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81. Cloaks on Sabres - in Player Features and Ideas Discussion [original thread]
because you don't need to target something to launch a bubble, from my understanding. why is this in F+D and not ships and modules?
- by Jaik7 - at 2011.04.10 04:05:00
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82. POS's: Flogging the Dead Horse. - in Player Features and Ideas Discussion [original thread]
i like the current pos system because we can anchor twenty corp hangar arrays, store stuff in one till it gets full, then offline it and online another hangar. that said, this change would be really fun! maybe just add it as a different kind of p...
- by Jaik7 - at 2011.04.07 15:06:00
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83. Damage Control III (T3) - in Player Features and Ideas Discussion [original thread]
if t3 tank, then t3 guns.
- by Jaik7 - at 2011.04.06 19:47:00
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84. Marriage - in Player Features and Ideas Discussion [original thread]
Originally by: Danika Princip Second Life is that way ---> if you want to be all RP and be married to some guy, then just tell everyone that's the way it is. i don't want jita to have to deal with frieghtor spam, suicide ganks, lag,...
- by Jaik7 - at 2011.04.06 19:45:00
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85. Hunting The Amorphous Bandersnatch - in Player Features and Ideas Discussion [original thread]
i'm not sure bandersnatch would be the best name for the space fauna. maybe it should only be used for one variety. i was also thinking that space fauna, when certain kinds grow big enough, might be fun things to have warping around. for instance...
- by Jaik7 - at 2011.04.06 14:00:00
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86. The mother of all PI expansions - in Player Features and Ideas Discussion [original thread]
support +10 that's what i thought PI would be like! also, i'd like something to shoot at when i play dust that is not a roboticly maintained facility. i was surprised when you couldnt tax the citizens yesyesyes ect now we just need a time scale...
- by Jaik7 - at 2011.04.05 21:57:00
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87. Hunting The Amorphous Bandersnatch - in Player Features and Ideas Discussion [original thread]
support for space fauna. maybe we could have a ship designed to move them around, possibly into a field of battle. beware the war bandersnatch.
- by Jaik7 - at 2011.04.05 13:59:00
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88. Free up names locked up in trial/low sp long dead accounts - in Player Features and Ideas Discussion [original thread]
Originally by: Johnny Guns does CCP even read this forum? it seems pointless to even bother putting down your ideas here. ccp dudes, confirm that you are listening to us, have one of your guys post in this thread.
- by Jaik7 - at 2011.04.05 13:54:00
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89. How about revamping the mining system? - in Player Features and Ideas Discussion [original thread]
Originally by: Eastman Color but mining is the burger flipping of the eve universe, it's not supposed to be hard, as such it's not supposed to be fun, interesting or vastly profitable eitehr. deal with it scan down wormhole, find grav...
- by Jaik7 - at 2011.04.05 13:20:00
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90. Does anyone else actually want dogs in incara? - in Player Features and Ideas Discussion [original thread]
as i previously posted, i would love to see animals in space. i'd splice all kinds of critters together until i arrived at something that looks like a charizard or a nidoking, and then i'd beat the crap out of all the other poke'e.... i mean... a...
- by Jaik7 - at 2011.04.05 13:04:00
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91. Love for the Pirates - in Player Features and Ideas Discussion [original thread]
Originally by: Yulinki Atavuli did no one watch the live feed from the fanfest? smuggling is coming back! they are removing alot of (and sometimes all) the drawbacks of boosters. you can stack them and everything. (with negative effects ...
- by Jaik7 - at 2011.04.04 21:41:00
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92. A way to decrease macro mining - in Player Features and Ideas Discussion [original thread]
Originally by: EnderCapitalG Originally by: Jaik7 ender, i think we understand that bots should not be allowed for any reason, even to stabalise pos that farm moongoo in huge sectioned off parts off 0.0 which are supported by blobs...
- by Jaik7 - at 2011.04.04 19:17:00
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93. Love for the Pirates - in Player Features and Ideas Discussion [original thread]
Edited by: Jaik7 on 04/04/2011 19:14:30 i think i like it. but i'm not sure. i remember a game called freelancer, which was nothing like eve but it had pirate stations like you are describing. it had pirate space that was frequented by pirate...
- by Jaik7 - at 2011.04.04 19:14:00
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94. Few Suggestions For Improving 0.0 Space - in Player Features and Ideas Discussion [original thread]
Originally by: Feligast Originally by: Shingorash As with the way complex's work they could be separated in more logical ways. High Security Space: Complex Level 1 Low Security Space: Complex Level 2-3 NPC Nullsec Space: Complex L...
- by Jaik7 - at 2011.04.04 19:01:00
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95. EVE in the Clouds? - in Player Features and Ideas Discussion [original thread]
please stop bumping your thread too.
- by Jaik7 - at 2011.04.04 18:59:00
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96. About ammo type selection... - in Player Features and Ideas Discussion [original thread]
as a miner with my fancy t2 crystals, i actually understand how you feel. i have to find the right crystals every time i empty an asteroid from a list of 16. the logical counter to your argument is what about the other weapons? your system would...
- by Jaik7 - at 2011.04.04 18:55:00
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97. Few Suggestions For Improving 0.0 Space - in Player Features and Ideas Discussion [original thread]
my eyes might be bleeding from reading the horrible bold print. to restate for everyone who couldnt take it anymore, you are proposing to make a very small area of space extremly desirable by a1: making that area of space the only place that sup...
- by Jaik7 - at 2011.04.04 18:50:00
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98. New Accesory: Chronometer. - in Player Features and Ideas Discussion [original thread]
I've coordinated fleet ops using the eve clock when the numerous other channels for communications, (third party voice coms, chat channels, in game voice, fleet commands, watch list.) were insufficient or unreliable. look in the bottom left corner...
- by Jaik7 - at 2011.04.04 18:42:00
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99. NPC&PVE rebalance - in Player Features and Ideas Discussion [original thread]
copy and paste this thread from here in F+D (Fail and Die) to assembly hall where a concerned CSM can shove it in CCP's face.
- by Jaik7 - at 2011.04.04 18:36:00
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100. A way to decrease macro mining - in Player Features and Ideas Discussion [original thread]
ender, i think we understand that bots should not be allowed for any reason, even to stabalise pos that farm moongoo in huge sectioned off parts off 0.0 which are supported by blobs moving through player made jump bridges (which might not be a bad...
- by Jaik7 - at 2011.04.04 18:32:00
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