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1. Sticky:New Dev Blog: My OCD said fix this so I did... - in EVE Information Portal [original thread]
I'd like to point out something that I'm surprised hasn't bothered anyone else to my knowledge: Heavy Neutron Blaster is a medium gun while Neutron Blaster is a large gun... Am I the only one who sees that as being backwards?
- by Jahpahjay - at 2012.08.21 03:29:00
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2. How to lock BPOs to avoid theft while still allow usage? - in Science and Industry [original thread]
I recently joined a new corp and brought a BP collection with me. How can I set up my BPs so they are usable by everyone in the corp without worrying about if they'll get stolen, or mixed up with other BPs the corp already has?
- by Jahpahjay - at 2012.08.17 05:29:00
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3. So how are blaster/rail BSes for lvl4s now? - in Ships and Modules [original thread]
As far as hybrid boats go, I recently found a kronos fitted with a mwd, blasters, and a web is really fun. It doesn't have the range projection a vargur has, nor the selectable dmg types, but it does quite well in spite of that. Having a +1000m/s ...
- by Jahpahjay - at 2011.12.14 05:05:00
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4. Sticky:New dev blog: ...And Papercuts Were Had By All - in EVE Information Portal [original thread]
THANK YOU!!! \o/
- by Jahpahjay - at 2011.11.18 16:29:00
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5. Everything [I know] is wrong with Hybrid Turrets - Long - CCP Please Read! - in Ships and Modules [original thread]
I have to say that this post is the perfect example of the type of discussions we--the eve community--should be having with regards to game balance. I commend the effort, and I also personally agree with most of what was said. Related to the post...
- by Jahpahjay - at 2011.11.05 05:36:00
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6. Machariel for lvl 4's, what rigs? - in Missions & Complexes [original thread]
For the most part, like you said, you don't really need much else. That being said, more speed and agility is always welcome so I'd go with 3 Poly's if you don't need more cap. And with the extra speed, you'll be taking less dmg, getting into opti...
- by Jahpahjay - at 2011.10.02 15:08:00
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7. Torps are so buggy - in Ships and Modules [original thread]
I'm mainly curious if other people are having problems with torps not getting stat modifications to dmg from applicable skills and modules. I sent a bug report before, and they sent a reply back that it's a "known issue." However, "known issue" d...
- by Jahpahjay - at 2011.09.07 15:35:00
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8. [Proposal] Drones orly "Do you like to drone as they do not like CCP" - in Assembly Hall [original thread]
100% Supported!
- by Jahpahjay - at 2011.08.22 03:34:00
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9. Anyone every tried an armor tanked torp Raven in PvE? - in Ships and Modules [original thread]
I have not fitted a raven myself, but I have tried an armor-tanked torp snake to see if it could be done. The answer is yes, but you've got to have near perfect armor tanking skills. I went with a mwd, 2 painters, and a faction web in the mids to...
- by Jahpahjay - at 2011.07.28 07:33:00
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10. Torp full damage - in Ships and Modules [original thread]
I have a question that I can't seem to find a definitive answer for: If I have enough target painters on a ship, will I be able to do full missile dmg regardless of whether they are going faster than the explosion velocity, or must I absolutely w...
- by Jahpahjay - at 2011.07.22 17:11:00
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11. [Suggestion] Replace attribute implants - in Assembly Hall [original thread]
The more I think about this idea, the more I like it. While it may be simpler just to shorten JC times, shortening does not also create more opportunities for new jobs nor does it really protect implant investment (just circumvents the problem). ...
- by Jahpahjay - at 2011.07.04 14:12:00
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12. Needed: One-Click Path to Cargohold. - in Assembly Hall [original thread]
Yeah, I thought it was very strange that the ship itself is completely non-interactive in the hangar. Looks like an oversight in the programming I think.
- by Jahpahjay - at 2011.06.28 13:01:00
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13. Summit Topic: Ship Balance - in Assembly Hall [original thread]
To Foz--I honestly think that if CCP were to implement your suggestions, EVE would instantly become a better and more balanced game. Fully supported. Let's hope this gets done a.s.a.p.
- by Jahpahjay - at 2011.06.27 13:37:00
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14. [Proposal] Changing the inherent roles of Gallente Hyperion - in Assembly Hall [original thread]
As much as (or more than) anyone, I would LOVE to see the Hype as a drone juggernaut. Especially since hybrids--or at least the gally line-up's ability to use them--is subpar compared to the other gun systems. Does this mean I think the Hype shou...
- by Jahpahjay - at 2011.06.27 00:16:00
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15. [Proposal] Hybrid Epiphany - in Assembly Hall [original thread]
Edited by: Jahpahjay on 06/04/2011 02:24:52 Basically what I've been hearing from you guys is that you think the bonuses don't make sense. Okay, how does the ship slowing down in space without reversing thrusters make sense? Or anything else t...
- by Jahpahjay - at 2011.04.06 02:24:00
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16. [Proposal] Hybrid Epiphany - in Assembly Hall [original thread]
Okay, apparently the hp buff is too much. The specific amount is not supposed to be the main idea, anyway, though. Would the hp bonus be more realistic set around 3 or 4%? And what about the speed bonus? Appropriate?
- by Jahpahjay - at 2011.04.05 18:27:00
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17. [Proposal] Hybrid Epiphany - in Assembly Hall [original thread]
Originally by: Weaselior Edited by: Weaselior on 05/04/2011 16:26:53 you want to give blaster/rail megas a 70% ehp boost? Not specifically, but I do want to give a reason to fit hybrids if they don't boost the guns themselves. I do...
- by Jahpahjay - at 2011.04.05 16:40:00
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18. [Proposal] Hybrid Epiphany - in Assembly Hall [original thread]
I know, I know--the hybrid issue has been absolutely beaten to death. However, I wouldn't start a new thread (this is the first thread I've ever started) without a legitimate reason. Okay, the main premise for my idea is that hybrids as they are...
- by Jahpahjay - at 2011.04.05 16:03:00
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19. [ISSUE] Why Do We Continue To Post Here? - in Assembly Hall [original thread]
Originally by: the Infenro i agree that hybrids are normally a bit on the weak side. but you forget something almost all gellente ships are good drone boats. ever see what 5 tech two orgers do for dps? might want to look at your fits and s...
- by Jahpahjay - at 2011.04.02 16:24:00
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20. Do Target Painters affect turret damage? - in Ships and Modules [original thread]
Originally by: Billy Kidd A target painter is generally better than a tracking computer (with a tracking script) for a couple of reasons. 1. It provides a bigger bonus to tracking. A well-skilled target painter provides a 37.5% bonus to a...
- by Jahpahjay - at 2011.03.22 15:42:00
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