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81. Carriers? Front line now? - in Ships and Modules [original thread]
Originally by: Cividari NOSs means less room for those +1 drone thingys. They are highly overrated. - EVE is sick.
- by Ithildin - at 2006.12.21 21:45:00
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82. Lets make PVP more fun and more player skilll depending. ccp please - in Player Features and Ideas Discussion [original thread]
First of all, QUOTES go BEFORE the commentary. This let others understand what you are COMMENTING. An added benefit is that it also doesn't reveal your schizophrenic tendencies right away. Second of all, you do realize that by this system means t...
- by Ithildin - at 2006.12.21 18:53:00
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83. Less desirable ships? A good thing! - in EVE General Discussion [original thread]
Originally by: Viktor Fyretracker the trouble is EVE like many pvp MMORPGs people who play the game hardcore play strictly by the math. this means you will allways have unused ships because the math doesnt work out. EVE is a bit more co...
- by Ithildin - at 2006.12.19 22:20:00
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84. Your forum BUDDIES - (pick someone you will watch after all the time) - in EVE General Discussion [original thread]
Is this like a "forum buddy list"? I'll add DeTaurus (and alts)! Can we get forum location agents and forum antimatter rounds so I can better shoot him down? - EVE is sick.
- by Ithildin - at 2006.12.18 21:02:00
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85. Character "Bio" area borked? - in EVE General Discussion [original thread]
I think the reason is to prevent rampant ASCII art, to be honest ;) - EVE is sick.
- by Ithildin - at 2006.12.18 20:17:00
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86. Who lives in a system like this? - in EVE General Discussion [original thread]
Edited by: Ithildin on 17/12/2006 21:10:13 There's only one problem: that screenshot is older than complexes, I believe. I think it is actually from CCP's test regions in Aurora/Jove space. - EVE is sick.
- by Ithildin - at 2006.12.17 21:09:00
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87. Modular Ship Hull (not for the immediate future) - in Player Features and Ideas Discussion [original thread]
There are two big problems with painting ships: 1. Load times. When a two hundred man fleet finds a suitable target (and in the unlikely event that neither fleet goes and hides at safespot like the brave warriors people are in EVE), you'll have fo...
- by Ithildin - at 2006.12.17 21:07:00
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88. I've finished my trial... - in EVE General Discussion [original thread]
Edited by: Ithildin on 17/12/2006 20:58:28 Ok, you wrote that you won't read up on this post, but I'll give it a shot anyway in case someone else with similar problems comes along. Map. * First and foremost, make sure all labels and landmarks...
- by Ithildin - at 2006.12.17 20:57:00
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89. Motherships and the pain dev plz read - in EVE General Discussion [original thread]
Originally by: Torquemanda Corteaz Edited by: Torquemanda Corteaz on 17/12/2006 16:49:27 in fact there there has only been two motherships sold over the market since they were put into eve if i recall correctly, maybe someone else star...
- by Ithildin - at 2006.12.17 20:42:00
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90. Motherships and the pain dev plz read - in EVE General Discussion [original thread]
But selling stuff for Ç, $, or even ú can and should get you very permanently banned in EVE, so what is the point of measuring an item's worth in real life money? As for the OP: one of the biggest challenges with motherships is that they can't do...
- by Ithildin - at 2006.12.17 15:49:00
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91. a new way to bump - in EVE General Discussion [original thread]
Yes. Or failing that, CCP should start enforcing the rules and issue warnings to people who post without content ;) - EVE is sick.
- by Ithildin - at 2006.12.17 15:45:00
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92. Is this a feature or a "feature"? - in EVE General Discussion [original thread]
I'm not getting every contract, though. My char's got three finished ones, but only the one between gulligullan and me (an Eos) registers. - EVE is sick.
- by Ithildin - at 2006.12.17 13:22:00
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93. Which Titan? - in EVE General Discussion [original thread]
I believe it's doomed. It's so ugly that no one in their right mind would ever build one. - EVE is sick.
- by Ithildin - at 2006.12.17 12:51:00
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94. Venal - in EVE General Discussion [original thread]
Guristas - EVE is sick.
- by Ithildin - at 2006.12.17 12:50:00
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95. EVE is sick - in Player Features and Ideas Discussion [original thread]
Originally by: insidion I definitely agree that there are issues raised in the OP, but I can't say that I see any appealing solutions here. Frankly, war is hell. It should be ugly, it should be expensive, and the larger the goal, the longe...
- by Ithildin - at 2006.12.17 12:45:00
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96. A link says more than 1000 words! - in EVE General Discussion [original thread]
Re-read forum rules. Empty content of your post. Two easy steps to save yourself from a warning. - EVE is sick.
- by Ithildin - at 2006.12.17 12:25:00
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97. An end to high ranking useless prereq skills please - in Skill Discussions [original thread]
Originally by: Estel Arador Yeah we should be able to train any skill any time, with no prerequisites. In fact, we should just abolish the entire system, as all skills are just time sinks. Everyone can do anything in any ship they want any...
- by Ithildin - at 2006.12.17 11:56:00
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98. Start Again? - in Skill Discussions [original thread]
Gallente Gallente have 8 base charisma. Most of the other blood lines and races have 5 or 6 charisma. The most important attributes for a combat oriented character, most important highest: Perception Intelligence Willpower Charisma Memory The mo...
- by Ithildin - at 2006.12.17 11:55:00
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99. Whats one of the longest Skills to train up? - in Skill Discussions [original thread]
Highly accessible and useful. (approx. one and a half month) Industry: Research Project Management, rank 8 (note: the more useful industry oriented skills are rank 5 or less) Combat: <Race> Battleship or Command Ships, rank 8 Moderately acc...
- by Ithildin - at 2006.12.17 11:43:00
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100. An end to high ranking useless prereq skills please - in Skill Discussions [original thread]
Jump Drive Operations Rank 5 Reduces capacitor need of jumps from 95% to 70% by 5 per cent unit increments. Prerequisites: Level 3 for Jump Fuel Conservation, reduces jump fuel amount by 100 units per level and light year. Low usefulness. Level ...
- by Ithildin - at 2006.12.17 11:32:00
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