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21. Make player threat similar to non-player threat. - in Player Features and Ideas Discussion [original thread]
I don't care how you do it, just do it. Currently, NPC threats scale based on the security level of the system you're in (and other, local factors.) Only in deep 0.0 will you encounter a Battleship, or a pack thereof. In 0.1 to 0.4 space, you w...
- by J'Rela - at 2004.04.24 23:47:00
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22. Bship mining - in Player Features and Ideas Discussion [original thread]
Quote: I cant understand why people wanna mine in a BS ? Cause its safer ? Yeah probably. Still why did they call it a BATTLEship if they were meant for mining ? Its a mystery. Yet what's in a name? A rose by any other name would smell ...
- by J'Rela - at 2004.04.17 21:35:00
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23. Bship mining - in Player Features and Ideas Discussion [original thread]
Okay, Drakxter, so you actually have a vision of what a mining ship should be (aside of "NOT a BATTLEship", which is the common one.) But once you have mining ships, why nerf the battleships? Why not just make the mining ships BETTER and/or CHEAP...
- by J'Rela - at 2004.04.17 17:36:00
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24. Prove me wrong and I get banned! (superhighways) - in Player Features and Ideas Discussion [original thread]
Quote: My point was that if something was of that much value and you didnt have the time or was just to lazy to haul it yourself then hire spomeone to haul it for you. But then again why would there be something out there really far away. Y...
- by J'Rela - at 2004.04.17 17:22:00
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25. Bship mining - in Player Features and Ideas Discussion [original thread]
Quote: I think wut wood be really cool is if all ships had Mining Slots like hard points for missiles and turrets. Mining lasers shouldnt be given the same slots as turrets becuase turret boosting enhancement skills do not effect them. Battl...
- by J'Rela - at 2004.04.16 23:42:00
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26. Ending the great canister-mining debate. - in Player Features and Ideas Discussion [original thread]
First: Jumpp: very well said. That pretty much terminates that particular argument form. Thank you, now there are a few others I'd like to deal with. Imhotep Wade: I'm glad the current system gets your rocks off. The only reason ore thieves ar...
- by J'Rela - at 2004.04.16 23:28:00
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27. Miner class ships - in Player Features and Ideas Discussion [original thread]
Quote: Quote: Huge idea here. Nerf all mining capabilities of all current ships. um. YES Absolutely NOT It's a bad idea. Why on earth would you want to do that except to penalize people who already have the ships in quest...
- by J'Rela - at 2004.04.11 23:03:00
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28. Prove me wrong and I get banned! (superhighways) - in Player Features and Ideas Discussion [original thread]
Quote: .2 Courier missions would EXCELL if there were no highways. Think for a moment. If you need something moved from 1 region to another, but you dont want to haul that long trip yourself HIRE SOMEONE. Pay them enough and i'm sure they wo...
- by J'Rela - at 2004.04.11 22:55:00
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29. Prove me wrong and I get banned! (superhighways) - in Player Features and Ideas Discussion [original thread]
1) You prove nothing by asserting 2) There are plenty of reasons to cross the galaxy. For example, if I live in Venal and want to kill someone in Stain, or if I live in Metropolis and want to sell Miners in JK-FIX. 3) You folks really need to THIN...
- by J'Rela - at 2004.04.11 15:13:00
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30. Miner class ships - in Player Features and Ideas Discussion [original thread]
Quote: Huge idea here. Nerf all mining capabilities of all current ships. Um, NO . ---- If violence never solves anything, you're not using enough.
- by J'Rela - at 2004.04.11 15:01:00
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31. Graphics Suggestions: Make Engine Exhaust Look Like in the Trailers - in Player Features and Ideas Discussion [original thread]
Edited by: J'Rela on 11/04/2004 23:08:06 Quote: Ok, I follow you just fine. But it doesnt sound right is all. I dont see how it'd be at all possible for a rocket to accelerate past the velocity of the propelant used to propel it. May...
- by J'Rela - at 2004.04.10 08:57:00
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32. Eve as a pen & paper RPG? - in Player Features and Ideas Discussion [original thread]
It's a good idea, though I might like to retain more of the uniqueness of EVE's character/skills system rather than going all D20 or GURPS on everybody. Of course, skill points would have to be awarded a little differently, I think.... Hm. Bear...
- by J'Rela - at 2004.04.10 08:33:00
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33. Research and Lab slots - suggestion for "radical" solution - in Player Features and Ideas Discussion [original thread]
Um. No. Just no. ---- If violence never solves anything, you're not using enough.
- by J'Rela - at 2004.04.10 08:18:00
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34. Missile Pods - in Player Features and Ideas Discussion [original thread]
Honor Harrington fan? I'll admit, I never actually liked missile pods. And I don't like this idea either. Well, I'd like it if it took five THOUSAND m3 (or simply carried appropriately less missiles,) deployed from a CARGO bay and could be relo...
- by J'Rela - at 2004.04.10 08:06:00
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35. Miner class ships - in Player Features and Ideas Discussion [original thread]
Quote: As it is, my idea was just an idea; I dont care how CCP dose it, I just really really hope they put in some NEW non-fighter class ships into the universe... That, at least, is a point upon which we agree. :) ---- If violence neve...
- by J'Rela - at 2004.04.10 07:44:00
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36. Miner class ships - in Player Features and Ideas Discussion [original thread]
Quote: Quote: I *am* opposed to gimping all of the poor miners who worked and slaved so hard and so long for the mining ships that are ALREADY in the game. True, game's been nerfed enough, but as it is mining battleships already pu...
- by J'Rela - at 2004.04.10 07:43:00
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37. Prove me wrong and I get banned! (superhighways) - in Player Features and Ideas Discussion [original thread]
I think the superhighways are essentially a good thing, and I don't see that it really hurts commerce, or how it can. ---- If violence never solves anything, you're not using enough.
- by J'Rela - at 2004.04.10 07:34:00
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38. Ending the great canister-mining debate. - in Player Features and Ideas Discussion [original thread]
apple2gs: If CCP didn't let us mine into cans, all the (non-AFK Industrial Ship) miners would leave the game because: 1) Mining is no longer a viable profession (mineral prices may rise, but not by enough or fast enough, partly due to aforement...
- by J'Rela - at 2004.04.07 02:52:00
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39. The warp to function.... do u want to get closer? - in Player Features and Ideas Discussion [original thread]
Personally, I can see the game-balance reasons for the 15km jump-in minimum. I can even come up with fluffy defenses for it. (try me) But if we're going to keep that, the whole insta-warp thing really has to go (and I have a reasonably nice set...
- by J'Rela - at 2004.04.07 02:38:00
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40. Create More Research Labs - in Player Features and Ideas Discussion [original thread]
The whole unrenting thing was a feature the devs put in to try to stop people buying up slots and reselling them. Naturally, it doesn't work. Folks will fill their slots with make-work items. Anyone with science 1 and a cheap BP can keep a slot ...
- by J'Rela - at 2004.04.07 02:30:00
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