Pages: [1] 2 3 4 5 6 7 |
1. 0,0 still the same sewer it was 6 months ago - in Player Features and Ideas Discussion [original thread]
Bah! The one and only problem with 0.0 is that 90% of the solar systems are ****e. Non-NPC sovereign systems should ALL be bumped up to between -0.7 and -1.0. Currently it's between -0.0 to -1.0. In systems below -0.7 there simply isn't enough g...
- by Ithildin - at 2007.01.12 18:05:00
|
2. Big guns on small ships ? - in Player Features and Ideas Discussion [original thread]
Well, frigates were pretty damned huge ships, not puny little vessels to be trod upon, so let's leave real life classifications out of it. However, at times I, too, miss large guns on smaller ships. The problem is that it isn't beneficial. For th...
- by Ithildin - at 2006.12.31 21:29:00
|
3. Pay Scotty to autorefit ships - in Player Features and Ideas Discussion [original thread]
Originally by: Elisa Day 1. Get can 2. Use "Strip fitting" button in fitting screen 3. Put all stripped mods in can 4. When you want to use it, pull everything out of the can into your hangar 5. Select all and right click, hit "fit to acti...
- by Ithildin - at 2006.12.25 23:55:00
|
4. Better preformance in missions - in Player Features and Ideas Discussion [original thread]
It is a necessity that the missions in system A also draw power from system A's node. What you are essentially asking is for missions to be placed in systems based on system node loads. Essentially, make the code intelligent enough to never place...
- by Ithildin - at 2006.12.25 23:49:00
|
5. Consolation for Caldari Recon Pilots - in Player Features and Ideas Discussion [original thread]
Auron, just a comment on Lachesis/Arazu: dampeners have 30km max optimal range with skills. Also, the further you are able to dampen someone, the more potent the effect (the further the enemy is, not the further you theoretically can reach). The c...
- by Ithildin - at 2006.12.25 23:46:00
|
6. Lets make PVP more fun and more player skilll depending. ccp please - in Player Features and Ideas Discussion [original thread]
First of all, QUOTES go BEFORE the commentary. This let others understand what you are COMMENTING. An added benefit is that it also doesn't reveal your schizophrenic tendencies right away. Second of all, you do realize that by this system means t...
- by Ithildin - at 2006.12.21 18:53:00
|
7. Modular Ship Hull (not for the immediate future) - in Player Features and Ideas Discussion [original thread]
There are two big problems with painting ships: 1. Load times. When a two hundred man fleet finds a suitable target (and in the unlikely event that neither fleet goes and hides at safespot like the brave warriors people are in EVE), you'll have fo...
- by Ithildin - at 2006.12.17 21:07:00
|
8. EVE is sick - in Player Features and Ideas Discussion [original thread]
Originally by: insidion I definitely agree that there are issues raised in the OP, but I can't say that I see any appealing solutions here. Frankly, war is hell. It should be ugly, it should be expensive, and the larger the goal, the longe...
- by Ithildin - at 2006.12.17 12:45:00
|
9. Training Pods - in Player Features and Ideas Discussion [original thread]
So essentially you wish to have increased learning rate for people whom are inactive, docked, and most likely not playing the game? We've already got "learning clones" you can jump into. - EVE is sick.
- by Ithildin - at 2006.12.17 11:28:00
|
10. Make sensor strength affect dampening - in Player Features and Ideas Discussion [original thread]
It is impossible to dampen a ship to uselessness. It is fully possible to force the ship in question to get closer. If you do fit countermeasures (or more commonly functioning as "I want to lock faster" modules), you can ward yourself pretty well ...
- by Ithildin - at 2006.12.17 11:23:00
|
11. No counter for Nos Domis? - in Player Features and Ideas Discussion [original thread]
There aren't enough powergrid to make an awesome tank on a nosdomi. It's easier to armour tank a Siege Missile Launcher Raven since it's got more powergrid and it's weapons take a lot less powergrid. - EVE is sick.
- by Ithildin - at 2006.12.16 12:43:00
|
12. Skill queueing, dual training and similiar things. Alt solution. - in Player Features and Ideas Discussion [original thread]
A problem with queueing is that it doesn't work if the servers are down - can't switch. If you do split training (say one skill at 70% and one at 30%) you'll have both running at the same time. Same thing with OP idea (as in, it works across down...
- by Ithildin - at 2006.12.08 13:55:00
|
13. The most simple way to make Stealth Bombers useful again... - in Player Features and Ideas Discussion [original thread]
Torpedoes, definitely, but the explosion radius bonus must go. A Rage torpedo would have an explosion radius of 100, which would translate to a world of pain for everything except that which is fast enough to outrun the torpedo (aware frigate) or ...
- by Ithildin - at 2006.12.06 18:23:00
|
14. idea= race specific skills - in Player Features and Ideas Discussion [original thread]
Been suggested every now and then. What it basically comes down to is that EVE's not a race limited game, it's open-ended and you're allowed to chose how to specialize and in what to specialize regardless of race. - EVE is sick.
- by Ithildin - at 2006.12.05 21:10:00
|
15. Industrial Ships - Should have Industrial Abilities and ... - in Player Features and Ideas Discussion [original thread]
Once upon a time, EVE was released. These were the ships available: Frigate Industrial Cruiser Battleship Industrials were industrials because they took care of industrial space activity both as afk-miners and as heavy support for mining cruisers...
- by Ithildin - at 2006.12.04 22:46:00
|
16. KILL the looting threadmill before it kills US - in Player Features and Ideas Discussion [original thread]
Hmm. I can't say that the proposed system is any different from the current system. With two exceptions: 1. There is a risk of not getting any loot at all 2. What was before a simple task of approaching a wreck and looting it has become a matter o...
- by Ithildin - at 2006.12.04 09:23:00
|
17. Skill resets.... - in Player Features and Ideas Discussion [original thread]
How can someone unlearn and hope to retain the memory at the same time? I can see it is possible to reset skills, as in removing them, via neurotoxins, but I can't see how all that learnt technical memory can be rerouted. I can't see how my knowl...
- by Ithildin - at 2006.12.04 09:16:00
|
18. Possible Solution to Autopilot Warp to 0Km and Gate camping - in Player Features and Ideas Discussion [original thread]
There isn't an issue with autopilot not warping to 0m. Warping to 0m is an option, a benefit if you will, provided for those who are active and take care of their ships. That the autopilot does not act intelligently is intended. The autopilot (in...
- by Ithildin - at 2006.11.30 13:26:00
|
19. Colourblind Mod - in Player Features and Ideas Discussion [original thread]
Edited by: Ithildin on 30/11/2006 13:18:40 Originally by: FinrodFelagund Edited by: FinrodFelagund on 09/08/2006 04:44:10 /signed as well My problem is with Security status on the map. I can't really tell teh difference between .3...
- by Ithildin - at 2006.11.30 13:17:00
|
20. EVE is sick - in Player Features and Ideas Discussion [original thread]
Originally by: Earthan I dont know mate i know pos wars mostly arent that fun but as you mention on end of post, it was same before, just eeveybody run to ss and logged.( me included dont get me wrong, normal thing if you are blobed mining...
- by Ithildin - at 2006.11.23 18:47:00
|
Pages: [1] 2 3 4 5 6 7 |
First page | Previous page | Next page | Last page |