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1. Regarding Faction standing to join Militia. - in Warfare & Tactics [original thread]
easiest faction standing would be rookie mission arc. each of the 3 systems (per faction) has 5 arcs than give about 1% faction increase. ________________________________ : Forum Bore 'Em : Foamy The Squirrel - [jedi handwave] "There is no spoon."
- by Jagga Spikes - at 2011.02.23 10:41:00
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2. How do you effectively bounty hunt? - in Warfare & Tactics [original thread]
Originally by: Dark Pangolin Thanks to alts...yes...I am am anti-alt :), but it can't be helped in any mmorpg. nothing to do with alts. you can get anyone trustworthy enough to pod you and then split profits. __________________________...
- by Jagga Spikes - at 2010.12.09 21:07:00
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3. Planetary (Ultimate) Interaction - Blowing Sh... Umm Stuff Up - in Warfare & Tactics [original thread]
Edited by: Jagga Spikes on 22/05/2010 20:37:51 Originally by: holydogg ... If dust really needs to be implymented then restrict it to faction warfare. Militia corp hire dust players to take over planet that would act as dead space comp...
- by Jagga Spikes - at 2010.05.22 20:37:00
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4. Planetary (Ultimate) Interaction - Blowing Sh... Umm Stuff Up - in Warfare & Tactics [original thread]
you haven't done proper research. DUST is supposed to affect planetary structures. and if that fails, CCP will find some other way to deal with it. ________________________________ : Forum Bore 'Em : Foamy The Squirrel
- by Jagga Spikes - at 2010.05.22 07:50:00
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5. Confused about DPS differences between toons - in Warfare & Tactics [original thread]
Originally by: Versuvius Marii ... you're all as confused as I am. i'll bet on that :) ________________________________ : Forum Bore 'Em : Foamy The Squirrel
- by Jagga Spikes - at 2010.05.07 08:30:00
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6. Confused about DPS differences between toons - in Warfare & Tactics [original thread]
you might want to check your skills. Singularity mirrors are NOT entirely equal to Tranquility. ________________________________ : Forum Bore 'Em : Foamy The Squirrel
- by Jagga Spikes - at 2010.05.06 15:10:00
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7. Consider the Incursus... - in Warfare & Tactics [original thread]
Originally by: Serend I love the Incursus, but it needs a buff. Compare the top tier of other races' frigates' 9 or 10 slots to the lowly Incursus's 8. Merlin:10 slots (4/4/2) Kestrel:9 slots (4/3/2) Rifter: 10 (4/3/3) Vigil: 9 (3/3/3) P...
- by Jagga Spikes - at 2010.03.12 11:31:00
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8. FW: Speedtanking = abuse of mechanics. - in Warfare & Tactics [original thread]
it's more issue of bad npc design, than overpowered feature. i have speed tanked minor and medium plexes in vigil. i would suppose it could be possible in major with more care. but frankly, single rifter can easily clear minor and cruiser can clea...
- by Jagga Spikes - at 2009.12.25 19:20:00
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9. FW idea - in Warfare & Tactics [original thread]
i like the idea. would certainly be good to see more focus in Faction Warfare. problem i see with plexes is that it's effectively PVE. if opposition shows up, plexer assesses situation. if it's sure win, fight. if it's likely to lose, come back l...
- by Jagga Spikes - at 2009.12.11 12:59:00
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10. Minmatar FOTM; which Gallente ship to beat? - in Warfare & Tactics [original thread]
Originally by: ChickenOfDoom I fly a typhoon with torps and neuts, target painters, berserker II's, light tank with some damage and a speed mod. Goes 1000km/s and does a lot of damage. that's one fast chicken :) as for OP, you might...
- by Jagga Spikes - at 2009.12.11 12:13:00
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11. Blobbing, and why it is not fun - in Warfare & Tactics [original thread]
Originally by: Molly Milli0ns ...an artificial mechanic and trying to hammer it onto the game just isn't going to work. ... don't forget whole game IS artificial mechanic that simulates real world. and in real world, doubling man force ...
- by Jagga Spikes - at 2009.11.13 09:58:00
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12. Maximum On-board Scanner Range - in Warfare & Tactics [original thread]
best wisdom is your own :) http://en.wikipedia.org/wiki/Astronomical_unit
- by Jagga Spikes - at 2009.11.11 15:11:00
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13. Blobbing, and why it is not fun - in Warfare & Tactics [original thread]
Originally by: Cpt Branko Originally by: Jagga Spikes again, blob speaks. I suggest you don't make statements about people without doing a quick check of what they, in fact, do. i wasn't reffering to who you are or what you...
- by Jagga Spikes - at 2009.11.08 20:52:00
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14. Blobbing, and why it is not fun - in Warfare & Tactics [original thread]
Originally by: Cpt Branko ... again, blob speaks. you are absolutely right in every point, under current conditions.
- by Jagga Spikes - at 2009.11.08 18:04:00
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15. Blobbing, and why it is not fun - in Warfare & Tactics [original thread]
Originally by: Torpir Lee ... Do you honestly believe damage stack penalties will make the above strategies viable? Nothing will change, except battles will be slower and smaller fleets will have a bit more chance against bigger fleets. T...
- by Jagga Spikes - at 2009.11.08 17:55:00
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16. Blobbing, and why it is not fun - in Warfare & Tactics [original thread]
i understand importance of social and political management. numbers are important. but linear scaling of focus fire damage is wrong. it promotes uniformity and rigidness. all ships become equal to reduce effects of losing them. with stack nerf on...
- by Jagga Spikes - at 2009.11.08 16:24:00
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17. Blobbing, and why it is not fun - in Warfare & Tactics [original thread]
yes. i understand what you are trying to say. just not why. if you are skilled, then why are you bashing idea of making blob even more skill based?
- by Jagga Spikes - at 2009.11.08 13:45:00
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18. Blobbing, and why it is not fun - in Warfare & Tactics [original thread]
Originally by: Lei Chowei Isn't Eve a sandbox? Doesn't that permit a gang of 5 against 1? Doesn't that permit a gang of 20 against 5? Doesn't that permit a gang of 50 against 10? Come on, there is no need for complaints. It is either new...
- by Jagga Spikes - at 2009.11.08 11:45:00
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19. War has been declared and we decided not to fight! - in Warfare & Tactics [original thread]
it all comes down to what is corp about. if corp is not about fighting, you did the right choice. if players that left are more happy when fighting, it's obvious they were in wrong corp. i see nothing wrong came out of this, except bit of CEO emor...
- by Jagga Spikes - at 2009.06.22 09:16:00
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20. Local Channel being a PVP tool is bizzare - in Warfare & Tactics [original thread]
it isn't needed to remove local completely. just don't show who is in, until they post. of course, there would be need to improve scanning rules, even to the point of detecting cloaked ships, especially those not moving.
- by Jagga Spikes - at 2009.02.09 11:58:00
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