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1. Sticky:Dev blog: Mining Foreman Revolution - in EVE Information Portal [original thread]
I like the boosts to the Mining Foreman Ship. Finally the Rorqual is worth it's price. The boost to defense and offence is great and it gives miners more options to balance risk/ reward. Now! By design the Mining Foreman Ship (Porpoise, Orca, and...
- by JanSVK - at 2016.10.09 12:17:58
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2. Sticky:Dev Blog: Shake my Citadel - in EVE Information Portal [original thread]
Shake my Citadel wrote: All structures will show on D-scan, can be probed, and will be scannable to see their fittings and contents. Don't like the see their contents part. Do I understand correctly that by scanning you will be able to...
- by JanSVK - at 2015.05.13 08:29:35
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3. Sticky:Dev Blog: Rebalancing Modules in EVE Online, Round Two - in EVE Information Portal [original thread]
CCP Terminus wrote: JanSVK wrote: Expaded Cargohold II Structure Hitpoint Bonus (%) Cargo Capacity Bonus (%) Velocity Modifier (%) Old: -20 27.5 -10 New: -23 27.5 -18 Why the nerf ?! Do suicide gankers really need so much help? This ...
- by JanSVK - at 2015.01.09 17:59:29
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4. Sticky:Dev Blog: Rebalancing Modules in EVE Online, Round Two - in EVE Information Portal [original thread]
Expaded Cargohold II Structure Hitpoint Bonus (%) Cargo Capacity Bonus (%) Velocity Modifier (%) Old: -20 27.5 -10 New: -23 27.5 -18 Why the nerf ?! Do suicide gankers really need so much help?
- by JanSVK - at 2015.01.09 12:50:29
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5. Sticky:Dev Blog: Rebalancing Modules in EVE Online, Round Two - in EVE Information Portal [original thread]
The changes look good. I would like to ask and point out: Caldari Navy Power Diagnostic System, Thukker Power Diagnostic System, .... Ammatar Navy Capacitor Power Relay Dark Blood Capacitor Power Relay, ... Ammatar Navy Cap Recharger, Dark Blood ...
- by JanSVK - at 2014.12.26 19:50:59
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6. Sticky:Dev blog: Starbase changes for Crius - in EVE Information Portal [original thread]
Hello everyone I want to adress a few issues Meytal wrote: Will it be possible to run, say, 5 simultaneous job queues of two 12-hour jobs per queue instead of 10 simultaneous jobs at 12 hours each? This means 5 jobs would complete in 12 hour...
- by JanSVK - at 2014.06.17 07:24:00
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7. Sticky:Dev blog: The Price of Change - in EVE Information Portal [original thread]
Patri Andari wrote: Faction LP Ships and Modules built from BPC. This area of industry just got a bit more interesting. I have no experience manufaturing faction ships, but modules often have trivial material costs (most costs come from tags)....
- by JanSVK - at 2014.05.20 12:38:00
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8. Sticky:Dev blog: Building better Worlds - in EVE Information Portal [original thread]
Hello everyone. All jobs in POS are corporation jobs. Anyone in the corporation with the right roles can access, see, deliver, manipulate the jobs of everyone using the POS laboratory or assembly arrays. And anyone who wants to use POS for produc...
- by JanSVK - at 2014.05.19 12:57:00
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9. Sticky:Dev Blog: Reprocess all the things! - in EVE Information Portal [original thread]
Sgt Ocker wrote: 1; Ore compression ratio is slightly less that of 425mm 2; I think you seriously got this backwards. You compress ore in NUL take it to Jita and sell. Or, you buy ore locally in nul compress it, move it to your outpost and rep...
- by JanSVK - at 2014.05.19 07:19:00
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10. Sticky:Dev Blog: Reprocess all the things! - in EVE Information Portal [original thread]
It probably has been mentionend before and I just didn't catch it. Still. With the reprocessing changes 425mm mineral compression is no longer viable. The new feature is Ore compression with the same compression ration. My question is. How I am ...
- by JanSVK - at 2014.05.18 10:50:00
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11. EVE Online: Dominion Issues Thread - in EVE Information Portal [original thread]
"science & industry" window "accept button" not working. On any blueprint, choose any science job: Manufacturing,Invention,Copying,... . Press "Enter". (you need to have focus in any textbox or combobox in that window) It should behave like you c...
- by JanSVK - at 2009.12.05 07:42:00
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12. EVE Online: Quantum Rise 1.0.3 Patch Deployment, Wednesday 10 December - in EVE Information Portal [original thread]
thank you ccp.
- by JanSVK - at 2008.12.09 08:07:00
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13. New Dev Blog from Chronotis: RollinÆ RollinÆ RollinÆ - in EVE Information Portal [original thread]
Thank you CCP. Finally I can start using my transports outside empire.
- by JanSVK - at 2008.11.06 14:02:00
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14. New Greyscale Blog: Alchemy - in EVE Information Portal [original thread]
dysprosium: 40300 isk/unit cadmium: 2290 isk/unit With 1:20 ration -> 2290*20 = 45800 You loose 5500 isk/unit just on the input materials. We not finished yet 1x L POS = 193 000 isk/ hour. Large POS can support 2 simple reactors. 193 00...
- by JanSVK - at 2008.11.05 13:25:00
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15. Live Dev Blog, Introducing CCP t0rfifrans - Thursday 23rd October - in EVE Information Portal [original thread]
Skill queue - if yes when - if no why Thank you.
- by JanSVK - at 2008.10.23 19:11:00
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16. Disabling ghost training - the blog edition - in EVE Information Portal [original thread]
Originally by: Carsidava Nope, sorry. This doesn't wash. If you disable skill training for inactive accounts, why aren't you also disabling market orders from inactive accounts? Why aren't you also disabling RP accumulation from inactive ...
- by JanSVK - at 2008.10.16 07:10:00
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17. Disabling ghost training - the blog edition - in EVE Information Portal [original thread]
I understand your resons. I am not happy but understand. Now give us skill queue. I already lost weeks of training time due to unexpected server bugs and errors in game and such things and the only way to get that lost time back was to put u...
- by JanSVK - at 2008.10.14 14:37:00
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18. New Dev Blog: Serious Security - in EVE Information Portal [original thread]
Cpp, You got my full support on this. Originally by: CCP Fear In addition, the highly requested feature of removal of insurance in CONCORD related events will be implemented in the near future. If possible I would love if you implem...
- by JanSVK - at 2008.08.07 09:22:00
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19. New Dev Blog, Chronotis on Asteroids & the Need For Speed InitiativeÖ - in EVE Information Portal [original thread]
New High end ore: I would like to see a new ore type or a modification or existing ore types containing high concentrations of low end mins (tritanium, pyrite maybe even mexallon). There is a shortage of these type of mins espetially in 0.0 (mini...
- by JanSVK - at 2008.04.19 14:46:00
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20. Trinity 1.1: Boost Patch Deployment Complete - in EVE Information Portal [original thread]
Why did the Raptor got nerfed? + 1 turret slot is nice but I dont think needed and I think ppl would be much more happier about more power than more turret slots whitch with the current layout you can't use without fitting mods anyway. Now you si...
- by JanSVK - at 2008.03.13 21:15:00
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