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1. Who needs camo in space? - in Player Features and Ideas Discussion [original thread]
Originally by: Commissar Kate Khanid Black > everything else Although I'm kind of partial to the Ishukone colors as well. But IMO the camo is just for looks. Actually, I still rate Kaalakiota colours quiet highly. Black and Red i...
- by James Lyrus - at 2010.11.26 09:52:00
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2. 'pause training' and 'leave ship' buttons on 'jump clone' page - in Player Features and Ideas Discussion [original thread]
So, in order to jump clone, you need to be in a pod, and have your training paused. Would there be any chance of having a 'pause/resume queue' button, and a 'leave ship' button on the actual jump clone page? I mean, practically everyone's going t...
- by James Lyrus - at 2010.05.23 22:15:00
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3. A new and unique ship class. - in Player Features and Ideas Discussion [original thread]
Originally by: CCP Soundwave I've actually been thinking about "non-lethal" ships lately, since the whole idea of just scaling damage bores me to death, so this thread is pretty well timed Let's have a little fun with this. Let's say y...
- by James Lyrus - at 2009.12.21 11:29:00
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4. Wormhole analyzer - in Player Features and Ideas Discussion [original thread]
Originally by: Kahega Amielden No. Wormhole space should be random and unpredictable. I can already tell what class system a wormhole leads to, and what it's approximate initial mass budget, lifespan and mass limit are. Unpredictabl...
- by James Lyrus - at 2009.03.30 22:48:00
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5. Wormhole analyzer - in Player Features and Ideas Discussion [original thread]
Think ship scanner, that you point at a wormhole. Gives you an idea of when it's going to disappear. Gives you an idea of mass in/out limits. Gives you an idea of how much mass budget remains. Gives you an indication of how 'deep' the wormhole go...
- by James Lyrus - at 2009.03.30 17:43:00
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6. Feature idea: skill for missile target reacquisition - in Player Features and Ideas Discussion [original thread]
Could be an interesting use for a target painter
- by James Lyrus - at 2009.03.28 11:50:00
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7. Exploration probing requested feature - in Player Features and Ideas Discussion [original thread]
That would be lovely. I'd be quite happy if our onboard systems just recorded 'sites' whilst we remained in system, too. But that's perhaps a step more. And no the best I've managed is book mark the site, and adjust your probe range so the bookm...
- by James Lyrus - at 2009.03.15 01:44:00
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8. Refined Alchemy - in Player Features and Ideas Discussion [original thread]
Ok, so we've got the base Alchemy blueprints available to us: Unrefined Ferrofluid reaction produces unrefined ferrofluid out of cadmium and hafnium. What I'd like to propose is a 'better yield' out of this. First thought would be invented T2 rea...
- by James Lyrus - at 2009.03.14 15:30:00
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9. Corp bookmarks - in Player Features and Ideas Discussion [original thread]
Copying bookmark sets is far less necessary than it ever was - you don't need full insta sets any more. None the less, there's still a general use for exchange of bookmarks for tactical reasons - even as simple as bookmarking a control tower. So...
- by James Lyrus - at 2009.02.15 12:54:00
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10. Boost nano - in Player Features and Ideas Discussion [original thread]
Speed setups are better than they ever were. Why? Because you're not instantly dead upon entering web range. -- 249km locking?
- by James Lyrus - at 2009.02.13 19:23:00
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11. ECM: Balance Required? - in Player Features and Ideas Discussion [original thread]
Edited by: James Lyrus on 13/01/2009 23:18:09 Nope. Redesign required. ECM drops a targets locks for 20s. This is both too powerful, and not powerful enough - a ECM pilot _must_ maintain a jam unless he wants to die (or just not be useful, ...
- by James Lyrus - at 2009.01.13 23:16:00
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12. Counter balance proposal. - in Player Features and Ideas Discussion [original thread]
You can't balance ECM mechanics, because they're too powerful. A percentage chance of something powerful happening is never going to be a good game mechanic. -- 249km locking?
- by James Lyrus - at 2009.01.01 16:41:00
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13. More Destroyers? - in Player Features and Ideas Discussion [original thread]
Would also love to see more T2 destroyers. Ones that aren't bubble blowers and are more geared up to actually being long range gunships would be pretty sweet. (I'm thinking particularly I want a 'rail destroyer' in the t2 lineup) -- 249km locking?
- by James Lyrus - at 2009.01.01 15:27:00
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14. Industry controls - default assembly line of 'next free' - in Player Features and Ideas Discussion [original thread]
I usually do manufacturing, by right clicking on the BPC, and setting it to 'build'. I would be a very happy bunny if, when I did this, it could start defaulting the assembly line to 'next free in this station'. Because really, that's almost alwa...
- by James Lyrus - at 2009.01.01 13:49:00
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15. Subscription is down becuase of War'Dec - in Player Features and Ideas Discussion [original thread]
Edited by: James Lyrus on 08/12/2008 18:26:00 It does need a bit of revision, but not for the reasons described in the OP. If anything wardecs need to be both more interesting and easier to sustain against a target. But at the same time let's...
- by James Lyrus - at 2008.12.08 18:24:00
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16. Nighthawk, in desperate need of - in Player Features and Ideas Discussion [original thread]
Originally by: Rip Striker Recently I read a CSM blogg which stated that the Nighthawk's extremely low powergrid would be brought to CCP's attention. Does anyone know what has happened since then? Is CCP looking into this at all (as it is...
- by James Lyrus - at 2008.11.23 14:24:00
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17. Speeding up skill training with actions. - in Player Features and Ideas Discussion [original thread]
Originally by: Adonai Darkwind THIS is also a pointless reply, standard conservative way of thinking. Ze current system is great. Ze current system can't be better. Ze current system rules. Bot bot bot. You're worried that people w...
- by James Lyrus - at 2008.11.17 19:59:00
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18. How to replace local - scanner and stuff replacement - in Player Features and Ideas Discussion [original thread]
Originally by: Astria Tiphareth Much as I hate to cross-link, plus this is my third post so I'll shut up now, but this UI proposal makes for interesting reading. Just happened to see it after reading this thread again and thought 'nice, ...
- by James Lyrus - at 2008.11.03 19:36:00
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19. Keep local for talking, but not for intel - in Player Features and Ideas Discussion [original thread]
Just because it's simple, doesn't make it good. -- 249km locking?
- by James Lyrus - at 2008.11.02 19:11:00
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20. this game sucks - in Player Features and Ideas Discussion [original thread]
You are aware that skill training is real time, right? E.g. you don't have to be online to train frigate 4? -- 249km locking?
- by James Lyrus - at 2008.11.02 01:23:00
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