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1. T2 Invention & Base Item Bug? - in Science and Industry [original thread]
That bug has been there forever iirc. Its annyoing as hell in the clickfest of installing countless new jobs.. To my best recollection it mainly happenes when you put a new meta item in the lab storage and then try to start the job right afterwar...
- by Jana Tanaka - at 2010.09.15 12:43:00
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2. I think its time to fix CS production.....Dont you ? - in Science and Industry [original thread]
Edited by: Jana Tanaka on 30/09/2009 19:48:08 Quote: Waiting for interceptor argument. The interceptor argument does not apply here. Inties have a high demand due to costing a fraction of a CS being easier accessible skill wis...
- by Jana Tanaka - at 2009.09.30 19:48:00
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3. I think its time to fix CS production.....Dont you ? - in Science and Industry [original thread]
The CS market is one of the segments heavily dominated by the BPO owners. Last time I checked there was no profit to be made with CS invention, taken into account the effect of decryptors and one step of vertical integration. While CS are nice s...
- by Jana Tanaka - at 2009.09.29 15:48:00
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4. Production nerfed by mission drops? - in Science and Industry [original thread]
Edited by: Jana Tanaka on 15/08/2009 15:23:49 The removal of meta-0 items from mission loot tables, would certainly result in higher prices and bigger turnovers for produced items. Yet I am pretty sure the effect on the margins of these item...
- by Jana Tanaka - at 2009.08.15 15:23:00
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5. T2 BPOs - in Science and Industry [original thread]
BPOs are a problem mainly in market segments where the BPO units/day production represents a relevant share of the units/day turnover. Last time I checked in to market data for command ships in Amarr, this became clearly visible to me. Yet the i...
- by Jana Tanaka - at 2009.08.15 15:06:00
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6. OLD Topic - Invention and production - in Science and Industry [original thread]
Edited by: Jana Tanaka on 24/07/2009 18:04:13 The Phobos shows on my sheet based on the Amarr Market with a loss of 4 to 16 million per unit depending on the decryptor manufactured at a pos array and using self-produced components and with r...
- by Jana Tanaka - at 2009.07.24 17:55:00
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7. Invention - in Science and Industry [original thread]
Edited by: Jana Tanaka on 24/07/2009 17:34:31 Over a few month your invention results, assuming 10 to 20 tries per day, will with a very high certainty get in line, with the calculated success probabilities. For rudimentary profit calculation...
- by Jana Tanaka - at 2009.07.24 17:32:00
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