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1. Getting started - in EVE General Discussion [original thread]
Don't mine. It is the single biggest mistake you will make in EVE. Train weapon skills of some sort, ideally missiles and Caldari missile boats and you'll be on your way to making the mad money.
- by James Duar - at 2012.03.05 05:23:00
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2. [Proposal] Make Drone Navigation Computer's a high-slot module - in Assembly Hall [original thread]
The current Drone Navigation Computer module is ridiculous. No one ever trades a mid-slot for an increase in drone MWD speed. If you have a spare mid slot that can only fit this module, then you've fit your ship wrong. Conversely: drone ships ...
- by James Duar - at 2012.01.08 12:45:00
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3. ** HILMAR - Remove the CSM Now...** - in EVE General Discussion [original thread]
Jada Maroo wrote: Ansolutely agree with Hilmar on this one. The current CSM has done some good things, but let's not kid ourselves. Rarely are Goons good for the overall playing experience of an MMO. Mittani is looking out for himself and his o...
- by James Duar - at 2011.10.21 12:31:00
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4. Mass-test feedback - October 20 - in Test Server Feedback [original thread]
OS version: Win 7 64 bit CPU: Intel Core i7 GPU: Radeon HD 6900 RAM: 16 Gb Were you running more than one EVE client? How many? No Graphic setting of the client (low / medium / high): High User Experience Average FPS during fight at the gate in ...
- by James Duar - at 2011.10.20 21:11:00
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5. Sticky:Issues thread for the new font on SiSi - in Test Server Feedback [original thread]
I like that CCP is trying, but this new font is horrible. Please please PLEASE just let us use any installed system font (this is basic functionality to do with OpenGL and DirectX) and then supply an "EVE font" that you want as a default.
- by James Duar - at 2011.10.06 01:24:00
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6. Nullsec design goals feedback: Small combat - in Player Features and Ideas Discussion [original thread]
Originally by: Lucas Quaan My two cents: increase the minimum warp distance to 250 km and make warp speed matter by either slowing down bigger ships or reducing time spent in acceleration for smaller ships. I'd say changing warp accele...
- by James Duar - at 2011.08.21 10:21:00
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7. Nullsec design goals feedback: Exploration - in Player Features and Ideas Discussion [original thread]
I'd have no problems with keeping capitals out of "deep space" entirely. A lot of how any of this works though very much depends on other changes - like to intel and local, or navigation (i.e. if we're looking at the domain beyond a system, it'd ...
- by James Duar - at 2011.08.21 08:51:00
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8. Nullsec design goals feedback: Mining - in Player Features and Ideas Discussion [original thread]
Originally by: GizzyBoy Originally by: Grady Eltoren Originally by: James Duar Really complicated 5 step click fest in how to turn items into a deep branching convoluted mess WOW - THIS! GREAT POST. Gotta agree with thi...
- by James Duar - at 2011.08.20 09:51:00
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9. This Is How You Remove Local - [No Srsly This Time] - in Player Features and Ideas Discussion [original thread]
Originally by: zljuka Originally by: James Duar Edited by: James Duar on 19/08/2011 20:58:51 Edited by: James Duar on 19/08/2011 20:31:24 EDIT: Giving this some thought, I think in practice you'd probably implement it on a ...
- by James Duar - at 2011.08.20 07:09:00
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10. This Is How You Remove Local - [No Srsly This Time] - in Player Features and Ideas Discussion [original thread]
A submarine-style signals intelligence system could make EVE very cool. Basically, make D-Scan and scanning work more like actual radar with the same risks and limitations. So every ship has some type of direction-finding subspace gear (I'm goin...
- by James Duar - at 2011.08.19 19:50:00
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11. Nullsec design goals feedback: Intel - in Player Features and Ideas Discussion [original thread]
Originally by: Cailais Originally by: CCP Greyscale I guess maybe we're just coming at this from very different angles. From my point of view, local and the whole "who's in this system with me right now " thing are a pretty small ...
- by James Duar - at 2011.08.19 17:46:00
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12. Nullsec design goals feedback: Mining - in Player Features and Ideas Discussion [original thread]
Mining really needs a more complex economic system associated with it to allow it to work within the greater context of EVE properly. Refining needs an (implied) energy cost. Refining (and consequently production) should have several levels, each...
- by James Duar - at 2011.08.19 17:23:00
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13. Nullsec design goals feedback: Mining - in Player Features and Ideas Discussion [original thread]
Originally by: Super Whopper Originally by: Ingvar Angst Originally by: Super Whopper Changes need to be made to low ends, as several times suggested in the thread. It's ridiculous that the largest rocks of Veldspar only y...
- by James Duar - at 2011.08.18 15:59:00
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14. Nullsec design goals feedback: Small combat - in Player Features and Ideas Discussion [original thread]
Originally by: Pinky Denmark Not at all - But the insecurity of numbers will likely result in less pvp'ers against pvp'ers in return for more pvp'ers against PvE'ers which I believe is a shame... As it is today many small scale battles ha...
- by James Duar - at 2011.08.18 14:35:00
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15. Nullsec design goals feedback: Mining - in Player Features and Ideas Discussion [original thread]
Originally by: S8nt Edited by: S8nt on 17/08/2011 23:09:19 Originally by: Messoroz You argued absolutely nothing properly agaisnt wspace ore. Wspace gravs require the same skill, mining and ISK invested, BUT ALOT MORE. You need...
- by James Duar - at 2011.08.18 05:48:00
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16. Nullsec design goals feedback: Home - in Player Features and Ideas Discussion [original thread]
Edited by: James Duar on 17/08/2011 20:06:58 I like the idea of player buildable deadspace complexes as the idea of home, but the issue is how do you balance it? This would perhaps be a decent role to give industrial ships (so they aren't *ju...
- by James Duar - at 2011.08.17 20:05:00
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17. Nullsec design goals feedback: Intel - in Player Features and Ideas Discussion [original thread]
It's also worth pointing out that the type of automated intel I describe really is a very good counter to the "problem" of AFK cloaking. It doesn't neuter AFK cloaking since until they make a move you can't know if they're active at any given tim...
- by James Duar - at 2011.08.17 19:40:00
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18. Nullsec design goals feedback: Intel - in Player Features and Ideas Discussion [original thread]
I think all the people talking about Local are missing the big picture. Local is a symptom of the larger problem which is that the Intel tools are frightfully limited, and we work around it with Local. Fix intel, and you're in a much better positi...
- by James Duar - at 2011.08.17 19:36:00
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19. EVE Is Real: This Dystopian Heaven - in EVE General Discussion [original thread]
This was actually really great. Even the microphone artifacting helped it, though the dynamics of the voice-over to the music need work.
- by James Duar - at 2011.08.14 16:23:00
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20. [Proposal] Change Overview column "Size" to reflect "Signature Radius" - in Assembly Hall [original thread]
If you wanted to balance it then you could also simply add a "mass" column which would give similar information about someone armor tanking.
- by James Duar - at 2011.08.14 15:34:00
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