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3981. Anyone else annoyed with the named basic items? - in Ships and Modules [original thread]
* Loot tables for cruiser sized rats and above should not contain basic items * Basic items should no longer be dropped as named - the game has evolved far beyond the stage when these were useful * Basic items should still be available for the new...
- by Ithildin - at 2005.03.23 13:55:00
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3982. The Anti-Raven setups...besides another Raven - in Ships and Modules [original thread]
Originally by: Bad'Boy Originally by: darth solo pretty much anything with NOS/NEUT and a armour tank tbh.. raven guys ususlly run PDUs, and at most a heavy inj. zap his cap, no cap=no torps and no hardeners.. dom works good at...
- by Ithildin - at 2005.03.23 13:48:00
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3983. Anathema - Amarr Covert Ops - in Ships and Modules [original thread]
Buzzard is the best, because it can fit a Covert Ops Cloaking Device as well as Scan Probe Launchers. The Buzzard will be hard pressed to get into possition rapidly due to a low speed and a lack of low slots, but it is far superior in scanning + c...
- by Ithildin - at 2005.03.23 13:43:00
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3984. What happend to the ship HP increase? - in Ships and Modules [original thread]
Continued. An increase in ship hitpoints will entile the following, thus: * Reduced aggression timers for stargate jumps. * Retained aggression timers for docking requests. These will be results: * Cruisers and Industrials, being low of hitpoint...
- by Ithildin - at 2005.03.23 13:33:00
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3985. What happend to the ship HP increase? - in Ships and Modules [original thread]
Let's see... topic: more ship HP Consequence: longer fights Consequence: harder to destroy ship Consequence: more probable a ship will not be destroyed Explanation: more time to make it to the stargate or get overwhelming reinforcements Consequenc...
- by Ithildin - at 2005.03.23 13:16:00
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3986. Does this not seem a little odd? - in Ships and Modules [original thread]
Edited by: Ithildin on 23/03/2005 08:58:32 Originally by: Cinnander Edit: Pink Thorax = Phobos Phobos and Deimos are both moons of the planet Mars, FYI. They scrapped Phobos, it was supposed to be a Patrol Cruiser. All Gallente sh...
- by Ithildin - at 2005.03.23 08:57:00
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3987. Target Painters - in Ships and Modules [original thread]
Edited by: Ithildin on 23/03/2005 17:37:20 Signed. Also, I am concerned from a rumour that they are better than Sensor Boosters (which is utterly crap, tbh). EDIT: Tracking Computer, not Sensor Booster -- If TC causes you discomfort that y...
- by Ithildin - at 2005.03.23 08:50:00
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3988. OMG Pulse Laser Nerf - in Ships and Modules [original thread]
Originally by: Deep Throat Originally by: Na'Axin Originally by: Selim I don't think hybrids are bad, laser ships just need to have their cap bonus dropped to 5% again. And pulse lasers need to have their tracking dropped. ...
- by Ithildin - at 2005.03.23 08:48:00
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3989. Altname ECM and future changes Assessment - in Ships and Modules [original thread]
Although obviously a whine thred (feedback posting at the appropriate place, anyone?), I'll just pick one thing out and hammer it: Remote Sensor Dampeners were much more effective than Sensor Boosters. +50% and -50% is NOT the same. RSD was actua...
- by Ithildin - at 2005.03.21 23:27:00
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3990. Electronic Warfare (scramblers & stasis not included) - in Ships and Modules [original thread]
Originally by: Face Lifter Multiple jammers should be very strong.. if the target does not use any ECCM I really hope that during decision making process, the devs consider ECCM. Jammers shouldn't be balanced against unprotected ships...
- by Ithildin - at 2005.03.21 23:23:00
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3991. Does this not seem a little odd? - in Ships and Modules [original thread]
Edited by: Ithildin on 21/03/2005 23:20:51 Thorax, with half the drone bay, will be fine. It'll need some tweaking, though, and a few extra powergrid and CPU will not go amiss. Hybrids are the most CPU and Powergrid intensive weapons there is,...
- by Ithildin - at 2005.03.21 23:19:00
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3992. Electronic Warfare (scramblers & stasis not included) - in Ships and Modules [original thread]
Originally by: Goberth Ludwig TomB please keep to cycle time low - wud at least avoid some of the gimpage One module right now is too effective, 6 modules right now is too ineffective. Isn't it better to heal that? Keep in mind that a...
- by Ithildin - at 2005.03.21 12:50:00
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3993. The Map - in Corporation, Alliance and Organization Discussions [original thread]
Possibly the best solution would be to code a program with strict rules on how the map is built. For instance: * Only in-game alliances may claim regions * Only IGA executors may file claims to regions * Claims can be supported by other IGA execut...
- by Ithildin - at 2005.03.21 12:42:00
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3994. Changes to EW: Experienced Overview. - in Ships and Modules [original thread]
TomB said that he would look at NPCs getting their sensor strengths dropped back from the high heavens they are at now (currently 100 in each of the sensor strengths for each and every NPC) Originally by: Jim Raynor Just a note on the Sco...
- by Ithildin - at 2005.03.21 11:46:00
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3995. What Missile Nerf - in Ships and Modules [original thread]
Originally by: Kaeten makes missles FASTER and reduce DAMAGE. FYI damage (DOT) on missiles is OK except on cruisers, where it is too low. The truth of the matter is that missiles hit too good at too large range increments. What needs b...
- by Ithildin - at 2005.03.20 23:31:00
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3996. Electronic Warfare (scramblers & stasis not included) - in Ships and Modules [original thread]
Originally by: Elve Sorrow There's another thing. A lock cannot be broken if there isnt one. If the third cycle manages to jamm while the BS is still locking, it will not affect the locking attempt. Which is ofcourse utterly ***. Have...
- by Ithildin - at 2005.03.20 23:20:00
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3997. Skill requirements on logistic ships are too high. - in Ships and Modules [original thread]
I disagree. The reason is that any ship can be fitted as the "healer", while a Logistic is specialised in this. Specialization in EVE is a matter of dedicated skill training, and thus no dedicated ship should come cheaply. However, the current s...
- by Ithildin - at 2005.03.20 17:30:00
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3998. Electronic Warfare (scramblers & stasis not included) - in Ships and Modules [original thread]
Aha! Nafri struck at the heart of the problem! It is not so much a case of Scorpions getting worthless after the patch, because they will get more powerful if anything, nor is it that ECM modules will get too good/bad over all. It is that plannin...
- by Ithildin - at 2005.03.20 17:26:00
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3999. My hybrids are crying for some love... - in Ships and Modules [original thread]
Railguns are fine. After you factor ship bonuses, then the benefit 425mm vs 1400mm is balanced. It's the blasters that are not fine. It's not so much an issue that they use a lot of capacitor. The fact that they (should) do a lot more damage than...
- by Ithildin - at 2005.03.20 17:17:00
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4000. Question about dampers: dampened ship loses target if already locked? - in Ships and Modules [original thread]
They changed it, he'll loose lock if target is outside lock range. -- If TC causes you discomfort that you feel is unwarranted or may be outside TC's current contract - contact me, please.
- by Ithildin - at 2005.03.20 15:45:00
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