.23 12:03:00
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7. Advanced Weapon Upgrades LVL 5? - in Skill Discussions [original thread]
Gonna start a rumour here: I think Super Heavy Assault Ships (T2 damage BShips) will require Adv. Weapon Upgrade V. -- Prototype sig
- by Ithildin - at 2005.08.09 21:32:00
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8. How many untrained skills do you have? - in Skill Discussions [original thread]
9 untrained over about 130 skills. Most of them in Science before I knew I wasn't going to R&D at all. -- If TC causes you discomfort that you feel is unwarranted or may be outside TC's current contract - contact me, please. Josameto III - Moon 1
- by Ithildin - at 2005.07.21 18:19:00
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9. Unwanted attributes - A proposal - in Skill Discussions [original thread]
Originally by: Meridius I just think it's plain stupid that the most important decision you make in EVE is made on your first day. I've been paying for it since, go go willpower for combat I'm tired of saying it tbh. They need to...
- by Ithildin - at 2005.02.23 14:19:00
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10. Generic Gunnery Skills - in Skill Discussions [original thread]
Originally by: Rodj Blake Rapid Firing and Sharpshooter are both vital skills, as they increase your damage over time. Controlled Bursts is also very useful when using blasters, as it lowers your cap consumption. Surgical Strike increa...
- by Ithildin - at 2005.02.23 14:03:00
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11. How about the ability to REMOVE skills? - in Skill Discussions [original thread]
Originally by: Meehan Well, I realize this rule isn't really followed, but considering the fact that having a friend playing on your account violates the EULA, that's not really an argument you can use here. Even if you could, the same fri...
- by Ithildin - at 2005.02.14 16:04:00
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12. Noob Drone Skill Question - in Skill Discussions [original thread]
Originally by: Bosie Dominix and Vexor are two of the few ships that give you +1 drone per [level of ship type skill]. Bosie. Dominix (Gallente battleship), Vexor (Gallente cruiser), and Arbitrator (Amarr cruiser) SoonÖ you'll have Ca...
- by Ithildin - at 2005.02.14 11:51:00
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13. How about the ability to REMOVE skills? - in Skill Discussions [original thread]
Meehan, I think you can sympathise even more with one of my corpmates. He accidentally trained Minmatar Frigate to fully 2 skill points, and the GMs said they were not, in any circumstances, allowed to remove skills for any reason. Now that Minmat...
- by Ithildin - at 2005.02.14 11:49:00
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14. good +10d skill ? - in Skill Discussions [original thread]
You could do any gunnery to level 5. Well, for that matter, rank 2 skills seem to be what you are looking for. Otherwise, you've got Energy Management (that +5% capacitor capacity, rank 3) to train to level 5, unless you've got it. Highly recomme...
- by Ithildin - at 2005.02.13 16:37:00
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15. New Skill ( Dual Training) - in Skill Discussions [original thread]
Or... here's a better and less complicated idea: Primary skill training: 70% Secondary skill training: 30% No skill required. No skill point loss. No skill point gain/exploit. Easier to customize when you want a skill to be complete. For instanc...
- by Ithildin - at 2005.02.11 13:58:00
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16. Corporation Logos - in Skill Discussions [original thread]
Considering how long it took them to format the alliance logos... Well, granted that the alliance logos were delayed mainly because only CA made the deadline, and most others were about 1 month late. -- If TC causes you discomfort that you feel ...
- by Ithildin - at 2005.02.10 19:20:00
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17. Corporation Logos - in Skill Discussions [original thread]
Speaking of which, it's about time to upgrade the visual quality of the logos, don't you think? -- If TC causes you discomfort that you feel is unwarranted or may be outside TC's current contract - contact me, please.
- by Ithildin - at 2005.02.04 08:16:00
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18. offline skill advencement ?? - in Skill Discussions [original thread]
Originally by: T'Rana Originally by: Karl Borhman Isn't that a moot point? Why would you care if your skills are training if you are no longer playing the game? I was thinking of someone taking a long vacation or gonna be away...
- by Ithildin - at 2005.01.31 18:59:00
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19. Implant Prices - in Skill Discussions [original thread]
I see implants as a way of making pod-kills more worthwhile. At the same time I have a rather nifty set in my own brain, and wouldn't want to loose any chance of getting them back if the server screws up as I die -- If TC causes you discomfort t...
- by Ithildin - at 2005.01.31 08:27:00
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20. Skill-based rewards for active players... - in Skill Discussions [original thread]
Manny Tanato, I think you put emotion and meaning into his/her post that wasn't meant to be there. Quite frankly, I agree. The game will only ever be fair if everyone has the same opportunity and climbs the same stairs. EVE's greatness is in it'...
- by Ithildin - at 2005.01.28 10:53:00
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