Pages: 1 2 [3] 4 5 |
41. Controlling multiple ships (at one time) - ala real time strategy. - in Player Features and Ideas Discussion [original thread]
I've thought about this before and I've decided to reject it. You see, large-scale warfare already exists (I call 40+ Cruisers and Battleships going at it large-scale) and there are a number of good ways to protect yourself while mining. ---- I...
- by J'Rela - at 2004.04.05 10:32:00
|
42. changing avatar portraits as a player provided service - in Player Features and Ideas Discussion [original thread]
Interesting idea. ---- If violence never solves anything, you're not using enough.
- by J'Rela - at 2004.04.05 10:12:00
|
43. Poll: How much HP increase would you like to see ... - in Player Features and Ideas Discussion [original thread]
No HP increase. I like them just fine the way they are. ---- If violence never solves anything, you're not using enough.
- by J'Rela - at 2004.04.05 07:45:00
|
44. we have armor and structure repairers - in Player Features and Ideas Discussion [original thread]
Ah, agreed. Absolutely. Drone repairer definately needs to be on the list. Maybe just make it a function of existing repairers. Maybe make it a drone. ---- If violence never solves anything, you're not using enough.
- by J'Rela - at 2004.04.05 06:18:00
|
45. Miner class ships - in Player Features and Ideas Discussion [original thread]
Kaylana, I think you missed what I was saying. (I like your cute assertion that the devs are so dumb that we players outsmart them at every turn and they can't figure out what's going on though.) I don't see how the APOC's being a "fleet ship" e...
- by J'Rela - at 2004.04.05 06:09:00
|
46. Economic :Suggestions and Balance - in Player Features and Ideas Discussion [original thread]
I want to interject one small thing into this entertaining discussion. I don't think NPC buy/sell orders should be removed. Like it or not, NPCs are a part of EVE's game universe, and likely to remain that way for a long time. As long as Republ...
- by J'Rela - at 2004.04.05 05:49:00
|
47. rules of engagement - in Player Features and Ideas Discussion [original thread]
I've been thinking about this concept a little lately, mostly how it relates to Electronic Warfare. Now, say you're a Legal Eagle (err, carebear, whatever.) You don't want to do anything to **** off CONCORD or drop your security rating. Now say y...
- by J'Rela - at 2004.04.05 05:33:00
|
48. Change apperance - in Player Features and Ideas Discussion [original thread]
And why not be able to change race or bloodline? or even eye and skin color. Like anything else in EVE, it should just cost you and/or carry risks. :) An Amarr couldn't actually BECOME Minmatar (not that he'd want to) but he might get good cosmet...
- by J'Rela - at 2004.04.05 05:21:00
|
49. Graphics Suggestions: Make Engine Exhaust Look Like in the Trailers - in Player Features and Ideas Discussion [original thread]
The sense of scale in the game is fine. Battleships are FREAKING HUGE. I have a few screenshots of my old APOC that point this up pretty well. Frigates are tiny. Drones are even tinier. Stations are very big. Planets are even bigger. Stars are....
- by J'Rela - at 2004.04.05 05:14:00
|
50. Create More Research Labs - in Player Features and Ideas Discussion [original thread]
While there is a market for research slots in high-traffic space, there are problems with it. Namely, the following: 1) Why would Ishukone Corporation (for example) allow you to grab one of their research slots for 10k isk and resell it for ONE M...
- by J'Rela - at 2004.04.05 05:02:00
|
51. Containers, Concord, and Griefers in High Security Zones - in Player Features and Ideas Discussion [original thread]
Actually, Atansa, that would depend on IF I could prove anything. If three other people and the building's security camera saw it, the police would arrest him, the prosecutor would press charges and he would pay the price (probably a hefty f...
- by J'Rela - at 2004.04.05 04:51:00
|
52. Ending the great canister-mining debate. - in Player Features and Ideas Discussion [original thread]
Edited by: J'Rela on 05/04/2004 04:42:06 LCDR: Actually, I think the Jettison/Scoop method is perfectly realistic and works well. The ONLY problem, really, is that CONCORD escorts and abets thieves. Krendig: Some interesting ideas, though not...
- by J'Rela - at 2004.04.05 04:41:00
|
53. Ending the great canister-mining debate. - in Player Features and Ideas Discussion [original thread]
Flame you, Burga? Why would I do that? No, I will simply attempt to refute your position. That is what I do. So here goes. 1) I am not asking for a zero-risk cargo container. We already have those. They are called "secure containers." I am as...
- by J'Rela - at 2004.04.03 23:45:00
|
54. Containers, Concord, and Griefers in High Security Zones - in Player Features and Ideas Discussion [original thread]
Firstly, Darkstar 251 Ore theives do not "keep damn bship stripminers out of high sec space", which is not for the NEWBIES but for those who would like to avoid being pod-killed while they're mining, no matter how long they've been playing. If a "...
- by J'Rela - at 2004.04.03 23:25:00
|
55. Containers, Concord, and Griefers in High Security Zones - in Player Features and Ideas Discussion [original thread]
You must live in a very strange place, Zak Kingsman. A garbage can is just another kind of container. If someone walks onto your lawn and takes something out of one, it's still called theft. If you leave one sitting on a sidewalk and someone tak...
- by J'Rela - at 2004.03.28 00:43:00
|
56. Ending the great canister-mining debate. - in Player Features and Ideas Discussion [original thread]
Edited by: J'Rela on 27/03/2004 23:58:02 Amazing the way some people just don't listen (read) eh, Etoile? I like your technobabble solution. Very Star Trek. But I still want my collapsable uber secure cans, and (sorry to say) I still want...
- by J'Rela - at 2004.03.27 23:56:00
|
57. Ending the great canister-mining debate. - in Player Features and Ideas Discussion [original thread]
I read what you typed, evetalon, but I don't see what you're saying. How does it HURT teamwork to have a secure medium to transfer ore from one ship to another? The only people/thing this idea could possible hurt is ore thieves. How is that bad ...
- by J'Rela - at 2004.03.27 23:11:00
|
58. Ending the great canister-mining debate. - in Player Features and Ideas Discussion [original thread]
If CCP meant us to mine to our holds, they should have given us bigger holds. There's nothing in the entire world more annoying than running back and forth to a belt with a frigate and a pair of mining beams. Simultaneously, there's very little ...
- by J'Rela - at 2004.03.27 22:25:00
|
59. Ultra Pimp idea, not to be ignored - in Player Features and Ideas Discussion [original thread]
Yeah. This is a decent idea. Spacers helping spacers. I'll have to think about the ramifications a little more before I toss out my final opinion on it, though. ---- If violence never solves anything, you're not using enough.
- by J'Rela - at 2004.03.27 20:03:00
|
60. Non-Destructive PVP Combat - in Player Features and Ideas Discussion [original thread]
Why not? Real militaries do it. It's called "wargaming" Great way to practice your PvP before going out and doing it for "real" I think this is a great idea and should be implemented posthaste. ---- If violence never solves anything, you're n...
- by J'Rela - at 2004.03.27 19:53:00
|
Pages: 1 2 [3] 4 5 |
First page | Previous page | Next page | Last page |