Pages: 1 [2] 3 4 5 6 |
21. Character Height Change [proposal] - in Assembly Hall [original thread]
CCP is trusting us with breasts , but don't feel they can trust us with character height? Supported, though I'd want something a little closer to the full range of human variability than a mere twelve-inch spread. First, let's go metric so we're...
- by J'Rela - at 2011.01.14 02:30:00
|
22. Character creation & customization feedback - Round 3 - in Test Server Feedback [original thread]
If this has been mentioned, I missed it: The latest build allowed me to re-do my model and portrait, but the portrait displayed in-game is still from an earlier build. Probably not relevant to the usage scenario on live, but still irritating. --...
- by J'Rela - at 2011.01.07 02:41:00
|
23. Character creation & customization feedback - Round 3 - in Test Server Feedback [original thread]
Edited by: J''Rela on 29/12/2010 03:56:43 Reactions to the current build: -There had better be more options for hair/clothes/etc. at release. While I was planning on ditching it anyway, not having the *option* to retain my goofy hair made me k...
- by J'Rela - at 2010.12.29 03:53:00
|
24. New Dev Blog: Dominion - The Capital Battlefield - in EVE Information Portal [original thread]
Having faced Titans in battle, flown alongside them, and piloted one myself, I think I might have a bit to say about Titans, and especially the changes being made to them and the goals CCP has in mind. The most important problem with the Titan is...
- by J'Rela - at 2009.09.17 10:04:00
|
25. The 1 Billlion ISK Dare - in EVE General Discussion [original thread]
For those unaware of the actual history of football games and their terminology: "Football" is a name for a family of games, so named because they involve moving a ball while afoot (as opposed to mounted,) usually by running. (association footbal...
- by J'Rela - at 2008.06.20 04:48:00
|
26. ATLAS pulling back to empire - in Corporation, Alliance and Organization Discussions [original thread]
Edited by: J''Rela on 12/06/2008 22:16:52 Originally by: jerrard iceni EMO STUFF. I stand awed by your powers of analysis, or lack thereof. ---- If violence never solves anything, you're not using enough.
- by J'Rela - at 2008.06.12 22:13:00
|
27. When 0 km Autopilot ??? - in Player Features and Ideas Discussion [original thread]
Edited by: J''Rela on 23/10/2007 22:15:45 Edited by: J''Rela on 23/10/2007 22:14:54 In the beginning, there was no autopilot and no warp-to-zero. There was a handy-dandy little skill called Navigation which reduced your warp-in distance...
- by J'Rela - at 2007.10.23 22:06:00
|
28. No subject - in Player Features and Ideas Discussion [original thread]
Edited by: J''Rela on 23/10/2007 21:17:08 <deleted> mod please remove this post. Mah Forum Skillz suxxors. ---- If violence never solves anything, you're not using enough.
- by J'Rela - at 2007.10.23 21:11:00
|
29. Your warp is disrupted -> Icon - in Player Features and Ideas Discussion [original thread]
Not that the UI doesn't already have enough boxes and windows, but it'd be handy to have an indication that you were being scrambled/whatever and who was doing it to you. Capital idea. ---- If violence never solves anything, you're not using enou...
- by J'Rela - at 2007.10.23 20:39:00
|
30. Wreck salvaging and looting should follow the same dynamic - in Player Features and Ideas Discussion [original thread]
Edited by: J''Rela on 23/10/2007 20:21:15 Originally by: Rawr Cristina Salvaging is a profession. Just like missionrunning and mining. I'm seeing this statement a lot, and I feel a need to point out the inaccuracy therein. Salvagi...
- by J'Rela - at 2007.10.23 20:17:00
|
31. Radical idea: remove NPC shuttle sell orders and all ship insurance - in EVE General Discussion [original thread]
If there's any problem with the insurance system, it's the complete lack of reality in the insurance market. The price of a level of insurance has no basis. The payout for a level of insurance has no basis. Because of the arbitrary nature of the ...
- by J'Rela - at 2007.10.23 19:43:00
|
32. to help combat corp thieves - in Player Features and Ideas Discussion [original thread]
While it's a nice idea, CONCORD will never recognize the concept of theft. Heck, it hardly recognizes murder and assault. ---- If violence never solves anything, you're not using enough.
- by J'Rela - at 2004.05.01 02:19:00
|
33. Missiles: Why are They so Stupid? - in Player Features and Ideas Discussion [original thread]
The only problem I see with this idea is that it negates the current tactic of deliberately interposing an escorting ship between firing ship and target. And, I suppose, if that's what you want to do... ...while we're at it, can we make smartbom...
- by J'Rela - at 2004.05.01 01:51:00
|
34. Advanced Asset List - in Player Features and Ideas Discussion [original thread]
The asset list as it is now, while useful, is quite cumbersome and difficult if you're looking for one item (say a Tempest that you can't remember where you left it...) among a hundred or so stations at which you have assets. It seems to me that ...
- by J'Rela - at 2004.05.01 01:45:00
|
35. Make player threat similar to non-player threat. - in Player Features and Ideas Discussion [original thread]
*sigh* I think the simple point you're missing is that I don't care. Things can stay the way they are now and I won't mind. I'll just mine in highsec or not at all. No problem. This would simply be more realistic and make lowsec mining a little...
- by J'Rela - at 2004.04.25 23:58:00
|
36. Make player threat similar to non-player threat. - in Player Features and Ideas Discussion [original thread]
Originally by: Darken Two Edited by: Darken Two on 25/04/2004 21:55:51 Did you get attacked by pirates in indys or sumin. Or are you sayin they made a fortune selling mining lasers since by ur own admission u have cpu problems so im gu...
- by J'Rela - at 2004.04.25 22:13:00
|
37. Make player threat similar to non-player threat. - in Player Features and Ideas Discussion [original thread]
Originally by: Wild Rho Edited by: Wild Rho on 25/04/2004 21:44:24 Its pretty clear you've never tried belt hunting or else you wouldnt talk such rubbish. It's pretty clear you don't have any idea what I have and haven't tried. ...
- by J'Rela - at 2004.04.25 21:54:00
|
38. Make player threat similar to non-player threat. - in Player Features and Ideas Discussion [original thread]
Edited by: J'Rela on 25/04/2004 21:45:50 Originally by: Darken Two Let me guess you lost a ship in the last couple of days while mining and so now you think pirates should be taken out of the game if possible. You're bad at guessin...
- by J'Rela - at 2004.04.25 21:39:00
|
39. 1st person in stations and mini games pilot fights >:) - in Player Features and Ideas Discussion [original thread]
It's a tough one to implement. Would be fun, no doubt, but no matter how many times things like this were requested for Trade Wars, it never happened. You would also have to design your character MORE. Currently, he/she only exists from about th...
- by J'Rela - at 2004.04.25 21:08:00
|
40. Indication of ship sizes.. - in Player Features and Ideas Discussion [original thread]
Originally by: Aenigm4 Edited by: Aenigm4 on 25/04/2004 13:04:47 When im flying in a bs (which is couple of kms long) I dont have the feeling that im flying a huge ship... Funny, I do. Maybe it's just 'cause you're using one of t...
- by J'Rela - at 2004.04.25 21:05:00
|
Pages: 1 [2] 3 4 5 6 |
First page | Previous page | Next page | Last page |