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141. help pods escape - in Player Features and Ideas Discussion [original thread]
baal, as the guy who posted just before you mentioned, you lose the selected item when you "board a new ship" (get blown up). your solution does not work. try it with your buddies, have them blow up your rookie ship and see if having a selected o...
- by Jaik7 - at 2011.03.14 18:47:00
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142. Capital Strip Miner - in Player Features and Ideas Discussion [original thread]
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1478992 my response in this thread should become standard response to anyone who suggests another top tier mining ship
- by Jaik7 - at 2011.03.14 16:01:00
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143. Prototype Anti-Active Camouflage Probe - in Player Features and Ideas Discussion [original thread]
i don't know if it was that way before his edit, but this is not an anticloaky bubble idea this is an anticloaky SCANNING PROBE idea. i like it. it lets you get on grid so you can try to decloak with conventional AOE weapons. support for the id...
- by Jaik7 - at 2011.03.14 15:38:00
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144. help pods escape - in Player Features and Ideas Discussion [original thread]
Originally by: pix101 The solution is to plot a course? if you're suggesting something that's already in the game, please explain how it works to me. if you're asking for clarification, i want it to be so that you can designate a part...
- by Jaik7 - at 2011.03.14 15:31:00
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145. Suicide Ganking of Retrievers is getting absurd - in Player Features and Ideas Discussion [original thread]
i think that you were mining during hulkageddon. this is when some guy named helicity bosun sets up a system which rewards the top pirates for the number of industrial ship kills. watch the crime and punishment forums every once in a while and you...
- by Jaik7 - at 2011.03.14 15:29:00
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146. Make Hi-Sec Access Temporary - in Player Features and Ideas Discussion [original thread]
no, thank you. what about someone who no longer is part of a protective corp and needs some security? this is even more lethal a situation if the pilot is focused on industry. what about old accounts that played a month and then let the account ...
- by Jaik7 - at 2011.03.14 15:24:00
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147. help pods escape - in Player Features and Ideas Discussion [original thread]
(sad story about pod being killed before i could warp) after i died, i noticed that the selected object was not still selected after i was in my pod. i'd like that to remain the same so that the deshipped pilot does not have to waste precious mom...
- by Jaik7 - at 2011.03.14 15:18:00
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148. Dedicated Mining Crystals Cargo Hold in the mining Barges - in Player Features and Ideas Discussion [original thread]
+1 specialized ships need specialized equipment
- by Jaik7 - at 2011.03.11 01:36:00
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149. New ships with high skill req. - in Player Features and Ideas Discussion [original thread]
my opinion, include a wider variety of ships and not more ships in the t3 line of thought where they are solopwnmobiles. examples: a racial mining cruiser set designed to ninja mercoxit, would include a probe bonus, a mining bonus, and a noncovop...
- by Jaik7 - at 2011.03.11 01:32:00
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150. pls make a t3 super hulk - in Player Features and Ideas Discussion [original thread]
gald, let it die. if ccp has been paying any attention at all they would have seen this thread by now. also, i don't think that they consider this forum anything more than a place where people knock heads together in order to come up with the bes...
- by Jaik7 - at 2011.03.09 22:41:00
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151. Ship Commandeering - in Player Features and Ideas Discussion [original thread]
you're crazy its dusT 514 i like it. limitation, the target ship has to be in hull before boarding. that way this is a additional way to loot your enemy instead of a bypass of ship to ship combat. eve online has to always be about ship to ship....
- by Jaik7 - at 2011.03.08 19:58:00
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152. A mining proposal - in Player Features and Ideas Discussion [original thread]
Originally by: Tu Ko Minmatar still use bullets designed for tank warfare of the 20th century. that's because the minmatar are awesome and can fly rust and duct tape better than the amarr can fly state of the art laserboats. they w...
- by Jaik7 - at 2011.03.08 18:19:00
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153. Tech 3 Industrial Cruiser - in Player Features and Ideas Discussion [original thread]
i think this is what we need. according to you, it is a lesser miner than the hulk, but it is not supposed to. it is supposed to ninja abc/mercoxit from underneath the nullsec empires. <3 also, i'd like another high slot so i could fit a pro...
- by Jaik7 - at 2011.03.08 18:03:00
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154. Instant Training Queue (ITQ) - in Player Features and Ideas Discussion [original thread]
flameflameflame the reason the characterbazaar is allowed and this thing will never be is because a guy has to buy an account and grow it for months or more than a year before he can sell it. this would make instant certified battleship pilots. ...
- by Jaik7 - at 2011.03.08 17:44:00
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155. I would like a **** enhancement, please - in Player Features and Ideas Discussion [original thread]
Originally by: Mr Floydy Originally by: Mikalya Drone ship Arbi big-brother or a HAM ship. Ever notice how Amarr have several T2 missile boats, and snot for T1? Both would be cool. Not that I'd really fly either of them massivel...
- by Jaik7 - at 2011.03.08 17:38:00
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156. pls make a t3 super hulk - in Player Features and Ideas Discussion [original thread]
/me beats down another "buff mining" thread. at the end of the day, a bigger hulk would: a, increase production; more minerals would increase the total amount of minerals made, and therefore increase the total amount of items made. b, drop pric...
- by Jaik7 - at 2011.03.08 17:36:00
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157. new mod - overview jammer - in Player Features and Ideas Discussion [original thread]
this COULD be an awesome feature this would PROBABLY be either so dificult to pull off it becomes useless or it will be too easy to do and would then become the next "i win" butten. i think it would be hard to add a new ewar feature to the game ...
- by Jaik7 - at 2011.03.08 17:08:00
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158. Agent cutscenes? - in Player Features and Ideas Discussion [original thread]
this would be intresting, but i think that it will be too much work to put in a feature people will quickly skip over for the much more quickly digested text box mission form. i personally would get annoyed with it as soon as the shinyness wore o...
- by Jaik7 - at 2011.03.07 15:44:00
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159. new logi roles - in Player Features and Ideas Discussion [original thread]
i guess i wasent clear the first time, sorry bout that. i want modules that increase total shield amount on someone else's ship that would have stacking penalties to reduce their effectivness with numbers but which would not affect the shield ext...
- by Jaik7 - at 2011.03.07 15:39:00
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160. new logi roles - in Player Features and Ideas Discussion [original thread]
my two favorite ships are the hulk and the basilisk. they suffer from the same problem. they don't have enough ehp. i think that we there should be a new kind of logistics ship that projects shield hit points, intead of repairing damage. there's...
- by Jaik7 - at 2011.03.07 00:15:00
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