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161. PI courier contracts - in Player Features and Ideas Discussion [original thread]
Rek, having courier contracts in wormholes would allow people to move goods between planets, which would probably allow players who have good industrial skills to get more done for other players who milk the anomalies and have basic pi skills, but...
- by Jaik7 - at 2011.03.03 16:17:00
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162. DNA Mutation - Age difference - in Player Features and Ideas Discussion [original thread]
no old players already have too much of an advantage. the people who see ads promise "the universe is yours" are getting conned. the universe belongs to nullsec power blocks and they can't have any. if both are prepared for any contest, be it in...
- by Jaik7 - at 2011.03.02 22:39:00
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163. PI courier contracts - in Player Features and Ideas Discussion [original thread]
move to assembly hall. i support it very much. now i'll actually be able to justify my industrial ship.
- by Jaik7 - at 2011.03.02 22:22:00
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164. The only way CCP will get bears in LowSec - in Player Features and Ideas Discussion [original thread]
lowsec is working as intended, as a buffer between the safe manufacturing areas of hisec and the gaurded and extremly profitable areas of nullsec. lowsec is a wasteland because you can't agressivly defend yourself. if you fire first, concord knoc...
- by Jaik7 - at 2011.03.02 22:18:00
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165. Corvette: New Class? New Haul? - in Player Features and Ideas Discussion [original thread]
i think that they have a corvette class already, but they call them shuttles. the only difference between your suggestion and the shuttles that are there are the small guns. the corvette has no role in eve. if you want it to be fast, you get an i...
- by Jaik7 - at 2011.03.02 21:58:00
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166. Subscription fee's - in Player Features and Ideas Discussion [original thread]
this is almost funny. i hope i never end up in a situation where i need to use both dollars and another currency at the same time.
- by Jaik7 - at 2011.02.28 16:42:00
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167. Increase in capacity for the Nomad and Fenrir. - in Player Features and Ideas Discussion [original thread]
I want a pirate faction freightor.
- by Jaik7 - at 2011.02.28 16:26:00
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168. Real invention (ships) - in Player Features and Ideas Discussion [original thread]
Originally by: Doctor Invictus the sheer costs of creating an unbeatable ship class would make it impossible. 0.0 alliance groups do not even notice costs anymore. ever seen a capship blob? trillions of isk fielded in the same place...
- by Jaik7 - at 2011.02.28 16:24:00
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169. Real invention (ships) - in Player Features and Ideas Discussion [original thread]
the argument of 'i should be able to tinker with ships in eve because i can tinker with my car irl' is invalid. no rl insurance company would blindly hand out insurance to people with criminal records and a history of reckless ship loss. rl phys...
- by Jaik7 - at 2011.02.28 16:10:00
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170. I want a CONCORD battleship. In my hangar. Now please. - in Player Features and Ideas Discussion [original thread]
Originally by: NurseBob Cool idea, just make it the same as pirate faction, give it 4 bounuses(one for each race) make it T2 give it battleshipt t2 resists,(basicaly t1) and 50% extra hit points CCP make up so fittings job done. such...
- by Jaik7 - at 2011.02.28 15:57:00
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171. True Motherships - in Player Features and Ideas Discussion [original thread]
i'm with the awesome thread preservation society. i'm preserving this awesome thread.
- by Jaik7 - at 2011.02.28 15:54:00
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172. Extending the PI feature to give actions in EVE more meaning. - in Player Features and Ideas Discussion [original thread]
why not? if i lived in new eden, i would have set up a tropical resort on my wormhole's oceanic planet the second i got there and started charging people ridiculous amounts of money to go. and then when they got there, after they were there for ...
- by Jaik7 - at 2011.02.24 22:17:00
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173. Eve gate with corp chat function? - in Player Features and Ideas Discussion [original thread]
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1450637 dowant canthave already asked
- by Jaik7 - at 2011.02.24 22:11:00
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174. Idea for fixing Group Missile effect fail. - in Player Features and Ideas Discussion [original thread]
win animation will win
- by Jaik7 - at 2011.02.24 22:09:00
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175. (idea)Boring rocks are boring!!! (revamp the asteroid fields) - in Player Features and Ideas Discussion [original thread]
i'm getting deja vu i think this was proposed already doesnt mean it is a bad idea
- by Jaik7 - at 2011.02.24 22:04:00
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176. Animation (Grab and move to Cargohold) - in Player Features and Ideas Discussion [original thread]
the animation bit in this game is disappointing all around. in the youtube movie "future proof" you see what eve online ship deaths should look like. they don't have ships exploding brightly to conceal the replacement of the ship with a generic w...
- by Jaik7 - at 2011.02.24 21:57:00
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177. Bring back the feeling of HUGE - in Player Features and Ideas Discussion [original thread]
0.0 based around rouge planetoids is win.
- by Jaik7 - at 2011.02.24 21:47:00
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178. True Motherships - in Player Features and Ideas Discussion [original thread]
the hamsters don't like it when a player docks with a player as for the indy special racial abilities, no chance. ccp hates anything that would allow players to be true space nomads. i personally like the idea. ccp will shoot you down and lock t...
- by Jaik7 - at 2011.02.24 21:45:00
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179. Decoy drones - in Player Features and Ideas Discussion [original thread]
i'd personally rather have a module that you can fit to your own ship that is evil to probes. depending on skill level and setting, you would be able to use it to make it look like your hac is a lone t1 probeship, or that your covops ship is a fle...
- by Jaik7 - at 2011.02.24 21:42:00
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180. Eve online evolving or else? - in Player Features and Ideas Discussion [original thread]
please elaborate.
- by Jaik7 - at 2011.02.23 20:14:00
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