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61. Anti gate camp/Blob weapons - in Player Features and Ideas Discussion [original thread]
what i see being done with this is a gang of itterons sit in a safespot full up with these bombs. when a spotter says 'a target just entered from the x gate, he's aligning to the y gate', the itty deploys your bomb of doom to the destination gate ...
- by Jaik7 - at 2011.05.12 01:35:00
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62. Putting the Future into the Past - in Player Features and Ideas Discussion [original thread]
i don't think you'll get anywhere. the devs tend to ignore this area, if you want your name mentioned, you'd have to get it to be dropped by a csm. they'd probably ignore that too. if you want a job, i hear they're hiring. i also hear the pay suc...
- by Jaik7 - at 2011.05.12 01:22:00
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63. The only way to beat eve online is... - in EVE General Discussion [original thread]
the reason i play eve online is because no other video game gives me an electric thrill like this one. people have often reported shaking hands, mild nausea, and sweating in eve online pvp. what other games are intense enough to deliver the same s...
- by Jaik7 - at 2011.05.10 23:05:00
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64. Falcon, that much power? - in EVE General Discussion [original thread]
just saying, fof missiles do not work very well. during my tests of them, they almost always targeted my fleet instead of the other guys. one in ten hit one of the other guy's fleet. it didn't even hit the same one repeatedly, so there's no damage...
- by Jaik7 - at 2011.05.10 13:28:00
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65. Quafe Zero - in EVE General Discussion [original thread]
considering the gifts they've given us in the past: a shuttle that's not very fast a hacking ship that doesent hack very well an industrial ship that doesnt carry much a scanning ship that has no scanning bonuses a legal booster is actually real...
- by Jaik7 - at 2011.05.10 03:18:00
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66. Falcon, that much power? - in EVE General Discussion [original thread]
it is possible for a falcon to have five times the jam neccesary on a single target and miss jamming. it is possible for an unbonused ship to jam out a hostile iwth the wrong race of jammer. jamming is chance based. that's the reason why someone ...
- by Jaik7 - at 2011.05.10 03:13:00
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67. Ideas for Mature Players - in Player Features and Ideas Discussion [original thread]
Originally by: Original Man Say what you want banna man. You mean nothing to me. Zilch. then why respond? seriously, OM, if you don't want a confrontation, don't confront. EVE is pvp centered, but it also allows the option to run away...
- by Jaik7 - at 2011.05.10 03:01:00
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68. Vendettas - in Player Features and Ideas Discussion [original thread]
i rather like this idea, i'd like to add a feature mutual vendetta if the vendettaee so chooses, he can retaliate with his own vendettaing, thereby making the vendetta permanent until both players agree to end it or someone biomasses himself. b...
- by Jaik7 - at 2011.05.10 02:35:00
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69. The ability to have non offensive modules automatically go - in Player Features and Ideas Discussion [original thread]
Sup: let me get this straight, you are frequently in a combat situation where you need all your defenses to online immidiatly after decloak? i don't think that having anything automated is a good iead, but if you can que the modules to turn on im...
- by Jaik7 - at 2011.05.10 02:30:00
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70. NPC Mining Crew - in Player Features and Ideas Discussion [original thread]
i have maxed out my hulk in every way that makes a difference. the only way i can increase my yield now is to get some ridiculously expensive implants and install drone rigs on my hulk. if your system is implemented, how would it affect the skill...
- by Jaik7 - at 2011.05.10 02:26:00
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71. On the many topics about combat in stations, FPS, for Incarna addons - in Player Features and Ideas Discussion [original thread]
No, you didn't say it would be a part of Dust. i said that it would be better off staying only with Dust. as for the interface being clunky, it is a third person over-the-shoulder camera veiw without sidestepping, no running, no jumping, just walk...
- by Jaik7 - at 2011.05.10 02:19:00
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72. On the many topics about combat in stations, FPS, for Incarna addons - in Player Features and Ideas Discussion [original thread]
Originally by: Vigilant Archer Edited by: Vigilant Archer on 09/05/2011 20:30:03 Rek and Jakar, I think you'd be the type of people who might bet on these games. because then you'd technically be paying to see people fight not be fight...
- by Jaik7 - at 2011.05.10 01:58:00
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73. Devs answer your every question! - in EVE Information Portal [original thread]
sorry if its been asked, i didn't feel like reading fifteen pages. it feels like the people who were working their PI daily, running cargo, and all that stuff are getting punished for being diligent by the post incursion system of resource deplet...
- by Jaik7 - at 2011.05.09 22:34:00
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74. My four year old daughter... - in Skill Discussions [original thread]
firstly, in before the move to features and ideas. second, it is a little silly. Originally by: CCP Shadow The trolls have been vanquished.
- by Jaik7 - at 2011.05.09 15:45:00
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75. CCP should sell EvE - in EVE General Discussion [original thread]
i used to play a game called freelancer. it was capable of the mmo awesome on the scale that EVE has, but it was not developed by the parent company. it fell on players to expand the game. the overall population took a severe hit when Microsoft sh...
- by Jaik7 - at 2011.05.09 15:27:00
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76. scimitars and oneirnos - in Player Features and Ideas Discussion [original thread]
Originally by: Hirana Yoshida Remote ECCM bonus is a good idea, but since it is a counter to one race's eWar whereas tracking links are 'universal' it is not applicable. Besides, we all know what it would be used for: Unprobeable risk-free...
- by Jaik7 - at 2011.05.08 12:58:00
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77. Allying with pirate factions - in Player Features and Ideas Discussion [original thread]
there are many threads in this line. i'd support the standings system being more like that in an old game called Freelancer, which had each faction shoot you only if you've actually got bad standings. players started with a nuetral low rep with mo...
- by Jaik7 - at 2011.05.05 23:01:00
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78. Lag in Jita? Make it low sec. Problem Solved - in Player Features and Ideas Discussion [original thread]
Originally by: Zan Shiro Well that and jita would move to sobaseki/other neighboring system. Jita was player chosen....a new choice would be made. this, to be honest. i think you'd get more damage if a random day of the month was made ...
- by Jaik7 - at 2011.05.05 22:58:00
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79. scimitars and oneirnos - in Player Features and Ideas Discussion [original thread]
Originally by: Havak Kouvo So basically, whats your point again? the point is that these more mobile ships never use their tracking links, so they could be better used if they had a bonus people might value more, like remote eccm. ...
- by Jaik7 - at 2011.05.05 22:55:00
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80. On the many topics about combat in stations, FPS, for Incarna addons - in Player Features and Ideas Discussion [original thread]
my advise is to leave combat to DUST. i tried to use the characters walking around on duality a while back, and the basic user interface was so clunky that even if they did ever kill all the bugs i still wouldnt want to use it. i couldnt stand it ...
- by Jaik7 - at 2011.05.05 21:02:00
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