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1. Minmatar remodel concept art? - in Ships and Modules [original thread]
I started modeling the tempest in 3d. but then I couldn't be bothered again. To busy with other stuff atm. PVP-Videos: Jalification
- by Jalif - at 2010.06.02 09:43:00
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2. 17 Minmatar Solo Setups for most classes - in Ships and Modules [original thread]
Hehe, that triple Tempest is worth a try. I've been very succesfull with the shielbuffer cane and fight at falloff. I also have some speed modules fitted in the lows to keep distance from other targets easier or just GTFO when ****s hits the fan...
- by Jalif - at 2009.12.04 18:42:00
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3. Nidhoggur & 7 x 1600mm Plated Mega Insta-Warping - in Ships and Modules [original thread]
Oh, im so going to have fun in my Tempest.
- by Jalif - at 2009.05.14 13:18:00
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4. ECM will get balanced (no really it will) - in Ships and Modules [original thread]
:D | Black Sinisters |
- by Jalif - at 2009.03.25 09:52:00
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5. The fix-it thread - in Ships and Modules [original thread]
The fact that everybody is using shield extenders on armor tanking ships who also have a armor tanking bonus. And that they are sometimes more effective with it. Further I would say: More specialisation for Minmatar ships.
- by Jalif - at 2009.03.20 21:10:00
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6. Falcon - Only ship you need! - in Ships and Modules [original thread]
Originally by: daisy dook Originally by: Jan'z Kolna Some whine A Falcon has to use 4 midslots (ie racial jammers) to have the same potential ewar effect as any other RECON (non-racial ewar) against a single ship; so saying a...
- by Jalif - at 2009.03.17 20:14:00
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7. 50km Falloffpest - in Ships and Modules [original thread]
Edited by: Jalif on 08/03/2009 20:28:08 Geuss how this would be on the vargur... mahahahaha
- by Jalif - at 2009.03.08 20:28:00
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8. Clear panels on minmatar ships - what the hell are they? - in Ships and Modules [original thread]
YOU SEE YOU SEE! IT WORKS! Its there to distract the enemy, while you wonder we have those panels - we kick your ass. It finally works! Stop being smart!
- by Jalif - at 2009.02.27 11:04:00
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9. The official boost Matar Thread - in Ships and Modules [original thread]
Hmmmm I don't fly bigger then BC size anyway. I started with minmatar and I am still quite rocking with it. I have notting to complain with it. Muninn rocks as a medium range sniper 70/80km. I just can't use it since I am solo 90% of the time and...
- by Jalif - at 2009.02.16 11:32:00
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10. Covert Ops - Pointless or not? - in Ships and Modules [original thread]
Originally by: echohead The alliance tourny showed what packs of stealth bombers can do. Like allmost all ships if you have a plan for it you can make it work well. 7 Very well said sir
- by Jalif - at 2009.02.12 10:50:00
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11. Covert Ops - Pointless or not? - in Ships and Modules [original thread]
A Covert-ops is really sneaky sneaky. I made that to my advantage today. I had to use 4 points just to be sure XD
- by Jalif - at 2009.02.11 23:27:00
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12. Target Painters? Worth it? - in Ships and Modules [original thread]
I always wondered if you had a fleet of 20 Tempests (or any other BS) who dropped their MWD for a painter. Would the combination of 20painters (and webs within 13km) give you next to infinite tracking?
- by Jalif - at 2009.02.11 23:21:00
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13. crosstrain to minmitar? - in Ships and Modules [original thread]
Minmatar is amazing. I have some amarrian skills what I regret for but minmatar is tbh the race there for teamplay & soloplay. If something gets a buff... you get it too... if something gets nerfed... you get it too. Minmatar is the most balanced...
- by Jalif - at 2009.02.02 16:23:00
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14. Is the Falcon really overpowered? - in Ships and Modules [original thread]
Originally by: Dirk Magnum Edited by: Dirk Magnum on 28/01/2009 20:42:01 Originally by: Jalif Gallente Recons, Can damp only 1 target and disrupt it from about ~40km Minmatar Recons, Can hold only hold 1 target & someti...
- by Jalif - at 2009.01.29 09:53:00
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15. Is the Falcon really overpowered? - in Ships and Modules [original thread]
Gallente Recons, Can damp only 1 target and disrupt it from about ~40km Minmatar Recons, Can hold only hold 1 target & sometimes 2 webs aren't enough at ~40km Amarrian Recons, Can weapon disrup turret ships only and can kill its cap pr...
- by Jalif - at 2009.01.28 20:32:00
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16. Tempest - It should be shieldtanked! - in Ships and Modules [original thread]
Originally by: Ambien Torca Edited by: Ambien Torca on 24/01/2009 09:03:24 Problem is that you are ECM bait if you donŠt fit and ECCM and shield tanking tempest doesnŠt have slots for it (except for crappy half-strength low slot mods)....
- by Jalif - at 2009.01.24 09:09:00
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17. Tempest - It should be shieldtanked! - in Ships and Modules [original thread]
Originally by: Sokratesz It's just doing a poor job at trying to be a maelstrom. Depends what you want. More DPS or more Tank. If you want more DPS then you go for the tempest which will have the ability to neut the smaller irritating ...
- by Jalif - at 2009.01.24 09:07:00
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18. Tempest - It should be shieldtanked! - in Ships and Modules [original thread]
People are complaining and complaining about the tempest that is sucks etc. I couldn't beleive that so I went back to minmatar drawing board. Since minmatar is more of a shield race then a armor race I made the tempest the same way. Only problem I...
- by Jalif - at 2009.01.24 08:45:00
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19. Cyclone vs Hurricane - in Ships and Modules [original thread]
I've got amazing experiance with this ship. It might be "weaker" then the hurricane but it is surtainly not less. This is my setup: 5x 220mm II (Republic Fleet EMP but have medium barrage as backup) 2x Heavy Assault Missiles (Caldari Faction Ammo...
- by Jalif - at 2009.01.24 08:07:00
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20. Tempest - Solo and small gang viability? - in Ships and Modules [original thread]
Edited by: Jalif on 23/01/2009 15:34:25 Go for neut dominix... always good choice. Don't go for tempest, hurricane & cyclone can do a better job imho.
- by Jalif - at 2009.01.23 15:34:00
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