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41. Make player threat similar to non-player threat. - in Player Features and Ideas Discussion [original thread]
Originally by: Wild Rho Exactly the point I was making. Balance, this idea is currently purely towards allowing mines to mine in low sec space with no real risk at all while the miner can happily mine in his bs with no concern. if a pirat...
- by J'Rela - at 2004.04.25 20:39:00
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42. Make player threat similar to non-player threat. - in Player Features and Ideas Discussion [original thread]
Originally by: Darken Two Quick question. If the player pirates are restricted to using cruisers in everything except 0.0 does this mean that miners are allowed to use fully armed bships to protect them or will concord shoot any bship that...
- by J'Rela - at 2004.04.25 20:34:00
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43. Make player threat similar to non-player threat. - in Player Features and Ideas Discussion [original thread]
Quote: the idea is to awkward. Too constricting and would be even more bizarre and complex than the current system now. Yes, it would be more complex than the current system. The current system is far simpler than it should be. At presen...
- by J'Rela - at 2004.04.25 06:20:00
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44. Make player threat similar to non-player threat. - in Player Features and Ideas Discussion [original thread]
Originally by: Wild Rho Fine, then only let PC miners use frigs for mining in high sec, cruisers in low sec and bs miners in 0.0 space. Why? Why would the one necessitate the other? ---- If violence never solves anything, you're not u...
- by J'Rela - at 2004.04.25 06:08:00
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45. Sounds? - in Player Features and Ideas Discussion [original thread]
Not "you've got mail." That particular grammatical error should not be perpetuated. Rather, "You have mail." Otherwise, I like this idea fine. ---- If violence never solves anything, you're not using enough.
- by J'Rela - at 2004.04.25 01:55:00
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46. No cruise missiles or torpedoes on frigates - in Player Features and Ideas Discussion [original thread]
This is an interesting thread. It is clear that Cruise and Torps were originally to be battleship weapons. Cruisers were to use Heavy Missiles. Of course, Frigates were to use Light Missiles and Rockets. Players noticed that small numbers of the...
- by J'Rela - at 2004.04.25 01:54:00
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47. Make player threat similar to non-player threat. - in Player Features and Ideas Discussion [original thread]
Originally by: Schizophrenia dumb idea. don't do it ccp Qualify that statement. ---- If violence never solves anything, you're not using enough.
- by J'Rela - at 2004.04.25 01:15:00
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48. Make player threat similar to non-player threat. - in Player Features and Ideas Discussion [original thread]
I don't care how you do it, just do it. Currently, NPC threats scale based on the security level of the system you're in (and other, local factors.) Only in deep 0.0 will you encounter a Battleship, or a pack thereof. In 0.1 to 0.4 space, you w...
- by J'Rela - at 2004.04.24 23:47:00
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49. Bship mining - in Player Features and Ideas Discussion [original thread]
Quote: I cant understand why people wanna mine in a BS ? Cause its safer ? Yeah probably. Still why did they call it a BATTLEship if they were meant for mining ? Its a mystery. Yet what's in a name? A rose by any other name would smell ...
- by J'Rela - at 2004.04.17 21:35:00
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50. Bship mining - in Player Features and Ideas Discussion [original thread]
Okay, Drakxter, so you actually have a vision of what a mining ship should be (aside of "NOT a BATTLEship", which is the common one.) But once you have mining ships, why nerf the battleships? Why not just make the mining ships BETTER and/or CHEAP...
- by J'Rela - at 2004.04.17 17:36:00
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51. Prove me wrong and I get banned! (superhighways) - in Player Features and Ideas Discussion [original thread]
Quote: My point was that if something was of that much value and you didnt have the time or was just to lazy to haul it yourself then hire spomeone to haul it for you. But then again why would there be something out there really far away. Y...
- by J'Rela - at 2004.04.17 17:22:00
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52. Bship mining - in Player Features and Ideas Discussion [original thread]
Quote: I think wut wood be really cool is if all ships had Mining Slots like hard points for missiles and turrets. Mining lasers shouldnt be given the same slots as turrets becuase turret boosting enhancement skills do not effect them. Battl...
- by J'Rela - at 2004.04.16 23:42:00
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53. Ending the great canister-mining debate. - in Player Features and Ideas Discussion [original thread]
First: Jumpp: very well said. That pretty much terminates that particular argument form. Thank you, now there are a few others I'd like to deal with. Imhotep Wade: I'm glad the current system gets your rocks off. The only reason ore thieves ar...
- by J'Rela - at 2004.04.16 23:28:00
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54. Miner class ships - in Player Features and Ideas Discussion [original thread]
Quote: Quote: Huge idea here. Nerf all mining capabilities of all current ships. um. YES Absolutely NOT It's a bad idea. Why on earth would you want to do that except to penalize people who already have the ships in quest...
- by J'Rela - at 2004.04.11 23:03:00
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55. Prove me wrong and I get banned! (superhighways) - in Player Features and Ideas Discussion [original thread]
Quote: .2 Courier missions would EXCELL if there were no highways. Think for a moment. If you need something moved from 1 region to another, but you dont want to haul that long trip yourself HIRE SOMEONE. Pay them enough and i'm sure they wo...
- by J'Rela - at 2004.04.11 22:55:00
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56. Prove me wrong and I get banned! (superhighways) - in Player Features and Ideas Discussion [original thread]
1) You prove nothing by asserting 2) There are plenty of reasons to cross the galaxy. For example, if I live in Venal and want to kill someone in Stain, or if I live in Metropolis and want to sell Miners in JK-FIX. 3) You folks really need to THIN...
- by J'Rela - at 2004.04.11 15:13:00
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57. Miner class ships - in Player Features and Ideas Discussion [original thread]
Quote: Huge idea here. Nerf all mining capabilities of all current ships. Um, NO . ---- If violence never solves anything, you're not using enough.
- by J'Rela - at 2004.04.11 15:01:00
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58. Graphics Suggestions: Make Engine Exhaust Look Like in the Trailers - in Player Features and Ideas Discussion [original thread]
Edited by: J'Rela on 11/04/2004 23:08:06 Quote: Ok, I follow you just fine. But it doesnt sound right is all. I dont see how it'd be at all possible for a rocket to accelerate past the velocity of the propelant used to propel it. May...
- by J'Rela - at 2004.04.10 08:57:00
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59. Eve as a pen & paper RPG? - in Player Features and Ideas Discussion [original thread]
It's a good idea, though I might like to retain more of the uniqueness of EVE's character/skills system rather than going all D20 or GURPS on everybody. Of course, skill points would have to be awarded a little differently, I think.... Hm. Bear...
- by J'Rela - at 2004.04.10 08:33:00
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60. Research and Lab slots - suggestion for "radical" solution - in Player Features and Ideas Discussion [original thread]
Um. No. Just no. ---- If violence never solves anything, you're not using enough.
- by J'Rela - at 2004.04.10 08:18:00
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