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1. Incarna: What if we don't like changes? - in Player Features and Ideas Discussion [original thread]
confirming that i saw the standard station interface window while i was testing on duality. stuff shouldn't take any longer to do now than before. i will miss ship spinning, meat spinning just won't be the same Originally by: CCP Shadow T...
- by Jaik7 - at 2011.05.14 14:52:00
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2. Anti gate camp/Blob weapons - in Player Features and Ideas Discussion [original thread]
what i see being done with this is a gang of itterons sit in a safespot full up with these bombs. when a spotter says 'a target just entered from the x gate, he's aligning to the y gate', the itty deploys your bomb of doom to the destination gate ...
- by Jaik7 - at 2011.05.12 01:35:00
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3. Putting the Future into the Past - in Player Features and Ideas Discussion [original thread]
i don't think you'll get anywhere. the devs tend to ignore this area, if you want your name mentioned, you'd have to get it to be dropped by a csm. they'd probably ignore that too. if you want a job, i hear they're hiring. i also hear the pay suc...
- by Jaik7 - at 2011.05.12 01:22:00
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4. Ideas for Mature Players - in Player Features and Ideas Discussion [original thread]
Originally by: Original Man Say what you want banna man. You mean nothing to me. Zilch. then why respond? seriously, OM, if you don't want a confrontation, don't confront. EVE is pvp centered, but it also allows the option to run away...
- by Jaik7 - at 2011.05.10 03:01:00
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5. Vendettas - in Player Features and Ideas Discussion [original thread]
i rather like this idea, i'd like to add a feature mutual vendetta if the vendettaee so chooses, he can retaliate with his own vendettaing, thereby making the vendetta permanent until both players agree to end it or someone biomasses himself. b...
- by Jaik7 - at 2011.05.10 02:35:00
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6. The ability to have non offensive modules automatically go - in Player Features and Ideas Discussion [original thread]
Sup: let me get this straight, you are frequently in a combat situation where you need all your defenses to online immidiatly after decloak? i don't think that having anything automated is a good iead, but if you can que the modules to turn on im...
- by Jaik7 - at 2011.05.10 02:30:00
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7. NPC Mining Crew - in Player Features and Ideas Discussion [original thread]
i have maxed out my hulk in every way that makes a difference. the only way i can increase my yield now is to get some ridiculously expensive implants and install drone rigs on my hulk. if your system is implemented, how would it affect the skill...
- by Jaik7 - at 2011.05.10 02:26:00
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8. On the many topics about combat in stations, FPS, for Incarna addons - in Player Features and Ideas Discussion [original thread]
No, you didn't say it would be a part of Dust. i said that it would be better off staying only with Dust. as for the interface being clunky, it is a third person over-the-shoulder camera veiw without sidestepping, no running, no jumping, just walk...
- by Jaik7 - at 2011.05.10 02:19:00
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9. On the many topics about combat in stations, FPS, for Incarna addons - in Player Features and Ideas Discussion [original thread]
Originally by: Vigilant Archer Edited by: Vigilant Archer on 09/05/2011 20:30:03 Rek and Jakar, I think you'd be the type of people who might bet on these games. because then you'd technically be paying to see people fight not be fight...
- by Jaik7 - at 2011.05.10 01:58:00
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10. scimitars and oneirnos - in Player Features and Ideas Discussion [original thread]
Originally by: Hirana Yoshida Remote ECCM bonus is a good idea, but since it is a counter to one race's eWar whereas tracking links are 'universal' it is not applicable. Besides, we all know what it would be used for: Unprobeable risk-free...
- by Jaik7 - at 2011.05.08 12:58:00
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11. Allying with pirate factions - in Player Features and Ideas Discussion [original thread]
there are many threads in this line. i'd support the standings system being more like that in an old game called Freelancer, which had each faction shoot you only if you've actually got bad standings. players started with a nuetral low rep with mo...
- by Jaik7 - at 2011.05.05 23:01:00
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12. Lag in Jita? Make it low sec. Problem Solved - in Player Features and Ideas Discussion [original thread]
Originally by: Zan Shiro Well that and jita would move to sobaseki/other neighboring system. Jita was player chosen....a new choice would be made. this, to be honest. i think you'd get more damage if a random day of the month was made ...
- by Jaik7 - at 2011.05.05 22:58:00
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13. scimitars and oneirnos - in Player Features and Ideas Discussion [original thread]
Originally by: Havak Kouvo So basically, whats your point again? the point is that these more mobile ships never use their tracking links, so they could be better used if they had a bonus people might value more, like remote eccm. ...
- by Jaik7 - at 2011.05.05 22:55:00
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14. On the many topics about combat in stations, FPS, for Incarna addons - in Player Features and Ideas Discussion [original thread]
my advise is to leave combat to DUST. i tried to use the characters walking around on duality a while back, and the basic user interface was so clunky that even if they did ever kill all the bugs i still wouldnt want to use it. i couldnt stand it ...
- by Jaik7 - at 2011.05.05 21:02:00
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15. scimitars and oneirnos - in Player Features and Ideas Discussion [original thread]
forgive my horrible mispelling of the onirnos. basilisks and gaurdians have a very useful second bonus in their capacitor relays, allowing them to link together and field oversized modules. however, the scimitar and oniernos never seem to use the...
- by Jaik7 - at 2011.05.05 20:38:00
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16. NEW SHIP IdEA - in Player Features and Ideas Discussion [original thread]
details, we like them. that many slots just thrown out without justification or pwr/cpu numbers sounds very overpowered. balancing a ship idea is rather hard, so i think its best to leave that stuff to people who claim to know what they're talkin...
- by Jaik7 - at 2011.05.03 14:47:00
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17. What If???????????? - in Player Features and Ideas Discussion [original thread]
zues, the game designers never wanted a peace simulator. compare the ratio of industrial ships to combat ships. i don't want peace, i want the soldiers to buy my guns and blow each other up and buy more of my guns. Originally by: CCP Shadow...
- by Jaik7 - at 2011.04.30 22:16:00
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18. unclaimed space (expansion suggestion) - in Player Features and Ideas Discussion [original thread]
Edited by: Jaik7 on 30/04/2011 22:12:46 Goose, there's plenty of risk here because these systems are at once cut off and accesible to anyone who bothers finding them. forcing them to clear out every once in a while prevents the long waiting pe...
- by Jaik7 - at 2011.04.30 22:12:00
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19. unclaimed space (expansion suggestion) - in Player Features and Ideas Discussion [original thread]
Originally by: sabre906 Originally by: Ruze Ahkor'Murkon How about a twist on this? Call it 'Mid-space'. No systems, and discovered areas are all moving locations which cannot be reached again a second time. I.E. Massive comets, ne...
- by Jaik7 - at 2011.04.29 03:40:00
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20. unclaimed space (expansion suggestion) - in Player Features and Ideas Discussion [original thread]
Originally by: Goose99 A month's warning? You call that a storm? Make it 3 hours warning and you're onto something there. The last thing Eve needs is more safe systems for sov null blocks to farm in peace. first, a reality based arguem...
- by Jaik7 - at 2011.04.29 03:37:00
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