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1. When 0 km Autopilot ??? - in Player Features and Ideas Discussion [original thread]
Edited by: J''Rela on 23/10/2007 22:15:45 Edited by: J''Rela on 23/10/2007 22:14:54 In the beginning, there was no autopilot and no warp-to-zero. There was a handy-dandy little skill called Navigation which reduced your warp-in distance...
- by J'Rela - at 2007.10.23 22:06:00
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2. No subject - in Player Features and Ideas Discussion [original thread]
Edited by: J''Rela on 23/10/2007 21:17:08 <deleted> mod please remove this post. Mah Forum Skillz suxxors. ---- If violence never solves anything, you're not using enough.
- by J'Rela - at 2007.10.23 21:11:00
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3. Your warp is disrupted -> Icon - in Player Features and Ideas Discussion [original thread]
Not that the UI doesn't already have enough boxes and windows, but it'd be handy to have an indication that you were being scrambled/whatever and who was doing it to you. Capital idea. ---- If violence never solves anything, you're not using enou...
- by J'Rela - at 2007.10.23 20:39:00
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4. Wreck salvaging and looting should follow the same dynamic - in Player Features and Ideas Discussion [original thread]
Edited by: J''Rela on 23/10/2007 20:21:15 Originally by: Rawr Cristina Salvaging is a profession. Just like missionrunning and mining. I'm seeing this statement a lot, and I feel a need to point out the inaccuracy therein. Salvagi...
- by J'Rela - at 2007.10.23 20:17:00
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5. to help combat corp thieves - in Player Features and Ideas Discussion [original thread]
While it's a nice idea, CONCORD will never recognize the concept of theft. Heck, it hardly recognizes murder and assault. ---- If violence never solves anything, you're not using enough.
- by J'Rela - at 2004.05.01 02:19:00
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6. Missiles: Why are They so Stupid? - in Player Features and Ideas Discussion [original thread]
The only problem I see with this idea is that it negates the current tactic of deliberately interposing an escorting ship between firing ship and target. And, I suppose, if that's what you want to do... ...while we're at it, can we make smartbom...
- by J'Rela - at 2004.05.01 01:51:00
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7. Advanced Asset List - in Player Features and Ideas Discussion [original thread]
The asset list as it is now, while useful, is quite cumbersome and difficult if you're looking for one item (say a Tempest that you can't remember where you left it...) among a hundred or so stations at which you have assets. It seems to me that ...
- by J'Rela - at 2004.05.01 01:45:00
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8. Make player threat similar to non-player threat. - in Player Features and Ideas Discussion [original thread]
*sigh* I think the simple point you're missing is that I don't care. Things can stay the way they are now and I won't mind. I'll just mine in highsec or not at all. No problem. This would simply be more realistic and make lowsec mining a little...
- by J'Rela - at 2004.04.25 23:58:00
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9. Make player threat similar to non-player threat. - in Player Features and Ideas Discussion [original thread]
Originally by: Darken Two Edited by: Darken Two on 25/04/2004 21:55:51 Did you get attacked by pirates in indys or sumin. Or are you sayin they made a fortune selling mining lasers since by ur own admission u have cpu problems so im gu...
- by J'Rela - at 2004.04.25 22:13:00
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10. Make player threat similar to non-player threat. - in Player Features and Ideas Discussion [original thread]
Originally by: Wild Rho Edited by: Wild Rho on 25/04/2004 21:44:24 Its pretty clear you've never tried belt hunting or else you wouldnt talk such rubbish. It's pretty clear you don't have any idea what I have and haven't tried. ...
- by J'Rela - at 2004.04.25 21:54:00
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11. Make player threat similar to non-player threat. - in Player Features and Ideas Discussion [original thread]
Edited by: J'Rela on 25/04/2004 21:45:50 Originally by: Darken Two Let me guess you lost a ship in the last couple of days while mining and so now you think pirates should be taken out of the game if possible. You're bad at guessin...
- by J'Rela - at 2004.04.25 21:39:00
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12. 1st person in stations and mini games pilot fights >:) - in Player Features and Ideas Discussion [original thread]
It's a tough one to implement. Would be fun, no doubt, but no matter how many times things like this were requested for Trade Wars, it never happened. You would also have to design your character MORE. Currently, he/she only exists from about th...
- by J'Rela - at 2004.04.25 21:08:00
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13. Indication of ship sizes.. - in Player Features and Ideas Discussion [original thread]
Originally by: Aenigm4 Edited by: Aenigm4 on 25/04/2004 13:04:47 When im flying in a bs (which is couple of kms long) I dont have the feeling that im flying a huge ship... Funny, I do. Maybe it's just 'cause you're using one of t...
- by J'Rela - at 2004.04.25 21:05:00
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14. Make player threat similar to non-player threat. - in Player Features and Ideas Discussion [original thread]
Originally by: Wild Rho Exactly the point I was making. Balance, this idea is currently purely towards allowing mines to mine in low sec space with no real risk at all while the miner can happily mine in his bs with no concern. if a pirat...
- by J'Rela - at 2004.04.25 20:39:00
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15. Make player threat similar to non-player threat. - in Player Features and Ideas Discussion [original thread]
Originally by: Darken Two Quick question. If the player pirates are restricted to using cruisers in everything except 0.0 does this mean that miners are allowed to use fully armed bships to protect them or will concord shoot any bship that...
- by J'Rela - at 2004.04.25 20:34:00
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16. Make player threat similar to non-player threat. - in Player Features and Ideas Discussion [original thread]
Quote: the idea is to awkward. Too constricting and would be even more bizarre and complex than the current system now. Yes, it would be more complex than the current system. The current system is far simpler than it should be. At presen...
- by J'Rela - at 2004.04.25 06:20:00
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17. Make player threat similar to non-player threat. - in Player Features and Ideas Discussion [original thread]
Originally by: Wild Rho Fine, then only let PC miners use frigs for mining in high sec, cruisers in low sec and bs miners in 0.0 space. Why? Why would the one necessitate the other? ---- If violence never solves anything, you're not u...
- by J'Rela - at 2004.04.25 06:08:00
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18. Sounds? - in Player Features and Ideas Discussion [original thread]
Not "you've got mail." That particular grammatical error should not be perpetuated. Rather, "You have mail." Otherwise, I like this idea fine. ---- If violence never solves anything, you're not using enough.
- by J'Rela - at 2004.04.25 01:55:00
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19. No cruise missiles or torpedoes on frigates - in Player Features and Ideas Discussion [original thread]
This is an interesting thread. It is clear that Cruise and Torps were originally to be battleship weapons. Cruisers were to use Heavy Missiles. Of course, Frigates were to use Light Missiles and Rockets. Players noticed that small numbers of the...
- by J'Rela - at 2004.04.25 01:54:00
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20. Make player threat similar to non-player threat. - in Player Features and Ideas Discussion [original thread]
Originally by: Schizophrenia dumb idea. don't do it ccp Qualify that statement. ---- If violence never solves anything, you're not using enough.
- by J'Rela - at 2004.04.25 01:15:00
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