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1. Economic Warfare/Sanctions - in Player Features and Ideas Discussion [original thread]
Market warfare is a neat idea, but I would hate to see attaching up to 300 additional fields or records to each market order to define who cannot purchase your items. I think the market is slow enough to load as it is.
- by Jajin - at 2006.12.20 10:11:00
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2. Its time for a POS anchor point... - in Player Features and Ideas Discussion [original thread]
Use the storage modules for such actions or eject. POS facilities are not stations they are just objects in space. For one, if you have an aggression timer I want you to have to stay in the game or dock at a station so that there is the ability ...
- by Jajin - at 2006.12.20 09:55:00
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3. Salvaging - salvage ship - in EVE General Discussion [original thread]
Originally by: Bado Sten Originally by: Apocryphai A ship that sifts through junk piles... and collects bits of them... ...it would have to be Minmatar, no? Typhoon BS. Solo rat and salvage at the same time! 4 launchers and...
- by Jajin - at 2006.12.18 12:24:00
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4. Lvl4 courier now officially dead? - in Missions & Complexes [original thread]
I think the reward and the cargo size requirements for the missions are ok. Basically you can use the Tech II Blockade runner industrial for all the missions. Seeing that many times you are asked to go though Low Sec space, it doesn't seem to be a...
- by Jajin - at 2006.12.18 05:13:00
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5. Research Slots: ME vs TE - in EVE General Discussion [original thread]
You can Queue up your Research. Also I believe you can double or triple Queue a single slot so there is a large time span before it is available. Then when you need it just cancel your previous reservations. I could be wrong on this.
- by Jajin - at 2006.12.17 08:40:00
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6. New Character Skills, Trail Accounts, New Characters - in EVE General Discussion [original thread]
Being along time player I know the pains of not being able to do a lot of things in EVE because of the skills required. The new update now allows for newer players to get into the game rather quickly and I hope it will encourage more people to joi...
- by Jajin - at 2006.12.07 01:55:00
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7. Accelerated Skill Training Subscription. - in Player Features and Ideas Discussion [original thread]
Edited by: Jajin on 21/06/2006 22:00:51 Originally by: MinscEven if you buy a 30 million sp character, it's not going to make you any more able to go out with your corpmates, you'll be less then useless too them because you don't know...
- by Jajin - at 2006.06.21 21:50:00
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8. Accelerated Skill Training Subscription. - in Player Features and Ideas Discussion [original thread]
There seem to be many individuals who do not want any method for people to catch up to them. I can imagine it is nice being ahead and knowing you don't ever have to worry about anyone catching up. Good encouraging words. Of course when you speak...
- by Jajin - at 2006.06.21 16:44:00
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9. Accelerated Skill Training Subscription. - in Player Features and Ideas Discussion [original thread]
Originally by: kveldulfson I for one would not want to see players being able to buy their skill training, and this would also happen if there were skill books available as someone would farm them and sell them. Personaly I can afford to b...
- by Jajin - at 2006.06.21 07:51:00
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10. Accelerated Skill Training Subscription. - in Player Features and Ideas Discussion [original thread]
I think there is some credence in offering a method to "grind" skill points through in game efforts. I originally suggested the subscription method because it seemed to be what was required to accumulate skill points (just having an active account).
- by Jajin - at 2006.06.21 06:32:00
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11. Accelerated Skill Training Subscription. - in Player Features and Ideas Discussion [original thread]
Toma - I mentioned the easy acquisition of resources in rebuttal to your comment regarding the slow skill training allows people to gather the resources to use the higher skills. Basically if you can gather resources faster than the skills you jus...
- by Jajin - at 2006.06.19 21:47:00
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12. Accelerated Skill Training Subscription. - in Player Features and Ideas Discussion [original thread]
The mission award idea is a good one. I just desire a method, any method, to catch up with friends.
- by Jajin - at 2006.06.19 21:05:00
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13. Accelerated Skill Training Subscription. - in Player Features and Ideas Discussion [original thread]
I agree it can cheapen the experience. The inability to work to catch up is the snag. No matter how many hours I actually play, I will not be able to accelerate my development. I simply just sit and wait. Regarding resources, the games economic ...
- by Jajin - at 2006.06.19 19:10:00
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14. Accelerated Skill Training Subscription. - in Player Features and Ideas Discussion [original thread]
I have recently return to EVE from a long break. I find myself not enjoying things as I am not able to participate in the activies of my fellow corporate friends. The reason being is there is a significant gap in the skills. I am unable to offer a...
- by Jajin - at 2006.06.19 18:22:00
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