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141. Tech II capitals - in Test Server Feedback [original thread]
Well CCP has created capital components so I am sure with time we will get more T2 caps beside the JF.
- by JanSVK - at 2008.05.07 13:20:00
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142. Tugboat - in Test Server Feedback [original thread]
Originally by: Chi Quan could it be that you simply dont want to repackage and haul with a freighter because said ships have rigs on the? (this is not meant as an insult) I think that is one of the main points. Rigs are very expensive ...
- by JanSVK - at 2008.05.07 12:12:00
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143. Skill queue length <=> how much time you spent playing - in Player Features and Ideas Discussion [original thread]
Originally by: Poreuomai The proposal is NOT simply a skill queue. I'd like a skill queue who's length is (somehow) determined by how much active time has been spent on-line. Something like: For every for 10 hours spent playing you can q...
- by JanSVK - at 2008.05.02 13:25:00
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144. New Dev Blog, Chronotis on Asteroids & the Need For Speed InitiativeÖ - in EVE Information Portal [original thread]
New High end ore: I would like to see a new ore type or a modification or existing ore types containing high concentrations of low end mins (tritanium, pyrite maybe even mexallon). There is a shortage of these type of mins espetially in 0.0 (mini...
- by JanSVK - at 2008.04.19 14:46:00
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145. Bigger armor plates - in Player Features and Ideas Discussion [original thread]
That is why shield only have Large Extenders. If you introduce such plates you simply would have to introduce XL shield extenders. And shield tanking is at max a bit more efficient than armor but shield is using med slots and is a combination of s...
- by JanSVK - at 2008.03.16 12:50:00
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146. Trinity 1.1: Boost Patch Deployment Complete - in EVE Information Portal [original thread]
Why did the Raptor got nerfed? + 1 turret slot is nice but I dont think needed and I think ppl would be much more happier about more power than more turret slots whitch with the current layout you can't use without fitting mods anyway. Now you si...
- by JanSVK - at 2008.03.13 21:15:00
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147. [WTS] 4 x 90d GTCs, 390 Million ea, SECURE ONLY - in Timecode Bazaar [original thread]
thx for fast delivery
- by JanSVK - at 2008.02.11 21:21:00
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148. [WTS] 4 x 90d GTCs, 390 Million ea, SECURE ONLY - in Timecode Bazaar [original thread]
1 for JanSVK pls
- by JanSVK - at 2008.02.11 21:13:00
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149. Mackinaw needs more CPU. - in Player Features and Ideas Discussion [original thread]
Point is to get as much as possible in the shortest time as possible without having to spend and risk huge amout of isk just to get decend isk(ice)/hour ration because I am not a macro. Macro don't care about time, real players do. Why would for ...
- by JanSVK - at 2008.02.10 09:45:00
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150. Mackinaw needs more CPU. - in Player Features and Ideas Discussion [original thread]
Originally by: Kiki Arnolds ok, just turn in your ice mining bonus first, so you can be just like the other exhumers... I dont get your point. With maxed skills a Mackinaw is about 15 - 20% better than Hulk with t2 mining gear (if you ...
- by JanSVK - at 2008.02.09 19:45:00
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151. Mackinaw needs more CPU. - in Player Features and Ideas Discussion [original thread]
Originally by: Seven Oh Get a Zainou Gypsy KMB-50. Thanks for the advice I will put it to a good use but still a small boost to the ships CPU wouldnt hurt.
- by JanSVK - at 2008.02.09 12:09:00
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152. Mackinaw needs more CPU. - in Player Features and Ideas Discussion [original thread]
Mackinaw needs more CPU so it can equip 2x Ice harvesters T2 and 2x mining upgrades T2. Best named T1 gives the same bonuses but is simply too expensive (around 400 mil/pc) It is a t2 ship that costs 90+ mil (same as hulk atm) so why should it ...
- by JanSVK - at 2008.02.08 22:54:00
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153. Market Quickbar Change - Easy and Important! - in Player Features and Ideas Discussion [original thread]
/signed
- by JanSVK - at 2008.02.07 13:29:00
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154. Death to Macro Miners! - in Player Features and Ideas Discussion [original thread]
I would suggest to limit the m3 of ore someone can mine in hi-sec/week. Main point is that bot with their 23/7 even in covetor with t1 strips mines a lot more than a normal player in exhumer with full T2 and bonuses.
- by JanSVK - at 2008.02.07 13:12:00
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155. scraficing .0 for jita? - in EVE General Discussion [original thread]
I am in Vale of the Silent right now running a hacking site. with a 5 min+ delay on my UI response. Only reason that I can do it is that drones attack on their own and it is a nightmare.
- by JanSVK - at 2008.01.27 20:41:00
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156. Mining frigate - in Player Features and Ideas Discussion [original thread]
1x Strip miner = 3x miner T2 Procurer can fit 1 Strip miner, retriever 2, covetor 3 and they get 3% bonus to yeld per lvl. with 3 high for 3 lasers you already would be even with Procurer and with the bonuses you could outmine the retriever mayb...
- by JanSVK - at 2008.01.18 16:07:00
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157. khanid - in Player Features and Ideas Discussion [original thread]
Originally by: Zakarazor can we get khanid faction ships other that the T2 ones? maybe a black omen that you can get from the khanid faction store? 5 highs would launcher hardpoints 2 med 5 lows rof bounus for HAMs and a cap recharge bon...
- by JanSVK - at 2008.01.16 15:52:00
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158. boot blockade runner!!! - in Player Features and Ideas Discussion [original thread]
signed.
- by JanSVK - at 2008.01.13 20:48:00
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159. War without 24h start limitation for merc services (with a catch) - in Player Features and Ideas Discussion [original thread]
no. With this you could indeed gang afk freighters in empire. The 24 h timer is for the players to be able to prepare for the war.
- by JanSVK - at 2008.01.13 20:44:00
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160. Maurasi needs a stargate to Perimeter! - in Player Features and Ideas Discussion [original thread]
signed
- by JanSVK - at 2008.01.13 20:23:00
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